5,594 research outputs found
Two Stream LSTM: A Deep Fusion Framework for Human Action Recognition
In this paper we address the problem of human action recognition from video
sequences. Inspired by the exemplary results obtained via automatic feature
learning and deep learning approaches in computer vision, we focus our
attention towards learning salient spatial features via a convolutional neural
network (CNN) and then map their temporal relationship with the aid of
Long-Short-Term-Memory (LSTM) networks. Our contribution in this paper is a
deep fusion framework that more effectively exploits spatial features from CNNs
with temporal features from LSTM models. We also extensively evaluate their
strengths and weaknesses. We find that by combining both the sets of features,
the fully connected features effectively act as an attention mechanism to
direct the LSTM to interesting parts of the convolutional feature sequence. The
significance of our fusion method is its simplicity and effectiveness compared
to other state-of-the-art methods. The evaluation results demonstrate that this
hierarchical multi stream fusion method has higher performance compared to
single stream mapping methods allowing it to achieve high accuracy
outperforming current state-of-the-art methods in three widely used databases:
UCF11, UCFSports, jHMDB.Comment: Published as a conference paper at WACV 201
Automatic Action Annotation in Weakly Labeled Videos
Manual spatio-temporal annotation of human action in videos is laborious,
requires several annotators and contains human biases. In this paper, we
present a weakly supervised approach to automatically obtain spatio-temporal
annotations of an actor in action videos. We first obtain a large number of
action proposals in each video. To capture a few most representative action
proposals in each video and evade processing thousands of them, we rank them
using optical flow and saliency in a 3D-MRF based framework and select a few
proposals using MAP based proposal subset selection method. We demonstrate that
this ranking preserves the high quality action proposals. Several such
proposals are generated for each video of the same action. Our next challenge
is to iteratively select one proposal from each video so that all proposals are
globally consistent. We formulate this as Generalized Maximum Clique Graph
problem using shape, global and fine grained similarity of proposals across the
videos. The output of our method is the most action representative proposals
from each video. Our method can also annotate multiple instances of the same
action in a video. We have validated our approach on three challenging action
datasets: UCF Sport, sub-JHMDB and THUMOS'13 and have obtained promising
results compared to several baseline methods. Moreover, on UCF Sports, we
demonstrate that action classifiers trained on these automatically obtained
spatio-temporal annotations have comparable performance to the classifiers
trained on ground truth annotation
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