5,594 research outputs found

    Two Stream LSTM: A Deep Fusion Framework for Human Action Recognition

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    In this paper we address the problem of human action recognition from video sequences. Inspired by the exemplary results obtained via automatic feature learning and deep learning approaches in computer vision, we focus our attention towards learning salient spatial features via a convolutional neural network (CNN) and then map their temporal relationship with the aid of Long-Short-Term-Memory (LSTM) networks. Our contribution in this paper is a deep fusion framework that more effectively exploits spatial features from CNNs with temporal features from LSTM models. We also extensively evaluate their strengths and weaknesses. We find that by combining both the sets of features, the fully connected features effectively act as an attention mechanism to direct the LSTM to interesting parts of the convolutional feature sequence. The significance of our fusion method is its simplicity and effectiveness compared to other state-of-the-art methods. The evaluation results demonstrate that this hierarchical multi stream fusion method has higher performance compared to single stream mapping methods allowing it to achieve high accuracy outperforming current state-of-the-art methods in three widely used databases: UCF11, UCFSports, jHMDB.Comment: Published as a conference paper at WACV 201

    Automatic Action Annotation in Weakly Labeled Videos

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    Manual spatio-temporal annotation of human action in videos is laborious, requires several annotators and contains human biases. In this paper, we present a weakly supervised approach to automatically obtain spatio-temporal annotations of an actor in action videos. We first obtain a large number of action proposals in each video. To capture a few most representative action proposals in each video and evade processing thousands of them, we rank them using optical flow and saliency in a 3D-MRF based framework and select a few proposals using MAP based proposal subset selection method. We demonstrate that this ranking preserves the high quality action proposals. Several such proposals are generated for each video of the same action. Our next challenge is to iteratively select one proposal from each video so that all proposals are globally consistent. We formulate this as Generalized Maximum Clique Graph problem using shape, global and fine grained similarity of proposals across the videos. The output of our method is the most action representative proposals from each video. Our method can also annotate multiple instances of the same action in a video. We have validated our approach on three challenging action datasets: UCF Sport, sub-JHMDB and THUMOS'13 and have obtained promising results compared to several baseline methods. Moreover, on UCF Sports, we demonstrate that action classifiers trained on these automatically obtained spatio-temporal annotations have comparable performance to the classifiers trained on ground truth annotation
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