157,640 research outputs found

    Contextual and Human Factors in Information Fusion

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    Proceedings of: NATO Advanced Research Workshop on Human Systems Integration to Enhance Maritime Domain Awareness for Port/Harbour Security Systems, Opatija (Croatia), December 8-12, 2008Context and human factors may be essential to improving measurement processes for each sensor, and the particular context of each sensor could be used to obtain a global definition of context in multisensor environments. Reality may be captured by human sensorial domain based only on machine stimulus and then generate a feedback which can be used by the machine at its different processing levels, adapting its algorithms and methods accordingly. Reciprocally, human perception of the environment could also be modelled by context in the machine. In the proposed model, both machine and man take sensorial information from the environment and process it cooperatively until a decision or semantic synthesis is produced. In this work, we present a model for context representation and reasoning to be exploited by fusion systems. In the first place, the structure and representation of contextual information must be determined before being exploited by a specific application. Under complex circumstances, the use of context information and human interaction can help to improve a tracking system's performance (for instance, video-based tracking systems may fail when dealing with object interaction, occlusions, crosses, etc.).Publicad

    Reclaiming human machine nature

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    Extending and modifying his domain of life by artifact production is one of the main characteristics of humankind. From the first hominid, who used a wood stick or a stone for extending his upper limbs and augmenting his gesture strength, to current systems engineers who used technologies for augmenting human cognition, perception and action, extending human body capabilities remains a big issue. From more than fifty years cybernetics, computer and cognitive sciences have imposed only one reductionist model of human machine systems: cognitive systems. Inspired by philosophy, behaviorist psychology and the information treatment metaphor, the cognitive system paradigm requires a function view and a functional analysis in human systems design process. According that design approach, human have been reduced to his metaphysical and functional properties in a new dualism. Human body requirements have been left to physical ergonomics or "physiology". With multidisciplinary convergence, the issues of "human-machine" systems and "human artifacts" evolve. The loss of biological and social boundaries between human organisms and interactive and informational physical artifact questions the current engineering methods and ergonomic design of cognitive systems. New developpment of human machine systems for intensive care, human space activities or bio-engineering sytems requires grounding human systems design on a renewed epistemological framework for future human systems model and evidence based "bio-engineering". In that context, reclaiming human factors, augmented human and human machine nature is a necessityComment: Published in HCI International 2014, Heraklion : Greece (2014

    Multiple man-machine interfaces

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    The multiple man machine interfaces inherent in military pilot training, their social implications, and the issue of possible negative feedback were explored. Modern technology has produced machines which can see, hear, and touch with greater accuracy and precision than human beings. Consequently, the military pilot is more a systems manager, often doing battle against a target he never sees. It is concluded that unquantifiable human activity requires motivation that is not intrinsic in a machine

    A system design for human factors studies of speech-enabled Web browsing

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    This paper describes the design of a system which will subsequently be used as the basis of a range of empirical studies aimed at discovering how best to harness speech recognition capabilities in multimodal multimedia computing. Initial work focuses on speech-enabled browsing of the World Wide Web, which was never designed for such use. System design is complete, and is being evaluated via usability testing
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