2,085 research outputs found

    3D Tracking Using Multi-view Based Particle Filters

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    Visual surveillance and monitoring of indoor environments using multiple cameras has become a field of great activity in computer vision. Usual 3D tracking and positioning systems rely on several independent 2D tracking modules applied over individual camera streams, fused using geometrical relationships across cameras. As 2D tracking systems suffer inherent difficulties due to point of view limitations (perceptually similar foreground and background regions causing fragmentation of moving objects, occlusions), 3D tracking based on partially erroneous 2D tracks are likely to fail when handling multiple-people interaction. To overcome this problem, this paper proposes a Bayesian framework for combining 2D low-level cues from multiple cameras directly into the 3D world through 3D Particle Filters. This method allows to estimate the probability of a certain volume being occupied by a moving object, and thus to segment and track multiple people across the monitored area. The proposed method is developed on the basis of simple, binary 2D moving region segmentation on each camera, considered as different state observations. In addition, the method is proved well suited for integrating additional 2D low-level cues to increase system robustness to occlusions: in this line, a naĂŻve color-based (HSI) appearance model has been integrated, resulting in clear performance improvements when dealing with complex scenarios

    A fast and robust hand-driven 3D mouse

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    The development of new interaction paradigms requires a natural interaction. This means that people should be able to interact with technology with the same models used to interact with everyday real life, that is through gestures, expressions, voice. Following this idea, in this paper we propose a non intrusive vision based tracking system able to capture hand motion and simple hand gestures. The proposed device allows to use the hand as a "natural" 3D mouse, where the forefinger tip or the palm centre are used to identify a 3D marker and the hand gesture can be used to simulate the mouse buttons. The approach is based on a monoscopic tracking algorithm which is computationally fast and robust against noise and cluttered backgrounds. Two image streams are processed in parallel exploiting multi-core architectures, and their results are combined to obtain a constrained stereoscopic problem. The system has been implemented and thoroughly tested in an experimental environment where the 3D hand mouse has been used to interact with objects in a virtual reality application. We also provide results about the performances of the tracker, which demonstrate precision and robustness of the proposed syste

    Vision-Based Production of Personalized Video

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    In this paper we present a novel vision-based system for the automated production of personalised video souvenirs for visitors in leisure and cultural heritage venues. Visitors are visually identified and tracked through a camera network. The system produces a personalized DVD souvenir at the end of a visitor’s stay allowing visitors to relive their experiences. We analyze how we identify visitors by fusing facial and body features, how we track visitors, how the tracker recovers from failures due to occlusions, as well as how we annotate and compile the final product. Our experiments demonstrate the feasibility of the proposed approach

    Color-based 3D particle filtering for robust tracking in heterogeneous environments

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    Most multi-camera 3D tracking and positioning systems rely on several independent 2D tracking modules applied over individual camera streams, fused using both geometrical relationships across cameras and/or observed appearance of objects. However, 2D tracking systems suffer inherent difficulties due to point of view limitations (perceptually similar foreground and background regions causing fragmentation of moving objects, occlusions, etc.) and, therefore, 3D tracking based on partially erroneous 2D tracks are likely to fail when handling multiple-people interaction. In this paper, we propose a Bayesian framework for combining 2D low-level cues from multiple cameras directly into the 3D world through 3D Particle Filters. This novel method (direct 3D operation) allows the estimation of the probability of a certain volume being occupied by a moving object, using 2D motion detection and color features as state observations of the Particle Filter framework. For this purpose, an efficient color descriptor has been implemented, which automatically adapts itself to image noise, proving able to deal with changes in illumination and shape variations. The ability of the proposed framework to correctly track multiple 3D objects over time is tested on a real indoor scenario, showing satisfactory results

    Adaptive foreground segmentation using fuzzy approach

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    Intelligent visual surveillance which attempts to detect, recognize and track certain objects from image sequences is becoming an active research topic in computer vision community. Background modeling and foreground segmentation are the first two and the most important steps in any intelligent visual surveillance systems. The accuracy of these two steps highly effects performance of the following steps. In this thesis, we propose a simple and novel method which employs histogram based median method for background modeling and a fuzzy k-Means clustering approach for foreground segmentation. Experiments on a set of videos and benchmark image sequences show the effectiveness of the proposed method. Compared with other two contemporary methods - k -Means clustering and Mixture of Gaussians (MoG) - the proposed method is not only time efficient but also provides better segmentation results

    Object Tracking in Distributed Video Networks Using Multi-Dimentional Signatures

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    From being an expensive toy in the hands of governmental agencies, computers have evolved a long way from the huge vacuum tube-based machines to today\u27s small but more than thousand times powerful personal computers. Computers have long been investigated as the foundation for an artificial vision system. The computer vision discipline has seen a rapid development over the past few decades from rudimentary motion detection systems to complex modekbased object motion analyzing algorithms. Our work is one such improvement over previous algorithms developed for the purpose of object motion analysis in video feeds. Our work is based on the principle of multi-dimensional object signatures. Object signatures are constructed from individual attributes extracted through video processing. While past work has proceeded on similar lines, the lack of a comprehensive object definition model severely restricts the application of such algorithms to controlled situations. In conditions with varying external factors, such algorithms perform less efficiently due to inherent assumptions of constancy of attribute values. Our approach assumes a variable environment where the attribute values recorded of an object are deemed prone to variability. The variations in the accuracy in object attribute values has been addressed by incorporating weights for each attribute that vary according to local conditions at a sensor location. This ensures that attribute values with higher accuracy can be accorded more credibility in the object matching process. Variations in attribute values (such as surface color of the object) were also addressed by means of applying error corrections such as shadow elimination from the detected object profile. Experiments were conducted to verify our hypothesis. The results established the validity of our approach as higher matching accuracy was obtained with our multi-dimensional approach than with a single-attribute based comparison

    Search Tracker: Human-derived object tracking in-the-wild through large-scale search and retrieval

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    Humans use context and scene knowledge to easily localize moving objects in conditions of complex illumination changes, scene clutter and occlusions. In this paper, we present a method to leverage human knowledge in the form of annotated video libraries in a novel search and retrieval based setting to track objects in unseen video sequences. For every video sequence, a document that represents motion information is generated. Documents of the unseen video are queried against the library at multiple scales to find videos with similar motion characteristics. This provides us with coarse localization of objects in the unseen video. We further adapt these retrieved object locations to the new video using an efficient warping scheme. The proposed method is validated on in-the-wild video surveillance datasets where we outperform state-of-the-art appearance-based trackers. We also introduce a new challenging dataset with complex object appearance changes.Comment: Under review with the IEEE Transactions on Circuits and Systems for Video Technolog
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