156,389 research outputs found

    Storage and Search in Dynamic Peer-to-Peer Networks

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    We study robust and efficient distributed algorithms for searching, storing, and maintaining data in dynamic Peer-to-Peer (P2P) networks. P2P networks are highly dynamic networks that experience heavy node churn (i.e., nodes join and leave the network continuously over time). Our goal is to guarantee, despite high node churn rate, that a large number of nodes in the network can store, retrieve, and maintain a large number of data items. Our main contributions are fast randomized distributed algorithms that guarantee the above with high probability (whp) even under high adversarial churn: 1. A randomized distributed search algorithm that (whp) guarantees that searches from as many as no(n)n - o(n) nodes (nn is the stable network size) succeed in O(logn){O}(\log n)-rounds despite O(n/log1+δn){O}(n/\log^{1+\delta} n) churn, for any small constant δ>0\delta > 0, per round. We assume that the churn is controlled by an oblivious adversary (that has complete knowledge and control of what nodes join and leave and at what time, but is oblivious to the random choices made by the algorithm). 2. A storage and maintenance algorithm that guarantees (whp) data items can be efficiently stored (with only Θ(logn)\Theta(\log{n}) copies of each data item) and maintained in a dynamic P2P network with churn rate up to O(n/log1+δn){O}(n/\log^{1+\delta} n) per round. Our search algorithm together with our storage and maintenance algorithm guarantees that as many as no(n)n - o(n) nodes can efficiently store, maintain, and search even under O(n/log1+δn){O}(n/\log^{1+\delta} n) churn per round. Our algorithms require only polylogarithmic in nn bits to be processed and sent (per round) by each node. To the best of our knowledge, our algorithms are the first-known, fully-distributed storage and search algorithms that provably work under highly dynamic settings (i.e., high churn rates per step).Comment: to appear at SPAA 201

    Data Structures in Classical and Quantum Computing

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    This survey summarizes several results about quantum computing related to (mostly static) data structures. First, we describe classical data structures for the set membership and the predecessor search problems: Perfect Hash tables for set membership by Fredman, Koml\'{o}s and Szemer\'{e}di and a data structure by Beame and Fich for predecessor search. We also prove results about their space complexity (how many bits are required) and time complexity (how many bits have to be read to answer a query). After that, we turn our attention to classical data structures with quantum access. In the quantum access model, data is stored in classical bits, but they can be accessed in a quantum way: We may read several bits in superposition for unit cost. We give proofs for lower bounds in this setting that show that the classical data structures from the first section are, in some sense, asymptotically optimal - even in the quantum model. In fact, these proofs are simpler and give stronger results than previous proofs for the classical model of computation. The lower bound for set membership was proved by Radhakrishnan, Sen and Venkatesh and the result for the predecessor problem by Sen and Venkatesh. Finally, we examine fully quantum data structures. Instead of encoding the data in classical bits, we now encode it in qubits. We allow any unitary operation or measurement in order to answer queries. We describe one data structure by de Wolf for the set membership problem and also a general framework using fully quantum data structures in quantum walks by Jeffery, Kothari and Magniez

    A Search Strategy of Level-Based Flooding for the Internet of Things

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    This paper deals with the query problem in the Internet of Things (IoT). Flooding is an important query strategy. However, original flooding is prone to cause heavy network loads. To address this problem, we propose a variant of flooding, called Level-Based Flooding (LBF). With LBF, the whole network is divided into several levels according to the distances (i.e., hops) between the sensor nodes and the sink node. The sink node knows the level information of each node. Query packets are broadcast in the network according to the levels of nodes. Upon receiving a query packet, sensor nodes decide how to process it according to the percentage of neighbors that have processed it. When the target node receives the query packet, it sends its data back to the sink node via random walk. We show by extensive simulations that the performance of LBF in terms of cost and latency is much better than that of original flooding, and LBF can be used in IoT of different scales

    Localized quantum walks as secured quantum memory

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    We show that a quantum walk process can be used to construct and secure quantum memory. More precisely, we show that a localized quantum walk with temporal disorder can be engineered to store the information of a single, unknown qubit on a compact position space and faithfully recover it on demand. Since the localization occurss with a finite spread in position space, the stored information of the qubit will be naturally secured from the simple eavesdropper. Our protocol can be adopted to any quantum system for which experimental control over quantum walk dynamics can be achieved.Comment: 7 pages, 4 figure

    Doped Fountain Coding for Minimum Delay Data Collection in Circular Networks

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    This paper studies decentralized, Fountain and network-coding based strategies for facilitating data collection in circular wireless sensor networks, which rely on the stochastic diversity of data storage. The goal is to allow for a reduced delay collection by a data collector who accesses the network at a random position and random time. Data dissemination is performed by a set of relays which form a circular route to exchange source packets. The storage nodes within the transmission range of the route's relays linearly combine and store overheard relay transmissions using random decentralized strategies. An intelligent data collector first collects a minimum set of coded packets from a subset of storage nodes in its proximity, which might be sufficient for recovering the original packets and, by using a message-passing decoder, attempts recovering all original source packets from this set. Whenever the decoder stalls, the source packet which restarts decoding is polled/doped from its original source node. The random-walk-based analysis of the decoding/doping process furnishes the collection delay analysis with a prediction on the number of required doped packets. The number of doped packets can be surprisingly small when employed with an Ideal Soliton code degree distribution and, hence, the doping strategy may have the least collection delay when the density of source nodes is sufficiently large. Furthermore, we demonstrate that network coding makes dissemination more efficient at the expense of a larger collection delay. Not surprisingly, a circular network allows for a significantly more (analytically and otherwise) tractable strategies relative to a network whose model is a random geometric graph
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