62,261 research outputs found

    First-Order Provenance Games

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    We propose a new model of provenance, based on a game-theoretic approach to query evaluation. First, we study games G in their own right, and ask how to explain that a position x in G is won, lost, or drawn. The resulting notion of game provenance is closely related to winning strategies, and excludes from provenance all "bad moves", i.e., those which unnecessarily allow the opponent to improve the outcome of a play. In this way, the value of a position is determined by its game provenance. We then define provenance games by viewing the evaluation of a first-order query as a game between two players who argue whether a tuple is in the query answer. For RA+ queries, we show that game provenance is equivalent to the most general semiring of provenance polynomials N[X]. Variants of our game yield other known semirings. However, unlike semiring provenance, game provenance also provides a "built-in" way to handle negation and thus to answer why-not questions: In (provenance) games, the reason why x is not won, is the same as why x is lost or drawn (the latter is possible for games with draws). Since first-order provenance games are draw-free, they yield a new provenance model that combines how- and why-not provenance

    ‘Warrant’ revisited: Integrating mathematics teachers’ pedagogical and epistemological considerations into Toulmin’s model for argumentation

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    In this paper, we propose an approach to analysing teacher arguments that takes into account field dependence—namely, in Toulmin’s sense, the dependence of warrants deployed in an argument on the field of activity to which the argument relates. Freeman, to circumvent issues that emerge when we attempt to determine the field(s) that an argument relates to, proposed a classification of warrants (a priori, empirical, institutional and evaluative). Our approach to analysing teacher arguments proposes an adaptation of Freeman’s classification that distinguishes between: epistemological and pedagogical a priori warrants, professional and personal empirical warrants, epistemological and curricular institutional warrants, and evaluative warrants. Our proposition emerged from analyses conducted in the course of a written response and interview study that engages secondary mathematics teachers with classroom scenarios from the mathematical areas of analysis and algebra. The scenarios are hypothetical, grounded on seminal learning and teaching issues, and likely to occur in actual practice. To illustrate our proposed approach to analysing teacher arguments here, we draw on the data we collected through the use of one such scenario, the Tangent Task. We demonstrate how teacher arguments, not analysed for their mathematical accuracy only, can be reconsidered, arguably more productively, in the light of other teacher considerations and priorities: pedagogical, curricular, professional and personal

    The Axelrod model for the dissemination of culture revisited

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    This article is concerned with the Axelrod model, a stochastic process which similarly to the voter model includes social influence, but unlike the voter model also accounts for homophily. Each vertex of the network of interactions is characterized by a set of FF cultural features, each of which can assume qq states. Pairs of adjacent vertices interact at a rate proportional to the number of features they share, which results in the interacting pair having one more cultural feature in common. The Axelrod model has been extensively studied during the past ten years, based on numerical simulations and simple mean-field treatments, while there is a total lack of analytical results for the spatial model itself. Simulation results for the one-dimensional system led physicists to formulate the following conjectures. When the number of features FF and the number of states qq both equal two, or when the number of features exceeds the number of states, the system converges to a monocultural equilibrium in the sense that the number of cultural domains rescaled by the population size converges to zero as the population goes to infinity. In contrast, when the number of states exceeds the number of features, the system freezes in a highly fragmented configuration in which the ultimate number of cultural domains scales like the population size. In this article, we prove analytically for the one-dimensional system convergence to a monocultural equilibrium in terms of clustering when F=q=2F=q=2, as well as fixation to a highly fragmented configuration when the number of states is sufficiently larger than the number of features. Our first result also implies clustering of the one-dimensional constrained voter model.Comment: Published in at http://dx.doi.org/10.1214/11-AAP790 the Annals of Applied Probability (http://www.imstat.org/aap/) by the Institute of Mathematical Statistics (http://www.imstat.org

    Exploring narrativity in data visualization in journalism

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    Many news stories are based on data visualization, and storytelling with data has become a buzzword in journalism. But what exactly does storytelling with data mean? When does a data visualization tell a story? And what are narrative constituents in data visualization? This chapter first defines the key terms in this context: story, narrative, narrativity, showing and telling. Then, it sheds light on the various forms of narrativity in data visualization and, based on a corpus analysis of 73 data visualizations, describes the basic visual elements that constitute narrativity: the instance of a narrator, sequentiality, temporal dimension, and tellability. The paper concludes that understanding how data are transformed into visual stories is key to understanding how facts are shaped and communicated in society

    Eigenvector localization as a tool to study small communities in online social networks

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    We present and discuss a mathematical procedure for identification of small "communities" or segments within large bipartite networks. The procedure is based on spectral analysis of the matrix encoding network structure. The principal tool here is localization of eigenvectors of the matrix, by means of which the relevant network segments become visible. We exemplified our approach by analyzing the data related to product reviewing on Amazon.com. We found several segments, a kind of hybrid communities of densely interlinked reviewers and products, which we were able to meaningfully interpret in terms of the type and thematic categorization of reviewed items. The method provides a complementary approach to other ways of community detection, typically aiming at identification of large network modules
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