13,875 research outputs found

    Self-Regulating Teamwork Behaviors in Low-Volume & High-Complexity Production

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    An environment of ever increasing competition drives manufacturing organizations to continually search for ways to improve the performance of their production operations. Lean manufacturing, born out of the Toyota Production System (TPS), has become the dominant improvement method sought to meet this need. Although well established in high-volume production settings, the application of lean production methods in low-volume and high-complexity (LVHC) manufacturing contexts has not been as successful. A commonly cited reason is a biased focus on the technical aspects of implementing lean methods with little regard for the social system involved in the change. In the LVHC manufacturing context, the support required to make lean manufacturing methods successful resides in production work teams. Prior research has demonstrated that high performance teams use self-regulating teamwork behaviors (SRTB) to prepare for work accomplishment, collaborate on taskwork, assess their performance, and make adjustments to meet their goals. The impact of SRTB on team performance is expected to be greater when the work cycle is longer, task complexity is higher, and people not technology control the pace of work. With those being primary features of the LVHC context, unique opportunities for enacting SRTB are present but how those behaviors can be accomplished in this context is not fully understood. Our knowledge of how production operations can be improved through the sociotechnical system of work teams can be significantly enhanced by conducting naturalistic empirical research under real-world conditions. The multiple case study method was used for this research in a LVHC manufacturing plant to explore how team composition, team context, and organizational context influence the generation and development of SRTB in production work teams. From this research, the major factors and relationships that drive SRTB in this setting were identified and mapped, resulting in the formulation of propositions and a theoretical framework. Although especially relevant to LVHC manufacturers, this research also makes a theoretical and practical contribution to the discipline of engineering management by identifying critical factors and relationships in team composition and context for accomplishing SRTB

    Markerless Motion Capture in the Crowd

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    This work uses crowdsourcing to obtain motion capture data from video recordings. The data is obtained by information workers who click repeatedly to indicate body configurations in the frames of a video, resulting in a model of 2D structure over time. We discuss techniques to optimize the tracking task and strategies for maximizing accuracy and efficiency. We show visualizations of a variety of motions captured with our pipeline then apply reconstruction techniques to derive 3D structure.Comment: Presented at Collective Intelligence conference, 2012 (arXiv:1204.2991

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Learning Scheduling Algorithms for Data Processing Clusters

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    Efficiently scheduling data processing jobs on distributed compute clusters requires complex algorithms. Current systems, however, use simple generalized heuristics and ignore workload characteristics, since developing and tuning a scheduling policy for each workload is infeasible. In this paper, we show that modern machine learning techniques can generate highly-efficient policies automatically. Decima uses reinforcement learning (RL) and neural networks to learn workload-specific scheduling algorithms without any human instruction beyond a high-level objective such as minimizing average job completion time. Off-the-shelf RL techniques, however, cannot handle the complexity and scale of the scheduling problem. To build Decima, we had to develop new representations for jobs' dependency graphs, design scalable RL models, and invent RL training methods for dealing with continuous stochastic job arrivals. Our prototype integration with Spark on a 25-node cluster shows that Decima improves the average job completion time over hand-tuned scheduling heuristics by at least 21%, achieving up to 2x improvement during periods of high cluster load

    sk_p: a neural program corrector for MOOCs

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    We present a novel technique for automatic program correction in MOOCs, capable of fixing both syntactic and semantic errors without manual, problem specific correction strategies. Given an incorrect student program, it generates candidate programs from a distribution of likely corrections, and checks each candidate for correctness against a test suite. The key observation is that in MOOCs many programs share similar code fragments, and the seq2seq neural network model, used in the natural-language processing task of machine translation, can be modified and trained to recover these fragments. Experiment shows our scheme can correct 29% of all incorrect submissions and out-performs state of the art approach which requires manual, problem specific correction strategies

    Anticipating Information Needs Based on Check-in Activity

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    In this work we address the development of a smart personal assistant that is capable of anticipating a user's information needs based on a novel type of context: the person's activity inferred from her check-in records on a location-based social network. Our main contribution is a method that translates a check-in activity into an information need, which is in turn addressed with an appropriate information card. This task is challenging because of the large number of possible activities and related information needs, which need to be addressed in a mobile dashboard that is limited in size. Our approach considers each possible activity that might follow after the last (and already finished) activity, and selects the top information cards such that they maximize the likelihood of satisfying the user's information needs for all possible future scenarios. The proposed models also incorporate knowledge about the temporal dynamics of information needs. Using a combination of historical check-in data and manual assessments collected via crowdsourcing, we show experimentally the effectiveness of our approach.Comment: Proceedings of the 10th ACM International Conference on Web Search and Data Mining (WSDM '17), 201

    HiER 2015. Proceedings des 9. Hildesheimer Evaluierungs- und Retrievalworkshop

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    Die Digitalisierung formt unsere Informationsumwelten. Disruptive Technologien dringen verstärkt und immer schneller in unseren Alltag ein und verändern unser Informations- und Kommunikationsverhalten. Informationsmärkte wandeln sich. Der 9. Hildesheimer Evaluierungs- und Retrievalworkshop HIER 2015 thematisiert die Gestaltung und Evaluierung von Informationssystemen vor dem Hintergrund der sich beschleunigenden Digitalisierung. Im Fokus stehen die folgenden Themen: Digital Humanities, Internetsuche und Online Marketing, Information Seeking und nutzerzentrierte Entwicklung, E-Learning
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