1,330 research outputs found

    Attention and Anticipation in Fast Visual-Inertial Navigation

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    We study a Visual-Inertial Navigation (VIN) problem in which a robot needs to estimate its state using an on-board camera and an inertial sensor, without any prior knowledge of the external environment. We consider the case in which the robot can allocate limited resources to VIN, due to tight computational constraints. Therefore, we answer the following question: under limited resources, what are the most relevant visual cues to maximize the performance of visual-inertial navigation? Our approach has four key ingredients. First, it is task-driven, in that the selection of the visual cues is guided by a metric quantifying the VIN performance. Second, it exploits the notion of anticipation, since it uses a simplified model for forward-simulation of robot dynamics, predicting the utility of a set of visual cues over a future time horizon. Third, it is efficient and easy to implement, since it leads to a greedy algorithm for the selection of the most relevant visual cues. Fourth, it provides formal performance guarantees: we leverage submodularity to prove that the greedy selection cannot be far from the optimal (combinatorial) selection. Simulations and real experiments on agile drones show that our approach ensures state-of-the-art VIN performance while maintaining a lean processing time. In the easy scenarios, our approach outperforms appearance-based feature selection in terms of localization errors. In the most challenging scenarios, it enables accurate visual-inertial navigation while appearance-based feature selection fails to track robot's motion during aggressive maneuvers.Comment: 20 pages, 7 figures, 2 table

    OASIS: Optimal Arrangements for Sensing in SLAM

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    The number and arrangement of sensors on an autonomous mobile robot dramatically influence its perception capabilities. Ensuring that sensors are mounted in a manner that enables accurate detection, localization, and mapping is essential for the success of downstream control tasks. However, when designing a new robotic platform, researchers and practitioners alike usually mimic standard configurations or maximize simple heuristics like field-of-view (FOV) coverage to decide where to place exteroceptive sensors. In this work, we conduct an information-theoretic investigation of this overlooked element of mobile robotic perception in the context of simultaneous localization and mapping (SLAM). We show how to formalize the sensor arrangement problem as a form of subset selection under the E-optimality performance criterion. While this formulation is NP-hard in general, we further show that a combination of greedy sensor selection and fast convex relaxation-based post-hoc verification enables the efficient recovery of certifiably optimal sensor designs in practice. Results from synthetic experiments reveal that sensors placed with OASIS outperform benchmarks in terms of mean squared error of visual SLAM estimates

    Learning how to combine sensory-motor functions into a robust behavior

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    AbstractThis article describes a system, called Robel, for defining a robot controller that learns from experience very robust ways of performing a high-level task such as “navigate to”. The designer specifies a collection of skills, represented as hierarchical tasks networks, whose primitives are sensory-motor functions. The skills provide different ways of combining these sensory-motor functions to achieve the desired task. The specified skills are assumed to be complementary and to cover different situations. The relationship between control states, defined through a set of task-dependent features, and the appropriate skills for pursuing the task is learned as a finite observable Markov decision process (MDP). This MDP provides a general policy for the task; it is independent of the environment and characterizes the abilities of the robot for the task

    A Multiagent Approach to Qualitative Navigation in Robotics

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    Navigation in unknown unstructured environments is still a difficult open problem in the field of robotics. In this PhD thesis we present a novel approach for robot navigation based on the combination of landmark-based navigation, fuzzy distances and angles representation and multiagent coordination based on a bidding mechanism. The objective has been to have a robust navigation system with orientation sense for unstructured environments using visual information. To achieve such objective we have focused our efforts on two main threads: navigation and mapping methods, and control architectures for autonomous robots. Regarding the navigation and mapping task, we have extended the work presented by Prescott, so that it can be used with fuzzy information about the locations of landmarks in the environment. Together with this extension, we have also developed methods to compute diverting targets, needed by the robot when it gets blocked. Regarding the control architecture, we have proposed a general architecture that uses a bidding mechanism to coordinate a group of systems that control the robot. This mechanism can be used at different levels of the control architecture. In our case, we have used it to coordinate the three systems of the robot (Navigation, Pilot and Vision systems) and also to coordinate the agents that compose the Navigation system itself. Using this bidding mechanism the action actually being executed by the robot is the most valued one at each point in time, so, given that the agents bid rationally, the dynamics of the biddings would lead the robot to execute the necessary actions in order to reach a given target. The advantage of using such mechanism is that there is no need to create a hierarchy, such in the subsumption architecture, but it is dynamically changing depending on the specific situation of the robot and the characteristics of the environment. We have obtained successful results, both on simulation and on real experimentation, showing that the mapping system is capable of building a map of an unknown environment and use this information to move the robot from a starting point to a given target. The experimentation also showed that the bidding mechanism we designed for controlling the robot produces the overall behavior of executing the proper action at each moment in order to reach the target

    Advances in Robot Navigation

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    Robot navigation includes different interrelated activities such as perception - obtaining and interpreting sensory information; exploration - the strategy that guides the robot to select the next direction to go; mapping - the construction of a spatial representation by using the sensory information perceived; localization - the strategy to estimate the robot position within the spatial map; path planning - the strategy to find a path towards a goal location being optimal or not; and path execution, where motor actions are determined and adapted to environmental changes. This book integrates results from the research work of authors all over the world, addressing the abovementioned activities and analyzing the critical implications of dealing with dynamic environments. Different solutions providing adaptive navigation are taken from nature inspiration, and diverse applications are described in the context of an important field of study: social robotics

    Active SLAM: A Review On Last Decade

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    This article presents a comprehensive review of the Active Simultaneous Localization and Mapping (A-SLAM) research conducted over the past decade. It explores the formulation, applications, and methodologies employed in A-SLAM, particularly in trajectory generation and control-action selection, drawing on concepts from Information Theory (IT) and the Theory of Optimal Experimental Design (TOED). This review includes both qualitative and quantitative analyses of various approaches, deployment scenarios, configurations, path-planning methods, and utility functions within A-SLAM research. Furthermore, this article introduces a novel analysis of Active Collaborative SLAM (AC-SLAM), focusing on collaborative aspects within SLAM systems. It includes a thorough examination of collaborative parameters and approaches, supported by both qualitative and statistical assessments. This study also identifies limitations in the existing literature and suggests potential avenues for future research. This survey serves as a valuable resource for researchers seeking insights into A-SLAM methods and techniques, offering a current overview of A-SLAM formulation.Comment: 34 pages, 8 figures, 6 table

    Active SLAM for autonomous underwater exploration

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    Exploration of a complex underwater environment without an a priori map is beyond the state of the art for autonomous underwater vehicles (AUVs). Despite several efforts regarding simultaneous localization and mapping (SLAM) and view planning, there is no exploration framework, tailored to underwater vehicles, that faces exploration combining mapping, active localization, and view planning in a unified way. We propose an exploration framework, based on an active SLAM strategy, that combines three main elements: a view planner, an iterative closest point algorithm (ICP)-based pose-graph SLAM algorithm, and an action selection mechanism that makes use of the joint map and state entropy reduction. To demonstrate the benefits of the active SLAM strategy, several tests were conducted with the Girona 500 AUV, both in simulation and in the real world. The article shows how the proposed framework makes it possible to plan exploratory trajectories that keep the vehicle’s uncertainty bounded; thus, creating more consistent maps.Peer ReviewedPostprint (published version

    Reinforcement Learning with Frontier-Based Exploration via Autonomous Environment

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    Active Simultaneous Localisation and Mapping (SLAM) is a critical problem in autonomous robotics, enabling robots to navigate to new regions while building an accurate model of their surroundings. Visual SLAM is a popular technique that uses virtual elements to enhance the experience. However, existing frontier-based exploration strategies can lead to a non-optimal path in scenarios where there are multiple frontiers with similar distance. This issue can impact the efficiency and accuracy of Visual SLAM, which is crucial for a wide range of robotic applications, such as search and rescue, exploration, and mapping. To address this issue, this research combines both an existing Visual-Graph SLAM known as ExploreORB with reinforcement learning. The proposed algorithm allows the robot to learn and optimize exploration routes through a reward-based system to create an accurate map of the environment with proper frontier selection. Frontier-based exploration is used to detect unexplored areas, while reinforcement learning optimizes the robot's movement by assigning rewards for optimal frontier points. Graph SLAM is then used to integrate the robot's sensory data and build an accurate map of the environment. The proposed algorithm aims to improve the efficiency and accuracy of ExploreORB by optimizing the exploration process of frontiers to build a more accurate map. To evaluate the effectiveness of the proposed approach, experiments will be conducted in various virtual environments using Gazebo, a robot simulation software. Results of these experiments will be compared with existing methods to demonstrate the potential of the proposed approach as an optimal solution for SLAM in autonomous robotics.Comment: 23 pages, Journa
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