79,794 research outputs found
Robust Subspace Learning: Robust PCA, Robust Subspace Tracking, and Robust Subspace Recovery
PCA is one of the most widely used dimension reduction techniques. A related
easier problem is "subspace learning" or "subspace estimation". Given
relatively clean data, both are easily solved via singular value decomposition
(SVD). The problem of subspace learning or PCA in the presence of outliers is
called robust subspace learning or robust PCA (RPCA). For long data sequences,
if one tries to use a single lower dimensional subspace to represent the data,
the required subspace dimension may end up being quite large. For such data, a
better model is to assume that it lies in a low-dimensional subspace that can
change over time, albeit gradually. The problem of tracking such data (and the
subspaces) while being robust to outliers is called robust subspace tracking
(RST). This article provides a magazine-style overview of the entire field of
robust subspace learning and tracking. In particular solutions for three
problems are discussed in detail: RPCA via sparse+low-rank matrix decomposition
(S+LR), RST via S+LR, and "robust subspace recovery (RSR)". RSR assumes that an
entire data vector is either an outlier or an inlier. The S+LR formulation
instead assumes that outliers occur on only a few data vector indices and hence
are well modeled as sparse corruptions.Comment: To appear, IEEE Signal Processing Magazine, July 201
Evolving robust and specialized car racing skills
Neural network-based controllers are evolved for racing simulated R/C cars around several tracks of varying difficulty. The transferability of driving skills acquired when evolving for a single track is evaluated, and different ways of evolving controllers able to perform well on many different tracks are investigated. It is further shown that such generally proficient controllers can reliably be developed into specialized controllers for individual tracks. Evolution of sensor parameters together with network weights is shown to lead to higher final fitness, but only if turned on after a general controller is developed, otherwise it hinders evolution. It is argued that simulated car racing is a scalable and relevant testbed for evolutionary robotics research, and that the results of this research can be useful for commercial computer games
Framework for Electroencephalography-based Evaluation of User Experience
Measuring brain activity with electroencephalography (EEG) is mature enough
to assess mental states. Combined with existing methods, such tool can be used
to strengthen the understanding of user experience. We contribute a set of
methods to estimate continuously the user's mental workload, attention and
recognition of interaction errors during different interaction tasks. We
validate these measures on a controlled virtual environment and show how they
can be used to compare different interaction techniques or devices, by
comparing here a keyboard and a touch-based interface. Thanks to such a
framework, EEG becomes a promising method to improve the overall usability of
complex computer systems.Comment: in ACM. CHI '16 - SIGCHI Conference on Human Factors in Computing
System, May 2016, San Jose, United State
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