3,088 research outputs found

    How Hard is Counting Triangles in the Streaming Model

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    The problem of (approximately) counting the number of triangles in a graph is one of the basic problems in graph theory. In this paper we study the problem in the streaming model. We study the amount of memory required by a randomized algorithm to solve this problem. In case the algorithm is allowed one pass over the stream, we present a best possible lower bound of Ω(m)\Omega(m) for graphs GG with mm edges on nn vertices. If a constant number of passes is allowed, we show a lower bound of Ω(m/T)\Omega(m/T), TT the number of triangles. We match, in some sense, this lower bound with a 2-pass O(m/T1/3)O(m/T^{1/3})-memory algorithm that solves the problem of distinguishing graphs with no triangles from graphs with at least TT triangles. We present a new graph parameter ρ(G)\rho(G) -- the triangle density, and conjecture that the space complexity of the triangles problem is Ω(m/ρ(G))\Omega(m/\rho(G)). We match this by a second algorithm that solves the distinguishing problem using O(m/ρ(G))O(m/\rho(G))-memory

    Semi-Streaming Algorithms for Annotated Graph Streams

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    Considerable effort has been devoted to the development of streaming algorithms for analyzing massive graphs. Unfortunately, many results have been negative, establishing that a wide variety of problems require Ω(n2)\Omega(n^2) space to solve. One of the few bright spots has been the development of semi-streaming algorithms for a handful of graph problems -- these algorithms use space O(npolylog(n))O(n\cdot\text{polylog}(n)). In the annotated data streaming model of Chakrabarti et al., a computationally limited client wants to compute some property of a massive input, but lacks the resources to store even a small fraction of the input, and hence cannot perform the desired computation locally. The client therefore accesses a powerful but untrusted service provider, who not only performs the requested computation, but also proves that the answer is correct. We put forth the notion of semi-streaming algorithms for annotated graph streams (semi-streaming annotation schemes for short). These are protocols in which both the client's space usage and the length of the proof are O(npolylog(n))O(n \cdot \text{polylog}(n)). We give evidence that semi-streaming annotation schemes represent a substantially more robust solution concept than does the standard semi-streaming model. On the positive side, we give semi-streaming annotation schemes for two dynamic graph problems that are intractable in the standard model: (exactly) counting triangles, and (exactly) computing maximum matchings. The former scheme answers a question of Cormode. On the negative side, we identify for the first time two natural graph problems (connectivity and bipartiteness in a certain edge update model) that can be solved in the standard semi-streaming model, but cannot be solved by annotation schemes of "sub-semi-streaming" cost. That is, these problems are just as hard in the annotations model as they are in the standard model.Comment: This update includes some additional discussion of the results proven. The result on counting triangles was previously included in an ECCC technical report by Chakrabarti et al. available at http://eccc.hpi-web.de/report/2013/180/. That report has been superseded by this manuscript, and the CCC 2015 paper "Verifiable Stream Computation and Arthur-Merlin Communication" by Chakrabarti et a

    The Sketching Complexity of Graph and Hypergraph Counting

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    Subgraph counting is a fundamental primitive in graph processing, with applications in social network analysis (e.g., estimating the clustering coefficient of a graph), database processing and other areas. The space complexity of subgraph counting has been studied extensively in the literature, but many natural settings are still not well understood. In this paper we revisit the subgraph (and hypergraph) counting problem in the sketching model, where the algorithm's state as it processes a stream of updates to the graph is a linear function of the stream. This model has recently received a lot of attention in the literature, and has become a standard model for solving dynamic graph streaming problems. In this paper we give a tight bound on the sketching complexity of counting the number of occurrences of a small subgraph HH in a bounded degree graph GG presented as a stream of edge updates. Specifically, we show that the space complexity of the problem is governed by the fractional vertex cover number of the graph HH. Our subgraph counting algorithm implements a natural vertex sampling approach, with sampling probabilities governed by the vertex cover of HH. Our main technical contribution lies in a new set of Fourier analytic tools that we develop to analyze multiplayer communication protocols in the simultaneous communication model, allowing us to prove a tight lower bound. We believe that our techniques are likely to find applications in other settings. Besides giving tight bounds for all graphs HH, both our algorithm and lower bounds extend to the hypergraph setting, albeit with some loss in space complexity

    Triadic Measures on Graphs: The Power of Wedge Sampling

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    Graphs are used to model interactions in a variety of contexts, and there is a growing need to quickly assess the structure of a graph. Some of the most useful graph metrics, especially those measuring social cohesion, are based on triangles. Despite the importance of these triadic measures, associated algorithms can be extremely expensive. We propose a new method based on wedge sampling. This versatile technique allows for the fast and accurate approximation of all current variants of clustering coefficients and enables rapid uniform sampling of the triangles of a graph. Our methods come with provable and practical time-approximation tradeoffs for all computations. We provide extensive results that show our methods are orders of magnitude faster than the state-of-the-art, while providing nearly the accuracy of full enumeration. Our results will enable more wide-scale adoption of triadic measures for analysis of extremely large graphs, as demonstrated on several real-world examples

    FLEET: Butterfly Estimation from a Bipartite Graph Stream

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    We consider space-efficient single-pass estimation of the number of butterflies, a fundamental bipartite graph motif, from a massive bipartite graph stream where each edge represents a connection between entities in two different partitions. We present a space lower bound for any streaming algorithm that can estimate the number of butterflies accurately, as well as FLEET, a suite of algorithms for accurately estimating the number of butterflies in the graph stream. Estimates returned by the algorithms come with provable guarantees on the approximation error, and experiments show good tradeoffs between the space used and the accuracy of approximation. We also present space-efficient algorithms for estimating the number of butterflies within a sliding window of the most recent elements in the stream. While there is a significant body of work on counting subgraphs such as triangles in a unipartite graph stream, our work seems to be one of the few to tackle the case of bipartite graph streams.Comment: This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Seyed-Vahid Sanei-Mehri, Yu Zhang, Ahmet Erdem Sariyuce and Srikanta Tirthapura. "FLEET: Butterfly Estimation from a Bipartite Graph Stream". The 28th ACM International Conference on Information and Knowledge Managemen

    Wedge Sampling for Computing Clustering Coefficients and Triangle Counts on Large Graphs

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    Graphs are used to model interactions in a variety of contexts, and there is a growing need to quickly assess the structure of such graphs. Some of the most useful graph metrics are based on triangles, such as those measuring social cohesion. Algorithms to compute them can be extremely expensive, even for moderately-sized graphs with only millions of edges. Previous work has considered node and edge sampling; in contrast, we consider wedge sampling, which provides faster and more accurate approximations than competing techniques. Additionally, wedge sampling enables estimation local clustering coefficients, degree-wise clustering coefficients, uniform triangle sampling, and directed triangle counts. Our methods come with provable and practical probabilistic error estimates for all computations. We provide extensive results that show our methods are both more accurate and faster than state-of-the-art alternatives.Comment: Full version of SDM 2013 paper "Triadic Measures on Graphs: The Power of Wedge Sampling" (arxiv:1202.5230

    On The Multiparty Communication Complexity of Testing Triangle-Freeness

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    In this paper we initiate the study of property testing in simultaneous and non-simultaneous multi-party communication complexity, focusing on testing triangle-freeness in graphs. We consider the coordinator\textit{coordinator} model, where we have kk players receiving private inputs, and a coordinator who receives no input; the coordinator can communicate with all the players, but the players cannot communicate with each other. In this model, we ask: if an input graph is divided between the players, with each player receiving some of the edges, how many bits do the players and the coordinator need to exchange to determine if the graph is triangle-free, or far\textit{far} from triangle-free? For general communication protocols, we show that O~(k(nd)1/4+k2)\tilde{O}(k(nd)^{1/4}+k^2) bits are sufficient to test triangle-freeness in graphs of size nn with average degree dd (the degree need not be known in advance). For simultaneous\textit{simultaneous} protocols, where there is only one communication round, we give a protocol that uses O~(kn)\tilde{O}(k \sqrt{n}) bits when d=O(n)d = O(\sqrt{n}) and O~(k(nd)1/3)\tilde{O}(k (nd)^{1/3}) when d=Ω(n)d = \Omega(\sqrt{n}); here, again, the average degree dd does not need to be known in advance. We show that for average degree d=O(1)d = O(1), our simultaneous protocol is asymptotically optimal up to logarithmic factors. For higher degrees, we are not able to give lower bounds on testing triangle-freeness, but we give evidence that the problem is hard by showing that finding an edge that participates in a triangle is hard, even when promised that at least a constant fraction of the edges must be removed in order to make the graph triangle-free.Comment: To Appear in PODC 201

    Efficient computation of the Weighted Clustering Coefficient

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    The clustering coefficient of an unweighted network has been extensively used to quantify how tightly connected is the neighbor around a node and it has been widely adopted for assessing the quality of nodes in a social network. The computation of the clustering coefficient is challenging since it requires to count the number of triangles in the graph. Several recent works proposed efficient sampling, streaming and MapReduce algorithms that allow to overcome this computational bottleneck. As a matter of fact, the intensity of the interaction between nodes, that is usually represented with weights on the edges of the graph, is also an important measure of the statistical cohesiveness of a network. Recently various notions of weighted clustering coefficient have been proposed but all those techniques are hard to implement on large-scale graphs. In this work we show how standard sampling techniques can be used to obtain efficient estimators for the most commonly used measures of weighted clustering coefficient. Furthermore we also propose a novel graph-theoretic notion of clustering coefficient in weighted networks. © 2016, Copyright © Taylor & Francis Group, LL
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