451 research outputs found

    Narrative and Hypertext 2011 Proceedings: a workshop at ACM Hypertext 2011, Eindhoven

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    Creativity and Songwriting

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    This study tested a number of theories of creativity in an experiment where a song was written and recorded every day for over 170 days using various techniques and ideas. 15 have been reworked, finalised, and released on an audio CD, attached as Appendix 1. The finished CD contains material from a number of styles and is intended to showcase the gradual progression of the songwriting process and the change in style over time, and explores the question of whether songwriting and creativity in general can be improved through regular practice. It also demonstrates a wide array of skill and fluency in songwriting and creativity gained from a large amount of practice, whilst also exhibiting examples of the material that was written in the daily songwriting practice routine. The audio CD (Appendix 1) is accompanied by a data CD containing 100 recorded demos of songs written over the course of the experiment (Appendix 2) and a thesis explaining the creative process behind selected tracks, complete with a literature review of research into the current understanding of creativity. This is explored from both a psychological viewpoint and a more subjective viewpoint, relating specifically to songwriting. The thesis also attempts to find common ground between psychological practices aimed at improving general creativity, and more specific songwriting techniques, intended to explore how songwriters can produce a higher quality or quantity of work. It addresses such issues as writer’s block, songwriting as a routine, and also the relationship between the number of songs written and the quality of those songs, whilst also autoethnographically detailing the writing process of the songs written over the 170 day period, and the experience of the artist of the effects of the practice routine. The project aimed to determine whether creativity could be improved by following a regimented practice routine over the course of a set period of time (in this case, roughly half a year). Both quantitative and qualitative data have been collected from this experiment and analysed from an autoethnographical perspective, and it has been determined that in this case, the artist’s perceived skill in songwriting has grown due to the amount of time specifically dedicated to it, the regular practice enabling a larger volume of higher quality work to be produced. Secondary research also showed that creativity in general was improved from the exercise, and that this enhanced creativity can be applied more generally than simply to songwriting

    Rendezvous: a collaboration between art, research and communities

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    The Remediating the social book includes full proceedings of the conference in Edinburgh, 2012, including full texts of essays and full colour artist's pages with documentation of works commissioned for the Remediating the social exhibitio

    From collection to reflection : on designing Freed, a tool for free and flexible organization of designers' digital work

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    Designers collect a lot of information during the design process, such as background research, ideas, notes, sketches, photos, videos and feedback from various stakeholders. A large part of this information gets lost in folders on individual computers, inside documents and presentations, or on pages in designers' notebooks. This is wasteful, because this information can be used for reflection. Reflection enables designers to give meaning to their experience and to develop. When reflecting designers think about what, how and why they design, or more specifically: It allows them to gain overview of, gain insight in and give direction to their design process, ideas, designs, skills, knowledge, interests, ambitions, identity and community. Reflection concerns integration, i.e., to explore relations, and diversity, i.e., to explore new perspectives. Reflection has a dual nature. On the one hand, it is an explicit action that requires designers to step out of the flow of designing. On the other hand, it is an implicit process that happens automatically while designing. This dual nature also holds true for how reflection can be supported. On the one hand, one can specifically dedicate time for reflection. On the other hand, reflection can be captured Âżin the action', during or right after other activities that are part of the design process. This project adopts a Research-through-Design approach: By designing and evaluating a software application called Freed, insight is gained in how designers' reflection can be supported by means of their digital collections. Freed is discussed and evaluated with design students and designer-researchers at the department of Industrial Design at the Eindhoven University of Technology. This context, which has strongly inspired and influenced this work, is introduced in the first chapter. In the second chapter, the foundations, goals and approach of this research are outlined. Based on the goal of supporting both integration and diversity, the case is made for free and flexible organization. Freedom is defined as the possibility to let structure and meaning emerge during interaction, instead of being imposed by the structure of the application. It can also be referred to as the openness of the application, or its ability to be appropriated and used in diverse situations. Flexibility is defined as the possibility to easily reorganize and reuse design work and to switch between perspectives on this work. Related work concerning reflection, design and collection, is discussed in the third chapter. This chapter ends with the conclusion that design is about action and exploration, and that reflection cannot be seen independent from action. Opportunities for reflection can be provided by a flexible person- and context- dependent design process that allows for many switches between activities, and regular reframing of the design situation. A system for supporting reflection should fit this flexible nature, and give designers the freedom to use the system for their own purposes. This desired combination of freedom and flexibility is not found in existing tools and systems. For example, existing tools and systems include elements that may inhibit free and flexible organization of the collection, such as similarity criteria, IBIS notations, and hierarchical relations. The main process of design and evaluation is discussed chronologically in chapters four to seven. The fourth chapter introduces initial design concepts, and argues for a focus on software. A first software prototype called ÂżThe Magnetic Collage Software' is discussed, along with a personal reflection on the use of it. From this reflection is concluded that the initial prototype works well for gaining overview quickly, but that it needed to be improved in order to support more active exploration of relations and perspectives. In chapter five the initial version of Freed is discussed. The main elements of Freed are a zoomable unconstrained canvas, a forcebased layout, and the possibility to create multiple organizations of the same content. The purpose of the force-based layout, in which related content attracts each other and non-related content repulses each other, is to encourage the exploration of relations and different spatial organizations. These organizations, or Âżviews', can for example be used for a specific design activity or project phase (e.g. presenting, mapping related work), for creating an overview of the entire design process, for a portfolio of multiple projects, or for explaining the perspective of a given designer or stakeholder. The chapter concludes with a discussion of first feedback from design students and a case study in which the software was used for building a presentation and collection of the research group in which this research is carried out. The case study showed how the activities of building a presentation and collection can support each other and how this active, integrated use can lead to reflection. Chapter six focuses on the use of Freed during the design process. It discusses a design iteration, an introductory workshop and questionnaire, and a semester-long evaluation during student design projects. This evaluation showed that Freed was valued as a tool for gaining overview of and revisiting design work and process. Additionally, it showed that in order to support more exploration and reflection during and after the design process, the threshold for documentation and communication needed to be lowered, a better balance between organization and visualization needed to be obtained, and the integration and overview of views needed to be improved. Chapter seven focuses on using Freed as a tool for exploring relations and perspectives. It discusses a final design iteration, an evaluation during which students used Freed to explore their personal views on design theory, a case study of designerresearchers using the software for organizing student projects, and a reflection on personal use of Freed. These cases showed how Freed provides the freedom to be used differently by various design students and how multiple views can help to integrate work and to explore relations and perspectives. They also showed that both freedom and structure are needed for reflection, and how Freed can be used complementary to other activities such as physical diagramming or clustering. For example, physical clustering (e.g. of Post-it notes or printed images) helps to quickly gain consensus among a group and to make decisions, while Freed provides input for more dynamic discussions, allows for personal exploration (i.e. to temporarily loose the group consensus), and allows for insight to develop gradually. Chapter 8 concerns a reflection on this research as a whole, and discusses Âżconditions for collection and reflection', future work, and Research-through-Design. The main conclusions are that reflection builds on active use of a digital collection, that active use benefits from having a rich, visual, integrated collection, that reflection requires both freedom and structure, that structure emerges from direct, expressive local interaction, and that using a digital collection for reflection requires time and skill. In future work, there's a need to move beyond the confinements of a single software application, and to explore how to design for systems that integrate diverse products and applications. Additionally, there's a need to explore the integration of collection and reflection in a collaborative setting (and) in design practice

    Seclude: Immersive Storytelling using 360 Film and Song

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    Seclude is a three-part film series that explores the concepts of identity using storytelling, emotionally driven music, and first person immersion. This project explores the intersection of 360 degrees immersive video content, storytelling, and songwriting which gives perspective into the identity of the storytellers. The purpose is to provide the audience with deeper understanding of the storytellers – to explore the world through their eyes, to live their story, and to feel their emotions. Songwriting, storytelling, and immersion are all powerful means to connect to an audience, and this new content model will provide songwriters with full access to these tools so they may create art which moves human cultural understanding forward.https://remix.berklee.edu/graduate-studies-production-technology/1075/thumbnail.jp

    How and Why to Read and Create Children's Digital Books

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    How and Why to Read and Create Children's Digital Books outlines effective ways of using digital books in early years and primary classrooms, and specifies the educational potential of using digital books and apps in physical spaces and virtual communities. With a particular focus on apps and personalised reading, Natalia Kucirkova combines theory and practice to argue that personalised reading is only truly personalised when it is created or co-created by reading communities. Divided into two parts, Part I suggests criteria to evaluate the educational quality of digital books and practical strategies for their use in the classroom. Specific attention is paid to the ways in which digital books can support individual children’s strengths and difficulties, digital literacies, language and communication skills. Part II explores digital books created by children, their caregivers, teachers and librarians, and Kucirkova also offers insights into how smart toys, tangibles and augmented/virtual reality tools can enrich children’s reading for pleasure

    Katelyn\u27s emergent literacy story: A case study and consolidated literature review of the development of literacy from birth to three years.

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    By definition, the study of emergent literacy must address the literacy development of children from birth to conventional literacy. In actuality, studies of the literacy development of children between the ages of 2 and 4 have become common, while studies regarding literacy development of 1-year-olds is extremely limited and studies beginning at birth even fewer. Through this study, data regarding the language, reading, and writing behaviors of children from birth to three years is identified, consolidated, and confirmed. Two research questions guided this study: (1) What are the emergent literacy behaviors of a child from birth to three years? (2) In what ways do reading, writing, and oral language skills develop concurrently and interrelatedly in literate environments? To answer these questions, a three-year study of the emergent literacy behaviors of one child is organized following a phenomenological theoretical perspective and utilizing qualitative research methodologies. The subject\u27s mother, as the participant observer, collected descriptive data that were analyzed inductively following the grounded theory approach. In addition to the case study, research regarding children\u27s literacy development from birth to three years is consolidated for the first time. Analysis of the data indicated the following: (1) the existence of 8 levels of emergent literacy with corresponding literacy behaviors; (2) literacy concepts are tested and rehearsed across reading, writing, and language simultaneously from birth; (3) children independently create meaningful relationships to discover literacy; (4) literacy skills are practiced through multiple patterns of repetition; (5) reading and writing develop new definitions within the study of emergent literacy; and (6) literacy is a component of language development in literate societies. It is concluded that: (1) literacy development is a cognitive process, therefore, a developmental process with distinct stages; (2) literacy development is influenced by the number and quality of literacy experiences, the age when literacy experiences are introduced, and a child\u27s individual characteristics; and (3) shared and independent literacy experiences from infancy are keys to successful literacy experiences at school

    Scaling Up Medical Visualization : Multi-Modal, Multi-Patient, and Multi-Audience Approaches for Medical Data Exploration, Analysis and Communication

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    Medisinsk visualisering er en av de mest applikasjonsrettede omrĂ„dene av visualiseringsforsking. Tett samarbeid med medisinske eksperter er nĂždvendig for Ă„ tolke medisinsk bildedata og lage betydningsfulle visualiseringsteknikker og visualiseringsapplikasjoner. Kreft er en av de vanligste dĂždsĂ„rsakene, og med Ăžkende gjennomsnittsalder i i-land Ăžker ogsĂ„ antallet diagnoser av gynekologisk kreft. Moderne avbildningsteknikker er et viktig verktĂžy for Ă„ vurdere svulster og produsere et Ăžkende antall bildedata som radiologer mĂ„ tolke. I tillegg til antallet bildemodaliteter, Ăžker ogsĂ„ antallet pasienter, noe som fĂžrer til at visualiseringslĂžsninger mĂ„ bli skalert opp for Ă„ adressere den Ăžkende kompleksiteten av multimodal- og multipasientdata. Dessuten er ikke medisinsk visualisering kun tiltenkt medisinsk personale, men har ogsĂ„ som mĂ„l Ă„ informere pasienter, pĂ„rĂžrende, og offentligheten om risikoen relatert til visse sykdommer, og mulige behandlinger. Derfor har vi identifisert behovet for Ă„ skalere opp medisinske visualiseringslĂžsninger for Ă„ kunne hĂ„ndtere multipublikumdata. Denne avhandlingen adresserer skaleringen av disse dimensjonene i forskjellige bidrag vi har kommet med. FĂžrst presenterer vi teknikkene vĂ„re for Ă„ skalere visualiseringer i flere modaliteter. Vi introduserer en visualiseringsteknikk som tar i bruk smĂ„ multipler for Ă„ vise data fra flere modaliteter innenfor et bildesnitt. Dette lar radiologer utforske dataen effektivt uten Ă„ mĂ„tte bruke flere sidestilte vinduer. I det neste steget utviklet vi en analyseplatform ved Ă„ ta i bruk «radiomic tumor profiling» pĂ„ forskjellige bildemodaliteter for Ă„ analysere kohortdata og finne nye biomarkĂžrer fra bilder. BiomarkĂžrer fra bilder er indikatorer basert pĂ„ bildedata som kan forutsi variabler relatert til kliniske utfall. «Radiomic tumor profiling» er en teknikk som genererer mulige biomarkĂžrer fra bilder basert pĂ„ fĂžrste- og andregrads statistiske mĂ„linger. Applikasjonen lar medisinske eksperter analysere multiparametrisk bildedata for Ă„ finne mulige korrelasjoner mellom kliniske parameter og data fra «radiomic tumor profiling». Denne tilnĂŠrmingen skalerer i to dimensjoner, multimodal og multipasient. I en senere versjon la vi til funksjonalitet for Ă„ skalere multipublikumdimensjonen ved Ă„ gjĂžre applikasjonen vĂ„r anvendelig for livmorhalskreft- og prostatakreftdata, i tillegg til livmorkreftdataen som applikasjonen var designet for. I et senere bidrag fokuserer vi pĂ„ svulstdata pĂ„ en annen skala og muliggjĂžr analysen av svulstdeler ved Ă„ bruke multimodal bildedata i en tilnĂŠrming basert pĂ„ hierarkisk gruppering. Applikasjonen vĂ„r finner mulige interessante regioner som kan informere fremtidige behandlingsavgjĂžrelser. I et annet bidrag, en digital sonderingsinteraksjon, fokuserer vi pĂ„ multipasientdata. Bildedata fra flere pasienter kan sammenlignes for Ă„ finne interessante mĂžnster i svulstene som kan vĂŠre knyttet til hvor aggressive svulstene er. Til slutt skalerer vi multipublikumdimensjonen med en likhetsvisualisering som er anvendelig for forskning pĂ„ livmorkreft, pĂ„ bilder av nevrologisk kreft, og maskinlĂŠringsforskning pĂ„ automatisk segmentering av svulstdata. Som en kontrast til de allerede fremhevete bidragene, fokuserer vĂ„rt siste bidrag, ScrollyVis, hovedsakelig pĂ„ multipublikumkommunikasjon. Vi muliggjĂžr skapelsen av dynamiske og vitenskapelige “scrollytelling”-opplevelser for spesifikke eller generelle publikum. Slike historien kan bli brukt i spesifikke brukstilfeller som kommunikasjon mellom lege og pasient, eller for Ă„ kommunisere vitenskapelige resultater via historier til et generelt publikum i en digital museumsutstilling. VĂ„re foreslĂ„tte applikasjoner og interaksjonsteknikker har blitt demonstrert i brukstilfeller og evaluert med domeneeksperter og fokusgrupper. Dette har fĂžrt til at noen av vĂ„re bidrag allerede er i bruk pĂ„ andre forskingsinstitusjoner. Vi Ăžnsker Ă„ evaluere innvirkningen deres pĂ„ andre vitenskapelige felt og offentligheten i fremtidige arbeid.Medical visualization is one of the most application-oriented areas of visualization research. Close collaboration with medical experts is essential for interpreting medical imaging data and creating meaningful visualization techniques and visualization applications. Cancer is one of the most common causes of death, and with increasing average age in developed countries, gynecological malignancy case numbers are rising. Modern imaging techniques are an essential tool in assessing tumors and produce an increasing number of imaging data radiologists must interpret. Besides the number of imaging modalities, the number of patients is also rising, leading to visualization solutions that must be scaled up to address the rising complexity of multi-modal and multi-patient data. Furthermore, medical visualization is not only targeted toward medical professionals but also has the goal of informing patients, relatives, and the public about the risks of certain diseases and potential treatments. Therefore, we identify the need to scale medical visualization solutions to cope with multi-audience data. This thesis addresses the scaling of these dimensions in different contributions we made. First, we present our techniques to scale medical visualizations in multiple modalities. We introduced a visualization technique using small multiples to display the data of multiple modalities within one imaging slice. This allows radiologists to explore the data efficiently without having several juxtaposed windows. In the next step, we developed an analysis platform using radiomic tumor profiling on multiple imaging modalities to analyze cohort data and to find new imaging biomarkers. Imaging biomarkers are indicators based on imaging data that predict clinical outcome related variables. Radiomic tumor profiling is a technique that generates potential imaging biomarkers based on first and second-order statistical measurements. The application allows medical experts to analyze the multi-parametric imaging data to find potential correlations between clinical parameters and the radiomic tumor profiling data. This approach scales up in two dimensions, multi-modal and multi-patient. In a later version, we added features to scale the multi-audience dimension by making our application applicable to cervical and prostate cancer data and the endometrial cancer data the application was designed for. In a subsequent contribution, we focus on tumor data on another scale and enable the analysis of tumor sub-parts by using the multi-modal imaging data in a hierarchical clustering approach. Our application finds potentially interesting regions that could inform future treatment decisions. In another contribution, the digital probing interaction, we focus on multi-patient data. The imaging data of multiple patients can be compared to find interesting tumor patterns potentially linked to the aggressiveness of the tumors. Lastly, we scale the multi-audience dimension with our similarity visualization applicable to endometrial cancer research, neurological cancer imaging research, and machine learning research on the automatic segmentation of tumor data. In contrast to the previously highlighted contributions, our last contribution, ScrollyVis, focuses primarily on multi-audience communication. We enable the creation of dynamic scientific scrollytelling experiences for a specific or general audience. Such stories can be used for specific use cases such as patient-doctor communication or communicating scientific results via stories targeting the general audience in a digital museum exhibition. Our proposed applications and interaction techniques have been demonstrated in application use cases and evaluated with domain experts and focus groups. As a result, we brought some of our contributions to usage in practice at other research institutes. We want to evaluate their impact on other scientific fields and the general public in future work.Doktorgradsavhandlin

    Evolving data teams: Tensions between organisational structure and professional subculture

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    This study explores the integration of data journalism within three European legacy news organisations through the lens of organisational structure and professional culture. Interviews with data journalists and editors suggest that professional routines resonate with established data journalism epistemologies, values, and norms that appear to be constitutional for an inter-organisational data journalism subculture. At the same time, organisational structure either integrates the journalistic subculture by increasing levels of complexity, formalisation, and centralisation or rejects it by not accommodating it structurally or culturally. The three data teams work along epistemologies of computer-assisted reporting, investigative journalism, and data journalism but differentiate themselves through nuanced understandings of data journalism practice, driven by individual journalists. After a structureless episode, one team sets itself apart as it diverges from data-driven routines and orients itself towards technological and interdisciplinary interactive journalism. The findings show an interdependence of individual efforts, varying conceptualisations of data journalism practice, and interplay between organisational structure and professional culture
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