46 research outputs found

    Enabling collective creativity in schools using Minecraft: serious play

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    Situated in complexity theory this thesis covers the broad area of creativity re-conceptualise creativity within Australian mainstream education, as being something that continually emerges from collective process. In doing so, many of the key characteristics of the Australian education system, were analysed for the role they played in enabling or hindering creativity within a school. M inecraft was a key pedagogical tool used to filter this aspects through to reimagine them. The findings of this study included: 1. Situating pedagogies framed in complexity have limited scope in the current discourse around mainstream Australian education. 2. There is a role for pedagogies that arise out of new and conflicting discourses (e.g., complexity theory). Its place and role are one of continual ‘deterritorialization and reterritorialization’ (Deleuze & Guattari 1987; Roy 2003). Despite existing only on the edge of the discourse, their mere existence is evidence of the potential for change. 3. Digital games based on complexity, such as the MMO game Minecraft, have a place in education and are enablers of systemic creativity. 4. The students in the study were developing new and previously unnamed multithreaded identities through their complex game design and play. I have labelled this new form of identity Vellooming

    Undergraduate Catalog - The School Year 2008-2010

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    https://digitalcommons.pvamu.edu/pv-undergraduate-catalog/1015/thumbnail.jp

    The Rock, Summer 2014 (vol. 83, no. 2)

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    https://poetcommons.whittier.edu/rock/1002/thumbnail.jp

    Images of Service: Reflections from the Campus Compact Midwest Collaboration Community Service Directors Fellowship Program 2000-2001

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    We Americans are people of the journey. From boats across the Atlantic by way of Pilgrim quest, to the holocaust of the middle passage, to classic travelogues such as On the Road or Travels with Charley (in Search of America}, the stamp of the mythic journey seems to be indelibly planted on our national psyche. And as we all know, journeys have several staple elements: anticipation, consumption of a variety of foods at exorbitant prices, wrestling with a roadmap, and children in the back crying, Are we there yet? A quintessentially American component to the journey, however, is the postcard

    Rethinking the law school

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    Law, by its very nature, tends to think locally, not globally. This book has a broader scope in terms of the range of nations and offers a succinct journey through law schools on different continents and subject matters. It covers education, research, impact and societal outreach, and governance. It illustrates that law schools throughout the world have much in common in terms of values, duties, challenges, ambitions and hopes. It provides insights into these aspirations, whilst presenting a thought provoking discussion for a more global agenda on the future of law schools. Written from the perspective of a former dean, the book offers a unique understanding of the challenges facing legal education and research

    Wellbeing impacts of sustainably designed community gardens: A capability approach

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    In early 2011 there were over 1782 community garden sites officially registered with the Federation of City Farms and Community Gardens. In addition to promoting healthy food and healthy eating, many of these sites contain a number of sustainable design features and associated activities. They also claim to deal with value-laden ethical and social issues relating to human wellbeing. In this way they aim to be ecologically sustainable. Using a normative framework for evaluating wellbeing - the Capability Approach - this research reports on the multiple impacts that the design of such spaces may have on the subjective wellbeing of site users. Qualitative research methods of data collection and analysis in five community garden sites in the UK and Ireland were carried out for adult, youth and child users. Results show that although producing a food yield was found to have most impact on wellbeing for all user groups, the overall wellbeing impacts of site activities go beyond physical health and healthy eating, impacting most on capabilities of stimulation, psychological wellbeing and purpose. Two key aspects of site design and associated valued activities - agency and dynamic balance - were found to enhance both the sustainability of the community garden sites and the wellbeing of site users. These are the essence of enhancing wellbeing in the sustainably designed community garden sites. The thesis concludes that not only is there a requirement for new conceptualizations of sustainable design and wellbeing for the urban environment but we also require new methodological approaches to better capture the multi-layered and multidimensional complexities of such spaces within our everyday lives
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