26,631 research outputs found

    Model-based Development of Enhanced Ground Proximity Warning System for Heterogeneous Multi-Core Architectures

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    The aerospace domain, very much similar to other cyber-physical systems domains such as automotive or automation, is demanding new methodologies and approaches for increasing performance and reducing cost, while maintaining safety levels and programmability. While the heterogeneous multi-core architectures seem promising, apart from certification issues, there is a solid necessity for complex toolchains and programming processes for exploiting their full potential. The ARGO (WCET-Aware PaRallelization of Model-Based Ap-plications for HeteroGeneOus Parallel Systems) project is addressing this challenge by providing an inte-grated toolchain that realizes an innovative holistic approach for programming heterogeneous multi-core sys-tems in a model-based workflow. Model-based design elevates systems modeling and promotes simulation with the executing these models for verification and validation of the design decisions. As a case study, the ARGO toolchain and workflow will be applied to a model-based Enhanced Ground Proximity Warning System (EGPWS) development. EGPWS is a readily available system in current aircraft which provides alerts and warnings for obstacles and terrain along the flight path utilizing high resolution terrain databases, Global Positioning System and other sensors-. After a gentle introduction to the model-based development approach of the ARGO project for the heterogeneous multi-core architectures, the EGPWS and the EGPWS systems modelling will be presented

    TANGO: Transparent heterogeneous hardware Architecture deployment for eNergy Gain in Operation

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    The paper is concerned with the issue of how software systems actually use Heterogeneous Parallel Architectures (HPAs), with the goal of optimizing power consumption on these resources. It argues the need for novel methods and tools to support software developers aiming to optimise power consumption resulting from designing, developing, deploying and running software on HPAs, while maintaining other quality aspects of software to adequate and agreed levels. To do so, a reference architecture to support energy efficiency at application construction, deployment, and operation is discussed, as well as its implementation and evaluation plans.Comment: Part of the Program Transformation for Programmability in Heterogeneous Architectures (PROHA) workshop, Barcelona, Spain, 12th March 2016, 7 pages, LaTeX, 3 PNG figure

    Social architecture and the emergence of power laws in online social games

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    This paper explores the concept of the “social architecture” of games, and tests the theory that it is possible to analyse game mechanics based on the effect they have on the social behaviour of the players. Using tools from Social Network Analysis, these studies confirm that social activity in games reliably follows a power distribution: a few players are responsible for a disproportionate amount of social interactions. Based on this, the scaling exponent is highlighted as a simple measure of sociability that is constant for a game design. This allows for the direct comparison of social activity in very different games. In addition, it can act as a powerful analytical tool for highlighting anomalies in game designs that detrimentally affect players’ ability to interact socially. Although the social architectures of games are complicated systems, SNA allows for quantitative analysis of social behaviours of players in meaningful ways, which are to the benefit of game designers
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