3,888 research outputs found

    Geoinformation, Geotechnology, and Geoplanning in the 1990s

    Get PDF
    Over the last decade, there have been some significant changes in the geographic information available to support those involved in spatial planning and policy-making in different contexts. Moreover, developments have occurred apace in the technology with which to handle geoinformation. This paper provides an overview of trends during the 1990s in data provision, in the technology required to manipulate and analyse spatial information, and in the domain of planning where applications of computer technology in the processing of geodata are prominent. It draws largely on experience in western Europe, and in the UK and the Netherlands in particular, and suggests that there are a number of pressures for a strengthened role for geotechnology in geoplanning in the years ahead

    Inclusion in Virtual Reality Technology: A Scoping Review

    Full text link
    Despite the significant growth in virtual reality applications and research, the notion of inclusion in virtual reality is not well studied. Inclusion refers to the active involvement of different groups of people in the adoption, use, design, and development of VR technology and applications. In this review, we provide a scoping analysis of existing virtual reality research literature about inclusion. We categorize the literature based on target group into ability, gender, and age, followed by those that study community-based design of VR experiences. In the latter group, we focus mainly on Indigenous Peoples as a clearer and more important example. We also briefly review the approaches to model and consider the role of users in technology adoption and design as a background for inclusion studies. We identify a series of generic barriers and research gaps and some specific ones for each group, resulting in suggested directions for future research

    A Systematic Review of Extended Reality (XR) for Understanding and Augmenting Vision Loss

    Full text link
    Over the past decade, extended reality (XR) has emerged as an assistive technology not only to augment residual vision of people losing their sight but also to study the rudimentary vision restored to blind people by a visual neuroprosthesis. To make the best use of these emerging technologies, it is valuable and timely to understand the state of this research and identify any shortcomings that are present. Here we present a systematic literature review of 227 publications from 106 different venues assessing the potential of XR technology to further visual accessibility. In contrast to other reviews, we sample studies from multiple scientific disciplines, focus on augmentation of a person's residual vision, and require studies to feature a quantitative evaluation with appropriate end users. We summarize prominent findings from different XR research areas, show how the landscape has changed over the last decade, and identify scientific gaps in the literature. Specifically, we highlight the need for real-world validation, the broadening of end-user participation, and a more nuanced understanding of the suitability and usability of different XR-based accessibility aids. By broadening end-user participation to early stages of the design process and shifting the focus from behavioral performance to qualitative assessments of usability, future research has the potential to develop XR technologies that may not only allow for studying vision loss, but also enable novel visual accessibility aids with the potential to impact the lives of millions of people living with vision loss

    Human centred design and evaluation of cabin interiors for business jet aircraft in virtual reality

    Get PDF
    In the recent past a growing attention to the passenger is emerging overall in the transport domain. Hence, maximising the quality of travelling from the human\u2019s point of view is a new challenge especially in those fields, such as aeronautics, in which technical efficiency, capacity and sustainability have traditionally driven the design process of systems and subsystems. In this context it is crucial to implement an efficient human centred design process in order to foresee the capability of a specific cabin interiors design of meeting the user\u2019s expectations, including the needs related to comfort and well being. By using virtual reality technologies as a vehicle/platform, it allows the users/passengers to experience the interior environment of the cabin long before the actual development and manufacturing of the full size demonstrator. Due to the complex nature of aerospace programmes, typically taking \u2018many\u2019 years to develop and productionise, technologies which help reduce programme risk and potential delays are hugely beneficial to all partners involved. In this paper we present the results of a virtual reality based evaluation campaign specifically conceived for the collection of potential users\u2019 feedback in the design of innovative and breakthrough solutions for the business jet industry. The main issues have regarded the identification of the expectation for such an elitist population and the creation of a Virtual Environment to explore the entire cabin as a holistic approach and innovative passenger experience. The work has been performed in the framework the Horizon 2020 project CASTLE (Cabin Systems Design Toward Passenger Well-being)

    Digitizing human-to-human interaction for automated vehicles

    Get PDF

    Accessibility of Health Data Representations for Older Adults: Challenges and Opportunities for Design

    Get PDF
    Health data of consumer off-the-shelf wearable devices is often conveyed to users through visual data representations and analyses. However, this is not always accessible to people with disabilities or older people due to low vision, cognitive impairments or literacy issues. Due to trade-offs between aesthetics predominance or information overload, real-time user feedback may not be conveyed easily from sensor devices through visual cues like graphs and texts. These difficulties may hinder critical data understanding. Additional auditory and tactile feedback can also provide immediate and accessible cues from these wearable devices, but it is necessary to understand existing data representation limitations initially. To avoid higher cognitive and visual overload, auditory and haptic cues can be designed to complement, replace or reinforce visual cues. In this paper, we outline the challenges in existing data representation and the necessary evidence to enhance the accessibility of health information from personal sensing devices used to monitor health parameters such as blood pressure, sleep, activity, heart rate and more. By creating innovative and inclusive user feedback, users will likely want to engage and interact with new devices and their own data

    ICT enabled participatory urban planning and policy development: The UrbanAPI project

    Get PDF
    Purpose: The aim of this paper is to present the effectiveness of participatory information and communication technology (ICT) tools for urban planning, in particular, supporting bottom-up decision-making in urban management and governance. Design/methodology/approach: This work begins with a presentation on the state of the art literature on the existing participatory approaches and their contribution to urban planning and the policymaking process. Furthermore, a case study, namely, the UrbanAPI project, is selected to identify new visualisation and simulation tools applied at different urban scales. These tools are applied in four different European cities - Vienna, Bologna, Vitoria-Gasteiz and Ruse - with the objective to identify the data needs for application development, commonalities in requirements of such participatory tools and their expected impact in policy and decision-making processes. Findings: The case study presents three planning applications: three-dimensional Virtual Reality at neighbourhood scale, Public Motion Explorer at city-wide scale and Urban Growth Simulation at city-region scale. UrbanAPI applications indicate both active and passive participation secured by applying these tools at different urban scales and hence facilitate evidence-based urban planning decision-making. Structured engagement with the city administrations indicates commonalities in user needs and application requirements creating the potential for the development of generic features in these ICT tools which can be applied to many other cities throughout Europe. Originality/value: This paper presents new ICT-enabled participatory urban planning tools at different urban scales to support collaborative decision-making and urban policy development. Various technologies are used for the development of these IT tools and applied to the real environment of four European cities. © Emerald Group Publishing Limited

    Towards a Sustainable Life: Smart and Green Design in Buildings and Community

    Get PDF
    This Special Issue includes contributions about occupants’ sustainable living in buildings and communities, highlighting issues surrounding the sustainable development of our environments and lives by emphasizing smart and green design perspectives. This Special Issue specifically focuses on research and case studies that develop promising methods for the sustainable development of our environment and identify factors critical to the application of a sustainable paradigm for quality of life from a user-oriented perspective. After a rigorous review of the submissions by experts, fourteen articles concerning sustainable living and development are published in this Special Issue, written by authors sharing their expertise and approaches to the concept and application of sustainability in their fields. The fourteen contributions to this special issue can be categorized into four groups, depending on the issues that they address. All the proposed methods, models, and applications in these studies contribute to the current understanding of the adoption of the sustainability paradigm and are likely to inspire further research addressing the challenges of constructing sustainable buildings and communities resulting in a sustainable life for all of society
    corecore