5,862 research outputs found
Gunrock: A High-Performance Graph Processing Library on the GPU
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs have been two
significant challenges for developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We evaluate Gunrock on five key graph
primitives and show that Gunrock has on average at least an order of magnitude
speedup over Boost and PowerGraph, comparable performance to the fastest GPU
hardwired primitives, and better performance than any other GPU high-level
graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the
previous version v5
Gunrock: GPU Graph Analytics
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs, have presented two
significant challenges to developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We characterize the performance of
various optimization strategies and evaluate Gunrock's overall performance on
different GPU architectures on a wide range of graph primitives that span from
traversal-based algorithms and ranking algorithms, to triangle counting and
bipartite-graph-based algorithms. The results show that on a single GPU,
Gunrock has on average at least an order of magnitude speedup over Boost and
PowerGraph, comparable performance to the fastest GPU hardwired primitives and
CPU shared-memory graph libraries such as Ligra and Galois, and better
performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing
(TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance
Graph Processing Library on the GPU
Petuum: A New Platform for Distributed Machine Learning on Big Data
What is a systematic way to efficiently apply a wide spectrum of advanced ML
programs to industrial scale problems, using Big Models (up to 100s of billions
of parameters) on Big Data (up to terabytes or petabytes)? Modern
parallelization strategies employ fine-grained operations and scheduling beyond
the classic bulk-synchronous processing paradigm popularized by MapReduce, or
even specialized graph-based execution that relies on graph representations of
ML programs. The variety of approaches tends to pull systems and algorithms
design in different directions, and it remains difficult to find a universal
platform applicable to a wide range of ML programs at scale. We propose a
general-purpose framework that systematically addresses data- and
model-parallel challenges in large-scale ML, by observing that many ML programs
are fundamentally optimization-centric and admit error-tolerant,
iterative-convergent algorithmic solutions. This presents unique opportunities
for an integrative system design, such as bounded-error network synchronization
and dynamic scheduling based on ML program structure. We demonstrate the
efficacy of these system designs versus well-known implementations of modern ML
algorithms, allowing ML programs to run in much less time and at considerably
larger model sizes, even on modestly-sized compute clusters.Comment: 15 pages, 10 figures, final version in KDD 2015 under the same titl
Preparing HPC Applications for the Exascale Era: A Decoupling Strategy
Production-quality parallel applications are often a mixture of diverse
operations, such as computation- and communication-intensive, regular and
irregular, tightly coupled and loosely linked operations. In conventional
construction of parallel applications, each process performs all the
operations, which might result inefficient and seriously limit scalability,
especially at large scale. We propose a decoupling strategy to improve the
scalability of applications running on large-scale systems.
Our strategy separates application operations onto groups of processes and
enables a dataflow processing paradigm among the groups. This mechanism is
effective in reducing the impact of load imbalance and increases the parallel
efficiency by pipelining multiple operations. We provide a proof-of-concept
implementation using MPI, the de-facto programming system on current
supercomputers. We demonstrate the effectiveness of this strategy by decoupling
the reduce, particle communication, halo exchange and I/O operations in a set
of scientific and data-analytics applications. A performance evaluation on
8,192 processes of a Cray XC40 supercomputer shows that the proposed approach
can achieve up to 4x performance improvement.Comment: The 46th International Conference on Parallel Processing (ICPP-2017
Teaching programming at a distance: the Internet software visualization laboratory
This paper describes recent developments in our approach to teaching computer programming in the context of a part-time Masters course taught at a distance. Within our course, students are sent a pack which contains integrated text, software and video course material, using a uniform graphical representation to tell a consistent story of how the programming language works. The students communicate with their tutors over the phone and through surface mail.
Through our empirical studies and experience teaching the course we have identified four current problems: (i) students' difficulty mapping between the graphical representations used in the course and the programs to which they relate, (ii) the lack of a conversational context for tutor help provided over the telephone, (iii) helping students who due to their other commitments tend to study at 'unsociable' hours, and (iv) providing software for the constantly changing and expanding range of platforms and operating systems used by students.
We hope to alleviate these problems through our Internet Software Visualization Laboratory (ISVL), which supports individual exploration, and both synchronous and asynchronous communication. As a single user, students are aided by the extra mappings provided between the graphical representations used in the course and their computer programs, overcoming the problems of the original notation. ISVL can also be used as a synchronous communication medium whereby one of the users (generally the tutor) can provide an annotated demonstration of a program and its execution, a far richer alternative to technical discussions over the telephone. Finally, ISVL can be used to support asynchronous communication, helping students who work at unsociable hours by allowing the tutor to prepare short educational movies for them to view when convenient. The ISVL environment runs on a conventional web browser and is therefore platform independent, has modest hardware and bandwidth requirements, and is easy to distribute and maintain. Our planned experiments with ISVL will allow us to investigate ways in which new technology can be most appropriately applied in the service of distance education
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