15,872 research outputs found
De/construction sites: Romans and the digital playground
The Roman world as attested to archaeologically and as interacted with today has its expression in a great many computational and other media. The place of visualisation within this has been paramount. This paper argues that the process of digitally constructing the Roman world and the exploration of the resultant models are useful methods for interpretation and influential factors in the creation of a popular Roman aesthetic. Furthermore, it suggests ways in which novel computational techniques enable the systematic deconstruction of such models, in turn re-purposing the many extant representations of Roman architecture and material culture
A new protocol for texture mapping process and 2d representation of rupestrian architecture
The development of the survey techniques for architecture and archaeology requires a general review in the methods used for the representation of numerical data. The possibilities offered by data processing allow to find new paths for studying issues connected to the drawing discipline. The research project aimed at experimenting different approaches for the representation of the rupestrian architecture and the texture mapping process. The nature of the rupestrian architecture does not allow a traditional representation of sections and projections of edges and outlines. The paper presents a method, the Equidistant Multiple Sections (EMS), inspired by cartography and based on the use of isohipses generated from different geometric plane. A specific paragraph is dedicated to the
texture mapping process for unstructured surface models. One of the main difficulty in the image projection consists in the recognition of homologous points between image and point cloud, above all in the areas with most deformations. With the aid of the “virtual scan” tool a different procedure was developed for improving the correspondences of the image. The result show a sensible improvement of the entire process above all for the architectural vaults. A detailed study concerned the unfolding of the straight line surfaces; the barrel vault of the analyzed chapel has been unfolded for observing the paintings in the real shapes out of the morphological context
Creating Simplified 3D Models with High Quality Textures
This paper presents an extension to the KinectFusion algorithm which allows
creating simplified 3D models with high quality RGB textures. This is achieved
through (i) creating model textures using images from an HD RGB camera that is
calibrated with Kinect depth camera, (ii) using a modified scheme to update
model textures in an asymmetrical colour volume that contains a higher number
of voxels than that of the geometry volume, (iii) simplifying dense polygon
mesh model using quadric-based mesh decimation algorithm, and (iv) creating and
mapping 2D textures to every polygon in the output 3D model. The proposed
method is implemented in real-time by means of GPU parallel processing.
Visualization via ray casting of both geometry and colour volumes provides
users with a real-time feedback of the currently scanned 3D model. Experimental
results show that the proposed method is capable of keeping the model texture
quality even for a heavily decimated model and that, when reconstructing small
objects, photorealistic RGB textures can still be reconstructed.Comment: 2015 International Conference on Digital Image Computing: Techniques
and Applications (DICTA), Page 1 -
Real-time 3D Face Recognition using Line Projection and Mesh Sampling
The main contribution of this paper is to present a novel method for automatic 3D face recognition based on sampling a 3D mesh structure in the presence of noise. A structured light method using line projection is employed where a 3D face is reconstructed from a single 2D shot. The process from image acquisition to recognition is described with focus on its real-time operation. Recognition results are presented and it is demonstrated that it can perform recognition in just over one second per subject in continuous operation mode and thus, suitable for real time operation
Fisheye Photogrammetry to Survey Narrow Spaces in Architecture and a Hypogea Environment
Nowadays, the increasing computation power of commercial grade processors has actively led to a vast spreading of image-based reconstruction software as well as its application in different disciplines. As a result, new frontiers regarding the use of photogrammetry in a vast range of investigation activities are being explored. This paper investigates the implementation of
fisheye lenses in non-classical survey activities along with the related problematics. Fisheye lenses are outstanding because of their large field of view.
This characteristic alone can be a game changer in reducing the amount of data required, thus speeding up the photogrammetric process when needed. Although they come at a cost, field of view (FOV), speed and manoeuvrability are key to the success of those optics as shown by two of the presented case studies: the survey of a very narrow spiral staircase located in the Duomo di Milano and the survey of a very narrow hypogea structure in Rome. A third case study, which deals with low-cost sensors, shows the metric evaluation of a commercial spherical camera equipped with fisheye lenses
On-barn pig weight estimation based on body measurements by structure-from-motion (SfM)
Information on the body shape of pigs is a key indicator to monitor their performance and health and to control or predict their market weight. Manual measurements are among the most common ways to obtain an indication of animal growth. However, this approach is laborious and difficult, and it may be stressful for both the pigs and the stockman. The present paper proposes the implementation of a Structure from Motion (SfM) photogrammetry approach as a new tool for on-barn animal reconstruction applications. This is possible also to new software tools allowing automatic estimation of camera parameters during the reconstruction process even without a preliminary calibration phase. An analysis on pig body 3D SfM characterization is here proposed, carried out under different conditions in terms of number of camera poses and animal movements. The work takes advantage of the total reconstructed surface as reference index to quantify the quality of the achieved 3D reconstruction, showing how as much as 80% of the total animal area can be characterized
Review of the mathematical foundations of data fusion techniques in surface metrology
The recent proliferation of engineered surfaces, including freeform and structured surfaces, is challenging current metrology techniques. Measurement using multiple sensors has been proposed to achieve enhanced benefits, mainly in terms of spatial frequency bandwidth, which a single sensor cannot provide. When using data from different sensors, a process of data fusion is required and there is much active research in this area. In this paper, current data fusion methods and applications are reviewed, with a focus on the mathematical foundations of the subject. Common research questions in the fusion of surface metrology data are raised and potential fusion algorithms are discussed
Structure from motion systems for architectural heritage. A survey of the internal loggia courtyard of Palazzo dei Capitani, Ascoli Piceno, Italy
We present the results of a point-cloud-based survey deriving from the use of image-based techniques, in particular with multi-image monoscopic digital photogrammetry systems and software, the so-called “structure-from-motion” technique. The aim is to evaluate the advantages and limitations of such procedures in architectural surveying, particularly in conditions that are “at the limit”. A particular case study was chosen: the courtyard of Palazzo dei Capitani del Popolo in Ascoli Piceno, Italy, which can be considered the ideal example due to its notable vertical, rather than horizontal, layout. In this context, by comparing and evaluating the different results, we present experimentation regarding this single case study with the aim of identifying the best workflow to realise a complex, articulated set of representations—using 3D modelling and 2D processing—necessary to correctly document the particular characteristics of such an architectural object
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