453,744 research outputs found

    High-dynamic-range imaging optical detectors

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    Imaging spectrometers allowing spatially resolved targets to be spectrally discriminated are valuable for remote sensing and defense applications. The drawback of such instruments is the need to quickly process very large amounts of data. In this paper we demonstrate two imaging systems which detect a dim target in a bright background, using the coherence contrast between them, generating much less data but only operating over a limited optical bandwidth. Both systems use a passband filter, a Michelson interferometer, coupling optics and a CCD camera. The first uses the interferometer in a spatial mode, by tilting one of the mirrors to create a set of line fringes on the CCD array. The visibility of these fringes is proportional to the degree of coherence. The interferogram is displayed spatially on the CCD array, as a function of the path differences. The second system uses the interferometer in a temporal mode. A coherent point target and an extended background are imaged through the interferometer onto the CCD array, and one of the interferometer's mirrors is scanned longitudinally to vary the path difference in time. In both cases the coherent target is detected over a large dynamic range down to negative signal-to-background power ratios (in dB). The paper describes an averaging technique to improve the signal-to-noise ratio and correction techniques required to extract interferograms from the images. The spatial technique developed has the advantage of using no moving parts

    High dynamic range imaging for archaeological recording

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    This paper notes the adoption of digital photography as a primary recording means within archaeology, and reviews some issues and problems that this presents. Particular attention is given to the problems of recording high-contrast scenes in archaeology and High Dynamic Range imaging using multiple exposures is suggested as a means of providing an archive of high-contrast scenes that can later be tone-mapped to provide a variety of visualisations. Exposure fusion is also considered, although it is noted that this has some disadvantages. Three case studies are then presented (1) a very high contrast photograph taken from within a rock-cut tomb at Cala Morell, Menorca (2) an archaeological test pitting exercise requiring rapid acquisition of photographic records in challenging circumstances and (3) legacy material consisting of three differently exposed colour positive (slide) photographs of the same scene. In each case, HDR methods are shown to significantly aid the generation of a high quality illustrative record photograph, and it is concluded that HDR imaging could serve an effective role in archaeological photographic recording, although there remain problems of archiving and distributing HDR radiance map data

    High Dynamic Range Imaging Technology.

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    Abstract: In this lecture note, we describe high dynamic range (HDR) imaging systems. Such systems are able to represent luminances of much larger brightness and, typically, a larger range of colors than conventional standard dynamic range (SDR) imaging systems. The larger luminance range greatly improves the overall quality of visual content, making it appear much more realistic and appealing to observers. HDR is one of the key technologies in the future imaging pipeline, which will change the way the digital visual content is represented and manipulated today

    Speckle noise reduction techniques for high-dynamic range imaging

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    High-dynamic range imaging from space in the visible, aiming in particular at the detection of terrestrial exoplanets, necessitates not only the use of a coronagraph, but also of adaptive optics to correct optical defects in real time. Indeed, these defects scatter light and give birth to speckles in the image plane. Speckles can be cancelled by driving a deformable mirror to measure and compensate wavefront aberrations. In a first approach, targeted speckle nulling, speckles are cancelled iteratively by starting with the brightest ones. This first method has demonstrated a contrast better than 1e9 in laboratory. In a second approach, zonal speckle nulling, the total energy of speckles is minimized in a given zone of the image plane. This second method has the advantage to tackle simultaneously all speckles from the targeted zone, but it still needs better experimental demonstration.Comment: 7 pages, 3 figures, in Optical techniques for direct imaging of exoplanets (a special issue of Comptes Rendus de Physique

    Subjective evaluation of high dynamic range imaging for face matching

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    Human facial recognition in the context of surveillance, forensics and photo-ID verification is a task for which accuracy is critical. Quite often limitations in the overall quality of facial images reduces individuals' ability in taking decisions regarding a person's identity. To verify the suitability of advanced imaging techniques to improve individuals' performance in face matching we investigate how High Dynamic Range (HDR) imaging compares with traditional low (or standard) dynamic range (LDR) imaging in a facial recognition task. An HDR face dataset with five different lighting conditions is created. Subsequently, this dataset is used in a controlled experiment (N=40) to measure performance and accuracy of human participants when identifying faces in HDR vs LDR. Results demonstrate that face matching accuracy and reaction time are improved significantly by HDR imaging. This work demonstrates scope for realistic image reproduction and delivery in face matching tasks and suggests that security systems could benefit from the adoption of HDR imaging techniques

    Guest editorial: high dynamic range imaging

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    High Dynamic Range (HDR) imagery is a step-change in imaging technology that is not limited to the 8-bits per pixel for each color channel that traditional or low-dynamic range digital images have been constrained to. These restrictions have meant that the current and relatively novel imaging technologies including stereoscopic, HD and ultraHD imaging do not provide an accurate representation of the lighting available in a real world environment. HDR technology has enabled the capture, storage, handling and display of content that supports real world luminance and facilitated the use of rendering methods in special effects, video games and advertising via novel rendering methods such as image-based lighting; it is also compatible with the other imaging methods and will certainly be a requirement of future high-fidelity imaging format specifications. However, HDR still has challenges to overcome before it can become a fully fledged commercially successful technology. This special issue goes someway in to rectify any limitations and also shines a light on future potential uses and directions of HDR

    Stereoscopic high dynamic range imaging

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    Two modern technologies show promise to dramatically increase immersion in virtual environments. Stereoscopic imaging captures two images representing the views of both eyes and allows for better depth perception. High dynamic range (HDR) imaging accurately represents real world lighting as opposed to traditional low dynamic range (LDR) imaging. HDR provides a better contrast and more natural looking scenes. The combination of the two technologies in order to gain advantages of both has been, until now, mostly unexplored due to the current limitations in the imaging pipeline. This thesis reviews both fields, proposes stereoscopic high dynamic range (SHDR) imaging pipeline outlining the challenges that need to be resolved to enable SHDR and focuses on capture and compression aspects of that pipeline. The problems of capturing SHDR images that would potentially require two HDR cameras and introduce ghosting, are mitigated by capturing an HDR and LDR pair and using it to generate SHDR images. A detailed user study compared four different methods of generating SHDR images. Results demonstrated that one of the methods may produce images perceptually indistinguishable from the ground truth. Insights obtained while developing static image operators guided the design of SHDR video techniques. Three methods for generating SHDR video from an HDR-LDR video pair are proposed and compared to the ground truth SHDR videos. Results showed little overall error and identified a method with the least error. Once captured, SHDR content needs to be efficiently compressed. Five SHDR compression methods that are backward compatible are presented. The proposed methods can encode SHDR content to little more than that of a traditional single LDR image (18% larger for one method) and the backward compatibility property encourages early adoption of the format. The work presented in this thesis has introduced and advanced capture and compression methods for the adoption of SHDR imaging. In general, this research paves the way for a novel field of SHDR imaging which should lead to improved and more realistic representation of captured scenes
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