279 research outputs found

    Methods of covert communication of speech signals based on a bio-inspired principle

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    This work presents two speech hiding methods based on a bio-inspired concept known as the ability of adaptation of speech signals. A cryptographic model uses the adaptation to transform a secret message to a non-sensitive target speech signal, and then, the scrambled speech signal is an intelligible signal. The residual intelligibility is extremely low and it is appropriate to transmit secure speech signals. On the other hand, in a steganographic model, the adapted speech signal is hidden into a host signal by using indirect substitution or direct substitution. In the first case, the scheme is known as Efficient Wavelet Masking (EWM), and in the second case, it is known as improved-EWM (iEWM). While EWM demonstrated to be highly statistical transparent, the second one, iEWM, demonstrated to be highly robust against signal manipulations. Finally, with the purpose to transmit secure speech signals in real-time operation, a hardware-based scheme is proposedEsta tesis presenta dos métodos de comunicación encubierta de señales de voz utilizando un concepto bio-inspirado, conocido como la “habilidad de adaptación de señales de voz”. El modelo de criptografía utiliza la adaptación para transformar un mensaje secreto a una señal de voz no confidencial, obteniendo una señal de voz encriptada legible. Este método es apropiado para transmitir señales de voz seguras porque en la señal encriptada no quedan rastros del mensaje secreto original. En el caso de esteganografía, la señal de voz adaptada se oculta en una señal de voz huésped, utilizando sustitución directa o indirecta. En el primer caso el esquema se denomina EWM y en el segundo caso iEWM. EWM demostró ser altamente transparente, mientras que iEWM demostró ser altamente robusto contra manipulaciones de señal. Finalmente, con el propósito de transmitir señales de voz seguras en tiempo real, se propone un esquema para dispositivos hardware

    Implementation of Reversible Data Hiding Using Suitable Wavelet Transform For Controlled Contrast Enhancement

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    Data Hiding is important for secrete communication and it is also essential to keep the data hidden to be received by the intended recipient only. The conventional Reversible Data Hiding (RDH) algorithms pursue high Peak-Signal-to-Noise-Ratio (PSNR) at certain amount of embedding bits. Considering an importance of improvement in image visual quality than keeping high PSNR, a novel RDH scheme utilizing contrast enhancement to replace the PSNR was presented with the help of Integer Wavelet Transform (IWT). In proposed work, the identification of suitable transform from different wavelet families is planned to enhance the security of data by encrypting it and embedding more bits with the original image to generate stego image. The obtained stego image will be transmitted to the other end, where the receiver will extract the transmitted secrete data and original cover image from stego image using required keys. It will use a proper transformation for the purpose of Controlled Contrast Enhancement (CCE) to achieve the intended RDH so that the amount of embedding data bits and visual perception will be enhanced. The difference of the transmitted original image and restored original image is minor, which is almost invisible for human eyes though more bits are embedded with the original image. The performance parameters are also calculated

    Spread spectrum-based video watermarking algorithms for copyright protection

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    Merged with duplicate record 10026.1/2263 on 14.03.2017 by CS (TIS)Digital technologies know an unprecedented expansion in the last years. The consumer can now benefit from hardware and software which was considered state-of-the-art several years ago. The advantages offered by the digital technologies are major but the same digital technology opens the door for unlimited piracy. Copying an analogue VCR tape was certainly possible and relatively easy, in spite of various forms of protection, but due to the analogue environment, the subsequent copies had an inherent loss in quality. This was a natural way of limiting the multiple copying of a video material. With digital technology, this barrier disappears, being possible to make as many copies as desired, without any loss in quality whatsoever. Digital watermarking is one of the best available tools for fighting this threat. The aim of the present work was to develop a digital watermarking system compliant with the recommendations drawn by the EBU, for video broadcast monitoring. Since the watermark can be inserted in either spatial domain or transform domain, this aspect was investigated and led to the conclusion that wavelet transform is one of the best solutions available. Since watermarking is not an easy task, especially considering the robustness under various attacks several techniques were employed in order to increase the capacity/robustness of the system: spread-spectrum and modulation techniques to cast the watermark, powerful error correction to protect the mark, human visual models to insert a robust mark and to ensure its invisibility. The combination of these methods led to a major improvement, but yet the system wasn't robust to several important geometrical attacks. In order to achieve this last milestone, the system uses two distinct watermarks: a spatial domain reference watermark and the main watermark embedded in the wavelet domain. By using this reference watermark and techniques specific to image registration, the system is able to determine the parameters of the attack and revert it. Once the attack was reverted, the main watermark is recovered. The final result is a high capacity, blind DWr-based video watermarking system, robust to a wide range of attacks.BBC Research & Developmen

    WAVELET BASED DATA HIDING OF DEM IN THE CONTEXT OF REALTIME 3D VISUALIZATION (Visualisation 3D Temps-Réel à Distance de MNT par Insertion de Données Cachées Basée Ondelettes)

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    The use of aerial photographs, satellite images, scanned maps and digital elevation models necessitates the setting up of strategies for the storage and visualization of these data. In order to obtain a three dimensional visualization it is necessary to drape the images, called textures, onto the terrain geometry, called Digital Elevation Model (DEM). Practically, all these information are stored in three different files: DEM, texture and position/projection of the data in a geo-referential system. In this paper we propose to stock all these information in a single file for the purpose of synchronization. For this we have developed a wavelet-based embedding method for hiding the data in a colored image. The texture images containing hidden DEM data can then be sent from the server to a client in order to effect 3D visualization of terrains. The embedding method is integrable with the JPEG2000 coder to accommodate compression and multi-resolution visualization. Résumé L'utilisation de photographies aériennes, d'images satellites, de cartes scannées et de modèles numériques de terrains amène à mettre en place des stratégies de stockage et de visualisation de ces données. Afin d'obtenir une visualisation en trois dimensions, il est nécessaire de lier ces images appelées textures avec la géométrie du terrain nommée Modèle Numérique de Terrain (MNT). Ces informations sont en pratiques stockées dans trois fichiers différents : MNT, texture, position et projection des données dans un système géo-référencé. Dans cet article, nous proposons de stocker toutes ces informations dans un seul fichier afin de les synchroniser. Nous avons développé pour cela une méthode d'insertion de données cachées basée ondelettes dans une image couleur. Les images de texture contenant les données MNT cachées peuvent ensuite être envoyées du serveur au client afin d'effectuer une visualisation 3D de terrains. Afin de combiner une visualisation en multirésolution et une compression, l'insertion des données cachées est intégrable dans le codeur JPEG 2000

    Audio watermarking using transformation techniques

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    Watermarking is a technique, which is used in protecting digital information like images, videos and audio as it provides copyrights and ownership. Audio watermarking is more challenging than image watermarking due to the dynamic supremacy of hearing capacity over the visual field. This thesis attempts to solve the quantization based audio watermarking technique based on both the Discrete Cosine Transform (DCT) and Discrete Wavelet Transform (DWT). The underlying system involves the statistical characteristics of the signal. This study considers different wavelet filters and quantization techniques. A comparison is performed on diverge algorithms and audio signals to help examine the performance of the proposed method. The embedded watermark is a binary image and different encryption techniques such as Arnold Transform and Linear Feedback Shift Register (LFSR) are considered. The watermark is distributed uniformly in the areas of low frequencies i.e., high energy, which increases the robustness of the watermark. Further, spreading of watermark throughout the audio signal makes the technique robust against desynchronized attacks. Experimental results show that the signals generated by the proposed algorithm are inaudible and robust against signal processing techniques such as quantization, compression and resampling. We use Matlab (version 2009b) to implement the algorithms discussed in this thesis. Audio transformation techniques for compression in Linux (Ubuntu 9.10) are applied on the signal to simulate the attacks such as re-sampling, re-quantization, and mp3 compression; whereas, Matlab program for de-synchronized attacks like jittering and cropping. We envision that the proposed algorithm may work as a tool for securing intellectual properties of the musicians and audio distribution companies because of its high robustness and imperceptibility

    High Capacity Audio Steganography Based on Contourlet Transform

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    The science of hiding information behind other cover media file is known steganography. Audio steganography means that a secret message is hidden by embedding it in an audio file. This paper presents a new audio steganography approach that is used the contourlet transform to hide a speech and image in an audio signal. The cover audio signal is modified to be suitable as input to contourlet transform and then secret data embed to the subbands of contourlet transform. The results showed high hiding capacity of data up to 90% of cover audio file size. In addition, performance analysis by measures factors: Normalized Correlation (NC), Signal to Noise Ratio (SNR) and Peak Signal to Noise Ratio (PSNR) appears good quality results for both stego and secret data

    Steganography A Data Hiding Technique

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    Steganography implements an encryption technique in which communication takes place by hiding information. A hidden message is the combination of a secret message with the carrier message. This technique can be used to hide the message in an image, a video file, an audio file or in a file system. There are large variety of steganography techniques that will be used for hiding secret information in images. The final output image is called as a stego-image which consists of a secret message or information. Imperceptibility, payload, and robustness are three most important parameters for audio steganography. For a more secure approach, encryption can be used, which will encrypt the secret message using a secret key and then sent to the receiver. The receiver after receiving the message then decrypts the secret message to obtain the original one. In this paper, compared steganography with cryptography, which is an encrypting technique and explained how steganography provides better security in terms of hiding the secret message. In this paper, the various techniques are illustrated, which are used in steganography and studying the implementation of those techniques. Also, demonstrated the implementation process of one of the steganography techniques. A comparative analysis is performed between various steganographic tools by using the sample test images and test data. The quality metrics such as PSNR and SSIM are calculated for the final output images which are used for rating the tools. This paper also discusses about the Steganalysis which is known as the process of identifying the use of steganography

    Data hiding in images based on fractal modulation and diversity combining

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    The current work provides a new data-embedding infrastructure based on fractal modulation. The embedding problem is tackled from a communications point of view. The data to be embedded becomes the signal to be transmitted through a watermark channel. The channel could be the image itself or some manipulation of the image. The image self noise and noise due to attacks are the two sources of noise in this paradigm. At the receiver, the image self noise has to be suppressed, while noise due to the attacks may sometimes be predicted and inverted. The concepts of fractal modulation and deterministic self-similar signals are extended to 2-dimensional images. These novel techniques are used to build a deterministic bi-homogenous watermark signal that embodies the binary data to be embedded. The binary data to be embedded, is repeated and scaled with different amplitudes at each level and is used as the wavelet decomposition pyramid. The binary data is appended with special marking data, which is used during demodulation, to identify and correct unreliable or distorted blocks of wavelet coefficients. This specially constructed pyramid is inverted using the inverse discrete wavelet transform to obtain the self-similar watermark signal. In the data embedding stage, the well-established linear additive technique is used to add the watermark signal to the cover image, to generate the watermarked (stego) image. Data extraction from a potential stego image is done using diversity combining. Neither the original image nor the original binary sequence (or watermark signal) is required during the extraction. A prediction of the original image is obtained using a cross-shaped window and is used to suppress the image self noise in the potential stego image. The resulting signal is then decomposed using the discrete wavelet transform. The number of levels and the wavelet used are the same as those used in the watermark signal generation stage. A thresholding process similar to wavelet de-noising is used to identify whether a particular coefficient is reliable or not. A decision is made as to whether a block is reliable or not based on the marking data present in each block and sometimes corrections are applied to the blocks. Finally the selected blocks are combined based on the diversity combining strategy to extract the embedded binary data

    Information Analysis for Steganography and Steganalysis in 3D Polygonal Meshes

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    Information hiding, which embeds a watermark/message over a cover signal, has recently found extensive applications in, for example, copyright protection, content authentication and covert communication. It has been widely considered as an appealing technology to complement conventional cryptographic processes in the field of multimedia security by embedding information into the signal being protected. Generally, information hiding can be classified into two categories: steganography and watermarking. While steganography attempts to embed as much information as possible into a cover signal, watermarking tries to emphasize the robustness of the embedded information at the expense of embedding capacity. In contrast to information hiding, steganalysis aims at detecting whether a given medium has hidden message in it, and, if possible, recover that hidden message. It can be used to measure the security performance of information hiding techniques, meaning a steganalysis resistant steganographic/watermarking method should be imperceptible not only to Human Vision Systems (HVS), but also to intelligent analysis. As yet, 3D information hiding and steganalysis has received relatively less attention compared to image information hiding, despite the proliferation of 3D computer graphics models which are fairly promising information carriers. This thesis focuses on this relatively neglected research area and has the following primary objectives: 1) to investigate the trade-off between embedding capacity and distortion by considering the correlation between spatial and normal/curvature noise in triangle meshes; 2) to design satisfactory 3D steganographic algorithms, taking into account this trade-off; 3) to design robust 3D watermarking algorithms; 4) to propose a steganalysis framework for detecting the existence of the hidden information in 3D models and introduce a universal 3D steganalytic method under this framework. %and demonstrate the performance of the proposed steganalysis by testing it against six well-known 3D steganographic/watermarking methods. The thesis is organized as follows. Chapter 1 describes in detail the background relating to information hiding and steganalysis, as well as the research problems this thesis will be studying. Chapter 2 conducts a survey on the previous information hiding techniques for digital images, 3D models and other medium and also on image steganalysis algorithms. Motivated by the observation that the knowledge of the spatial accuracy of the mesh vertices does not easily translate into information related to the accuracy of other visually important mesh attributes such as normals, Chapters 3 and 4 investigate the impact of modifying vertex coordinates of 3D triangle models on the mesh normals. Chapter 3 presents the results of an empirical investigation, whereas Chapter 4 presents the results of a theoretical study. Based on these results, a high-capacity 3D steganographic algorithm capable of controlling embedding distortion is also presented in Chapter 4. In addition to normal information, several mesh interrogation, processing and rendering algorithms make direct or indirect use of curvature information. Motivated by this, Chapter 5 studies the relation between Discrete Gaussian Curvature (DGC) degradation and vertex coordinate modifications. Chapter 6 proposes a robust watermarking algorithm for 3D polygonal models, based on modifying the histogram of the distances from the model vertices to a point in 3D space. That point is determined by applying Principal Component Analysis (PCA) to the cover model. The use of PCA makes the watermarking method robust against common 3D operations, such as rotation, translation and vertex reordering. In addition, Chapter 6 develops a 3D specific steganalytic algorithm to detect the existence of the hidden messages embedded by one well-known watermarking method. By contrast, the focus of Chapter 7 will be on developing a 3D watermarking algorithm that is resistant to mesh editing or deformation attacks that change the global shape of the mesh. By adopting a framework which has been successfully developed for image steganalysis, Chapter 8 designs a 3D steganalysis method to detect the existence of messages hidden in 3D models with existing steganographic and watermarking algorithms. The efficiency of this steganalytic algorithm has been evaluated on five state-of-the-art 3D watermarking/steganographic methods. Moreover, being a universal steganalytic algorithm can be used as a benchmark for measuring the anti-steganalysis performance of other existing and most importantly future watermarking/steganographic algorithms. Chapter 9 concludes this thesis and also suggests some potential directions for future work
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