11,638 research outputs found

    High Performance Computing with the Cell Broadband Engine

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    LU Decomposition on Cell Broadband Engine: An Empirical Study to Exploit Heterogeneous Chip Multiprocessors

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    To meet the needs of high performance computing, the Cell Broadband Engine owns many features that differ from traditional processors, such as the large number of synergistic processor elements, large register files, the ability to hide main-storage latency with concurrent computation and DMA transfers. The exploitation of those features requires the programmer to carefully tailor programs and simutaneously deal with various performance factors, including locality, load balance, communication overhead, and multi-level parallelism. These factors, unfortunately, are dependent on each other; an optimization that enhances one factor may degrade another. This paper presents our experience on optimizing LU decomposition, one of the commonly used algebra kernels in scientific computing, on Cell Broadband Engine. The optimizations exploit task-level, data-level, and communication-level parallelism. We study the effects of different task distribution strategies, prefetch, and software cache, and explore the tradeoff among different performance factors, stressing the interactions between different optimizations. This work offers some insights in the optimizations on heterogenous multi-core processors, including the selection of programming models, considerations in task distribution, and the holistic perspective required in optimizations

    High Performance Biological Pairwise Sequence Alignment: FPGA versus GPU versus Cell BE versus GPP

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    This paper explores the pros and cons of reconfigurable computing in the form of FPGAs for high performance efficient computing. In particular, the paper presents the results of a comparative study between three different acceleration technologies, namely, Field Programmable Gate Arrays (FPGAs), Graphics Processor Units (GPUs), and IBM’s Cell Broadband Engine (Cell BE), in the design and implementation of the widely-used Smith-Waterman pairwise sequence alignment algorithm, with general purpose processors as a base reference implementation. Comparison criteria include speed, energy consumption, and purchase and development costs. The study shows that FPGAs largely outperform all other implementation platforms on performance per watt criterion and perform better than all other platforms on performance per dollar criterion, although by a much smaller margin. Cell BE and GPU come second and third, respectively, on both performance per watt and performance per dollar criteria. In general, in order to outperform other technologies on performance per dollar criterion (using currently available hardware and development tools), FPGAs need to achieve at least two orders of magnitude speed-up compared to general-purpose processors and one order of magnitude speed-up compared to domain-specific technologies such as GPUs

    Multilayered Heterogeneous Parallelism Applied to Atmospheric Constituent Transport Simulation

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    Heterogeneous multicore chipsets with many levels of parallelism are becoming increasingly common in high-performance computing systems. Effective use of parallelism in these new chipsets constitutes the challenge facing a new generation of large scale scientific computing applications. This study examines methods for improving the performance of two-dimensional and three-dimensional atmospheric constituent transport simulation on the Cell Broadband Engine Architecture (CBEA). A function offloading approach is used in a 2D transport module, and a vector stream processing approach is used in a 3D transport module. Two methods for transferring incontiguous data between main memory and accelerator local storage are compared. By leveraging the heterogeneous parallelism of the CBEA, the 3D transport module achieves performance comparable to two nodes of an IBM BlueGene/P, or eight Intel Xeon cores, on a single PowerXCell 8i chip. Module performance on two CBEA systems, an IBM BlueGene/P, and an eight-core shared-memory Intel Xeon workstation are given

    The CBE Hardware Accelerator for Numerical Relativity: A Simple Approach

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    Hardware accelerators (such as the Cell Broadband Engine) have recently received a significant amount of attention from the computational science community because they can provide significant gains in the overall performance of many numerical simulations at a low cost. However, such accelerators usually employ a rather unfamiliar and specialized programming model that often requires advanced knowledge of their hardware design. In this article, we demonstrate an alternate and simpler approach towards managing the main complexities in the programming of the Cell processor, called software caching. We apply this technique to a numerical relativity application: a time-domain, finite-difference Kerr black hole perturbation evolver, and present the performance results. We obtain gains in the overall performance of generic simulations that are close to the theoretical maximum that can be obtained through our parallelization approach.Comment: 5 pages, 2 figures; Accepted for publication in the International Journal of Modeling, Simulation, and Scientific Computing (IJMSSC

    Mainstream parallel array programming on cell

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    We present the E] compiler and runtime library for the ‘F’ subset of the Fortran 95 programming language. ‘F’ provides first-class support for arrays, allowing E] to implicitly evaluate array expressions in parallel using the SPU coprocessors of the Cell Broadband Engine. We present performance results from four benchmarks that all demonstrate absolute speedups over equivalent ‘C’ or Fortran versions running on the PPU host processor. A significant benefit of this straightforward approach is that a serial implementation of any code is always available, providing code longevity, and a familiar development paradigm

    An exploration of CUDA and CBEA for a gravitational wave data-analysis application (Einstein@Home)

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    We present a detailed approach for making use of two new computer hardware architectures -- CBEA and CUDA -- for accelerating a scientific data-analysis application (Einstein@Home). Our results suggest that both the architectures suit the application quite well and the achievable performance in the same software developmental time-frame, is nearly identical.Comment: Accepted for publication in International Conference on Parallel Processing and Applied Mathematics (PPAM 2009

    Mixing multi-core CPUs and GPUs for scientific simulation software

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    Recent technological and economic developments have led to widespread availability of multi-core CPUs and specialist accelerator processors such as graphical processing units (GPUs). The accelerated computational performance possible from these devices can be very high for some applications paradigms. Software languages and systems such as NVIDIA's CUDA and Khronos consortium's open compute language (OpenCL) support a number of individual parallel application programming paradigms. To scale up the performance of some complex systems simulations, a hybrid of multi-core CPUs for coarse-grained parallelism and very many core GPUs for data parallelism is necessary. We describe our use of hybrid applica- tions using threading approaches and multi-core CPUs to control independent GPU devices. We present speed-up data and discuss multi-threading software issues for the applications level programmer and o er some suggested areas for language development and integration between coarse-grained and ne-grained multi-thread systems. We discuss results from three common simulation algorithmic areas including: partial di erential equations; graph cluster metric calculations and random number generation. We report on programming experiences and selected performance for these algorithms on: single and multiple GPUs; multi-core CPUs; a CellBE; and using OpenCL. We discuss programmer usability issues and the outlook and trends in multi-core programming for scienti c applications developers
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