1,076 research outputs found

    Multi-View Region Adaptive Multi-temporal DMM and RGB Action Recognition

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    Human action recognition remains an important yet challenging task. This work proposes a novel action recognition system. It uses a novel Multiple View Region Adaptive Multi-resolution in time Depth Motion Map (MV-RAMDMM) formulation combined with appearance information. Multiple stream 3D Convolutional Neural Networks (CNNs) are trained on the different views and time resolutions of the region adaptive Depth Motion Maps. Multiple views are synthesised to enhance the view invariance. The region adaptive weights, based on localised motion, accentuate and differentiate parts of actions possessing faster motion. Dedicated 3D CNN streams for multi-time resolution appearance information (RGB) are also included. These help to identify and differentiate between small object interactions. A pre-trained 3D-CNN is used here with fine-tuning for each stream along with multiple class Support Vector Machines (SVM)s. Average score fusion is used on the output. The developed approach is capable of recognising both human action and human-object interaction. Three public domain datasets including: MSR 3D Action,Northwestern UCLA multi-view actions and MSR 3D daily activity are used to evaluate the proposed solution. The experimental results demonstrate the robustness of this approach compared with state-of-the-art algorithms.Comment: 14 pages, 6 figures, 13 tables. Submitte

    Pushing the envelope for estimating poses and actions via full 3D reconstruction

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    Estimating poses and actions of human bodies and hands is an important task in the computer vision community due to its vast applications, including human computer interaction, virtual reality and augmented reality, medical image analysis. Challenges: There are many in-the-wild challenges in this task (see chapter 1). Among them, in this thesis, we focused on two challenges which could be relieved by incorporating the 3D geometry: (1) inherent 2D-to-3D ambiguity driven by the non-linear 2D projection process when capturing 3D objects. (2) lack of sufficient and quality annotated datasets due to the high-dimensionality of subjects' attribute space and inherent difficulty in annotating 3D coordinate values. Contributions: We first tried to jointly tackle the 2D-to-3D ambiguity and insufficient data issues by (1) explicitly reconstructing 2.5D and 3D samples and use them as new training data to train a pose estimator. Next, we tried to (2) encode 3D geometry in the training process of the action recognizer to reduce the 2D-to-3D ambiguity. In appendix, we proposed a (3) new hand pose synthetic dataset that can be used for more complete attribute changes and multi-modal experiments in the future. Experiments: Throughout experiments, we found interesting facts: (1) 2.5D depth map reconstruction and data augmentation can improve the accuracy of the depth-based hand pose estimation algorithm, (2) 3D mesh reconstruction can be used to generate a new RGB data and it improves the accuracy of RGB-based dense hand pose estimation algorithm, (3) 3D geometry from 3D poses and scene layouts could be successfully utilized to reduce the 2D-to-3D ambiguity in the action recognition problem.Open Acces

    Ventral-stream-like shape representation : from pixel intensity values to trainable object-selective COSFIRE models

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    Keywords: hierarchical representation, object recognition, shape, ventral stream, vision and scene understanding, robotics, handwriting analysisThe remarkable abilities of the primate visual system have inspired the construction of computational models of some visual neurons. We propose a trainable hierarchical object recognition model, which we call S-COSFIRE (S stands for Shape and COSFIRE stands for Combination Of Shifted FIlter REsponses) and use it to localize and recognize objects of interests embedded in complex scenes. It is inspired by the visual processing in the ventral stream (V1/V2 → V4 → TEO). Recognition and localization of objects embedded in complex scenes is important for many computer vision applications. Most existing methods require prior segmentation of the objects from the background which on its turn requires recognition. An S-COSFIRE filter is automatically configured to be selective for an arrangement of contour-based features that belong to a prototype shape specified by an example. The configuration comprises selecting relevant vertex detectors and determining certain blur and shift parameters. The response is computed as the weighted geometric mean of the blurred and shifted responses of the selected vertex detectors. S-COSFIRE filters share similar properties with some neurons in inferotemporal cortex, which provided inspiration for this work. We demonstrate the effectiveness of S-COSFIRE filters in two applications: letter and keyword spotting in handwritten manuscripts and object spotting in complex scenes for the computer vision system of a domestic robot. S-COSFIRE filters are effective to recognize and localize (deformable) objects in images of complex scenes without requiring prior segmentation. They are versatile trainable shape detectors, conceptually simple and easy to implement. The presented hierarchical shape representation contributes to a better understanding of the brain and to more robust computer vision algorithms.peer-reviewe

    Action recognition using Kinematics Posture Feature on 3D skeleton joint locations

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    Action recognition is a very widely explored research area in computer vision and related fields. We propose Kinematics Posture Feature (KPF) extraction from 3D joint positions based on skeleton data for improving the performance of action recognition. In this approach, we consider the skeleton 3D joints as kinematics sensors. We propose Linear Joint Position Feature (LJPF) and Angular Joint Position Feature (AJPF) based on 3D linear joint positions and angles between bone segments. We then combine these two kinematics features for each video frame for each action to create the KPF feature sets. These feature sets encode the variation of motion in the temporal domain as if each body joint represents kinematics position and orientation sensors. In the next stage, we process the extracted KPF feature descriptor by using a low pass filter, and segment them by using sliding windows with optimized length. This concept resembles the approach of processing kinematics sensor data. From the segmented windows, we compute the Position-based Statistical Feature (PSF). These features consist of temporal domain statistical features (e.g., mean, standard deviation, variance, etc.). These statistical features encode the variation of postures (i.e., joint positions and angles) across the video frames. For performing classification, we explore Support Vector Machine (Linear), RNN, CNNRNN, and ConvRNN model. The proposed PSF feature sets demonstrate prominent performance in both statistical machine learning- and deep learning-based models. For evaluation, we explore five benchmark datasets namely UTKinect-Action3D, Kinect Activity Recognition Dataset (KARD), MSR 3D Action Pairs, Florence 3D, and Office Activity Dataset (OAD). To prevent overfitting, we consider the leave-one-subject-out framework as the experimental setup and perform 10-fold cross-validation. Our approach outperforms several existing methods in these benchmark datasets and achieves very promising classification performance
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