42 research outputs found

    Generalizing Informed Sampling for Asymptotically Optimal Sampling-based Kinodynamic Planning via Markov Chain Monte Carlo

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    Asymptotically-optimal motion planners such as RRT* have been shown to incrementally approximate the shortest path between start and goal states. Once an initial solution is found, their performance can be dramatically improved by restricting subsequent samples to regions of the state space that can potentially improve the current solution. When the motion planning problem lies in a Euclidean space, this region XinfX_{inf}, called the informed set, can be sampled directly. However, when planning with differential constraints in non-Euclidean state spaces, no analytic solutions exists to sampling XinfX_{inf} directly. State-of-the-art approaches to sampling XinfX_{inf} in such domains such as Hierarchical Rejection Sampling (HRS) may still be slow in high-dimensional state space. This may cause the planning algorithm to spend most of its time trying to produces samples in XinfX_{inf} rather than explore it. In this paper, we suggest an alternative approach to produce samples in the informed set XinfX_{inf} for a wide range of settings. Our main insight is to recast this problem as one of sampling uniformly within the sub-level-set of an implicit non-convex function. This recasting enables us to apply Monte Carlo sampling methods, used very effectively in the Machine Learning and Optimization communities, to solve our problem. We show for a wide range of scenarios that using our sampler can accelerate the convergence rate to high-quality solutions in high-dimensional problems

    Asymptotically Optimal Sampling-Based Motion Planning Methods

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    Motion planning is a fundamental problem in autonomous robotics that requires finding a path to a specified goal that avoids obstacles and takes into account a robot's limitations and constraints. It is often desirable for this path to also optimize a cost function, such as path length. Formal path-quality guarantees for continuously valued search spaces are an active area of research interest. Recent results have proven that some sampling-based planning methods probabilistically converge toward the optimal solution as computational effort approaches infinity. This survey summarizes the assumptions behind these popular asymptotically optimal techniques and provides an introduction to the significant ongoing research on this topic.Comment: Posted with permission from the Annual Review of Control, Robotics, and Autonomous Systems, Volume 4. Copyright 2021 by Annual Reviews, https://www.annualreviews.org/. 25 pages. 2 figure

    Quotient-Space Motion Planning

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    International audienceA motion planning algorithm computes the motion of a robot by computing a path through its configuration space. To improve the runtime of motion planning algorithms, we propose to nest robots in each other, creating a nested quotient-space decomposition of the configuration space. Based on this decomposition we define a new roadmap-based motion planning algorithm called the Quotient-space roadMap Planner (QMP). The algorithm starts growing a graph on the lowest dimensional quotient space, switches to the next quotient space once a valid path has been found, and keeps updating the graphs on each quotient space simultaneously until a valid path in the configuration space has been found. We show that this algorithm is probabilistically complete and outperforms a set of state-of-the-art algorithms implemented in the open motion planning library (OMPL)

    Batch Informed Trees (BIT*): Informed Asymptotically Optimal Anytime Search

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    Path planning in robotics often requires finding high-quality solutions to continuously valued and/or high-dimensional problems. These problems are challenging and most planning algorithms instead solve simplified approximations. Popular approximations include graphs and random samples, as respectively used by informed graph-based searches and anytime sampling-based planners. Informed graph-based searches, such as A*, traditionally use heuristics to search a priori graphs in order of potential solution quality. This makes their search efficient but leaves their performance dependent on the chosen approximation. If its resolution is too low then they may not find a (suitable) solution but if it is too high then they may take a prohibitively long time to do so. Anytime sampling-based planners, such as RRT*, traditionally use random sampling to approximate the problem domain incrementally. This allows them to increase resolution until a suitable solution is found but makes their search dependent on the order of approximation. Arbitrary sequences of random samples approximate the problem domain in every direction simultaneously and but may be prohibitively inefficient at containing a solution. This paper unifies and extends these two approaches to develop Batch Informed Trees (BIT*), an informed, anytime sampling-based planner. BIT* solves continuous path planning problems efficiently by using sampling and heuristics to alternately approximate and search the problem domain. Its search is ordered by potential solution quality, as in A*, and its approximation improves indefinitely with additional computational time, as in RRT*. It is shown analytically to be almost-surely asymptotically optimal and experimentally to outperform existing sampling-based planners, especially on high-dimensional planning problems.Comment: International Journal of Robotics Research (IJRR). 32 Pages. 16 Figure

    Machine Learning For Robot Motion Planning

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    Robot motion planning is a field that encompasses many different problems and algorithms. From the traditional piano mover\u27s problem to more complicated kinodynamic planning problems, motion planning requires a broad breadth of human expertise and time to design well functioning algorithms. A traditional motion planning pipeline consists of modeling a system and then designing a planner and planning heuristics. Each part of this pipeline can incorporate machine learning. Planners and planning heuristics can benefit from machine learned heuristics, while system modeling can benefit from model learning. Each aspect of the motion planning pipeline comes with trade offs between computational effort and human effort. This work explores algorithms that allow motion planning algorithms and frameworks to find a compromise between the two. First, a framework for learning heuristics for sampling-based planners is presented. The efficacy of the framework depends on human designed features and policy architecture. Next, a framework for learning system models is presented that incorporates human knowledge as constraints. The amount of human effort can be modulated by the quality of the constraints given. Lastly, semi-automatic constraint generation is explored to enable a larger range of trade-offs between human expert constraint generation and data driven constraint generation. We apply these techniques and show results in a variety of robotic systems
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