3,384 research outputs found

    Zero-gravity movement studies

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    The use of computer graphics to simulate the movement of articulated animals and mechanisms has a number of uses ranging over many fields. Human motion simulation systems can be useful in education, medicine, anatomy, physiology, and dance. In biomechanics, computer displays help to understand and analyze performance. Simulations can be used to help understand the effect of external or internal forces. Similarly, zero-gravity simulation systems should provide a means of designing and exploring the capabilities of hypothetical zero-gravity situations before actually carrying out such actions. The advantage of using a simulation of the motion is that one can experiment with variations of a maneuver before attempting to teach it to an individual. The zero-gravity motion simulation problem can be divided into two broad areas: human movement and behavior in zero-gravity, and simulation of articulated mechanisms

    Process Modeling for Simulation

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    This paper discusses shortfalls in relation to the requirements gathering phases of simulation. While many developments have taken place around supporting the model coding task of simulation, there are few tools available to assist in the requirements gathering phase. This is surprising as it has been reported by several researchers that the requirements phase can absorb twice as much resources as the coding phase. There are numerous process modeling tools available (over 100) that can and have been used to support the requirements phase of simulation. This paper provides a selective review of some of the most important in relation to simulation. A conclusion from this review is that none of the tools available adequately supports the requirements gathering phase of simulation. It is proposed that a process modeling tool be developed specifically to support simulation requirements gathering. The design objectives in the development of the tool are: (1) it should be capable of capturing a detailed description of a discrete event system; (2) it should have a low modeling burden and therefore be capable of being used by non-specialists; (3) it should present modeling information at a high semantic level so that manufacturing personnel can rationalize with it; (4) it should have good visualization capabilities; (5) it should support project teamwork. Based on these design objectives a proposed simulation process modeling tool called simulation activity diagrams (SAD) is presented

    A Generalized Discrete Event System (G-DEVS) Flattened Simulation Structure: Application to High-Level Architecture (HLA) Compliant Simulation of Workflow

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    International audienceThe objective of the paper is to specify a new flattened Generalized Discrete Event System simulation engine structure and the Workflow modeling and simulation environment embedding it. We express first the new flattened simulation structure and give the corresponding transformation functions. We analyze performance tests conducted on this new simulation structure to measure its efficiency. Then, having selected the essential concepts in the elaboration of the Workflow, we present a language of description to define the Workflow processes. Finally, we define a distributed Workflow Reference Model that interfaces components of the Workflow with respect to the High-Level Architecture standard. Today enterprises can take advantage of this platform in the context of networking where interoperability, flexibility, and efficiency are challenging concepts

    Performance Analysis of Live-Virtual-Constructive and Distributed Virtual Simulations: Defining Requirements in Terms of Temporal Consistency

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    This research extends the knowledge of live-virtual-constructive (LVC) and distributed virtual simulations (DVS) through a detailed analysis and characterization of their underlying computing architecture. LVCs are characterized as a set of asynchronous simulation applications each serving as both producers and consumers of shared state data. In terms of data aging characteristics, LVCs are found to be first-order linear systems. System performance is quantified via two opposing factors; the consistency of the distributed state space, and the response time or interaction quality of the autonomous simulation applications. A framework is developed that defines temporal data consistency requirements such that the objectives of the simulation are satisfied. Additionally, to develop simulations that reliably execute in real-time and accurately model hierarchical systems, two real-time design patterns are developed: a tailored version of the model-view-controller architecture pattern along with a companion Component pattern. Together they provide a basis for hierarchical simulation models, graphical displays, and network I/O in a real-time environment. For both LVCs and DVSs the relationship between consistency and interactivity is established by mapping threads created by a simulation application to factors that control both interactivity and shared state consistency throughout a distributed environment

    A Framework for Executable Systems Modeling

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    Systems Modeling Language (SysML), like its parent language, the Unified Modeling Language (UML), consists of a number of independently derived model languages (i.e. state charts, activity models etc.) which have been co-opted into a single modeling framework. This, together with the lack of an overarching meta-model that supports uniform semantics across the various diagram types, has resulted in a large unwieldy and informal language schema. Additionally, SysML does not offer a built in framework for managing time and the scheduling of time based events in a simulation. In response to these challenges, a number of auxiliary standards have been offered by the Object Management Group (OMG); most pertinent here are the foundational UML subset (fUML), Action language for fUML (Alf), and the UML profile for Modeling and Analysis of Real Time and Embedded Systems (MARTE). However, there remains a lack of a similar treatment of SysML tailored towards precise and formal modeling in the systems engineering domain. This work addresses this gap by offering refined semantics for SysML akin to fUML and MARTE standards, aimed at primarily supporting the development of time based simulation models typically applied for model verification and validation in systems engineering. The result of this work offers an Executable Systems Modeling Language (ESysML) and a prototype modeling tool that serves as an implementation test bed for the ESysML language. Additionally a model development process is offered to guide user appropriation of the provided framework for model building
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