99 research outputs found

    Automatic synthesis of fuzzy systems: An evolutionary overview with a genetic programming perspective

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    Studies in Evolutionary Fuzzy Systems (EFSs) began in the 90s and have experienced a fast development since then, with applications to areas such as pattern recognition, curve‐fitting and regression, forecasting and control. An EFS results from the combination of a Fuzzy Inference System (FIS) with an Evolutionary Algorithm (EA). This relationship can be established for multiple purposes: fine‐tuning of FIS's parameters, selection of fuzzy rules, learning a rule base or membership functions from scratch, and so forth. Each facet of this relationship creates a strand in the literature, as membership function fine‐tuning, fuzzy rule‐based learning, and so forth and the purpose here is to outline some of what has been done in each aspect. Special focus is given to Genetic Programming‐based EFSs by providing a taxonomy of the main architectures available, as well as by pointing out the gaps that still prevail in the literature. The concluding remarks address some further topics of current research and trends, such as interpretability analysis, multiobjective optimization, and synthesis of a FIS through Evolving methods

    Spectral Graph-based Features for Recognition of Handwritten Characters: A Case Study on Handwritten Devanagari Numerals

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    Interpretation of different writing styles, unconstrained cursiveness and relationship between different primitive parts is an essential and challenging task for recognition of handwritten characters. As feature representation is inadequate, appropriate interpretation/description of handwritten characters seems to be a challenging task. Although existing research in handwritten characters is extensive, it still remains a challenge to get the effective representation of characters in feature space. In this paper, we make an attempt to circumvent these problems by proposing an approach that exploits the robust graph representation and spectral graph embedding concept to characterise and effectively represent handwritten characters, taking into account writing styles, cursiveness and relationships. For corroboration of the efficacy of the proposed method, extensive experiments were carried out on the standard handwritten numeral Computer Vision Pattern Recognition, Unit of Indian Statistical Institute Kolkata dataset. The experimental results demonstrate promising findings, which can be used in future studies.Comment: 16 pages, 8 figure

    A review: On path planning strategies for navigation of mobile robot

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    This paper presents the rigorous study of mobile robot navigation techniques used so far. The step by step investigations of classical and reactive approaches are made here to understand the development of path planning strategies in various environmental conditions and to identify research gap. The classical approaches such as cell decomposition (CD), roadmap approach (RA), artificial potential field (APF); reactive approaches such as genetic algorithm (GA), fuzzy logic (FL), neural network (NN), firefly algorithm (FA), particle swarm optimization (PSO), ant colony optimization (ACO), bacterial foraging optimization (BFO), artificial bee colony (ABC), cuckoo search (CS), shuffled frog leaping algorithm (SFLA) and other miscellaneous algorithms (OMA) are considered for study. The navigation over static and dynamic condition is analyzed (for single and multiple robot systems) and it has been observed that the reactive approaches are more robust and perform well in all terrain when compared to classical approaches. It is also observed that the reactive approaches are used to improve the performance of the classical approaches as a hybrid algorithm. Hence, reactive approaches are more popular and widely used for path planning of mobile robot. The paper concludes with tabular data and charts comparing the frequency of individual navigational strategies which can be used for specific application in robotics

    Controling of Mobile Agents using Intelligent Strategy

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    Robots are developed to carry out certain task to help the human beings. A robot carrying out a particular needed task has promising applications for the betterment of human society. So the control of their motion remains a vital part for a robot. In this project, I have to develop the simulation of mobile agents (robots) in an arena of obstacles from a start point to a destination point without collision. So in a way this project deals with successful navigation of robots in prior known environment. This document presents a computer vision method and related algorithms for the navigation of a robot in a static environment. Our environment is a simple white coloured area with coloured obstacles (circle with white colour, rectangles with orange colour, triangle with green colour and hexagon with pink colour which helps in identifying the obstacle) and robot is in a rectangular form. The agents starting point is in blue colour and the destination point is in red colour. This environment is input by the user with the starting point and the destination point. The data acquired from here is then used as an input for the program which controls the robot drive motion in graphic control window. Robot then tries to reach its destination avoiding obstacles in its path. The algorithm presented in this paper uses the distance transform methodology to generate paths for the robot to execute which are written in C++ compiler. These paper developments can also be applied to vehicles for collision free driving

    Context-Specific Preference Learning of One Dimensional Quantitative Geospatial Attributes Using a Neuro-Fuzzy Approach

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    Change detection is a topic of great importance for modern geospatial information systems. Digital aerial imagery provides an excellent medium to capture geospatial information. Rapidly evolving environments, and the availability of increasing amounts of diverse, multiresolutional imagery bring forward the need for frequent updates of these datasets. Analysis and query of spatial data using potentially outdated data may yield results that are sometimes invalid. Due to measurement errors (systematic, random) and incomplete knowledge of information (uncertainty) it is ambiguous if a change in a spatial dataset has really occurred. Therefore we need to develop reliable, fast, and automated procedures that will effectively report, based on information from a new image, if a change has actually occurred or this change is simply the result of uncertainty. This thesis introduces a novel methodology for change detection in spatial objects using aerial digital imagery. The uncertainty of the extraction is used as a quality estimate in order to determine whether change has occurred. For this goal, we develop a fuzzy-logic system to estimate uncertainty values fiom the results of automated object extraction using active contour models (a.k.a. snakes). The differential snakes change detection algorithm is an extension of traditional snakes that incorporates previous information (i.e., shape of object and uncertainty of extraction) as energy functionals. This process is followed by a procedure in which we examine the improvement of the uncertainty at the absence of change (versioning). Also, we introduce a post-extraction method for improving the object extraction accuracy. In addition to linear objects, in this thesis we extend differential snakes to track deformations of areal objects (e.g., lake flooding, oil spills). From the polygonal description of a spatial object we can track its trajectory and areal changes. Differential snakes can also be used as the basis for similarity indices for areal objects. These indices are based on areal moments that are invariant under general affine transformation. Experimental results of the differential snakes change detection algorithm demonstrate their performance. More specifically, we show that the differential snakes minimize the false positives in change detection and track reliably object deformations

    Fuzzy-wavelet method for time series analysis

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Giving eyes to ICT!, or How does a computer recognize a cow?

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    Het door Schouten en andere onderzoekers op het CWI ontwikkelde systeem berust op het beschrijven van beelden met behulp van fractale meetkunde. De menselijke waarneming blijkt mede daardoor zo efficiënt omdat zij sterk werkt met gelijkenissen. Het ligt dus voor de hand het te zoeken in wiskundige methoden die dat ook doen. Schouten heeft daarom beeldcodering met behulp van 'fractals' onderzocht. Fractals zijn zelfgelijkende meetkundige figuren, opgebouwd door herhaalde transformatie (iteratie) van een eenvoudig basispatroon, dat zich daardoor op steeds kleinere schalen vertakt. Op elk niveau van detaillering lijkt een fractal op zichzelf (Droste-effect). Met fractals kan men vrij eenvoudig bedrieglijk echte natuurvoorstellingen maken. Fractale beeldcodering gaat ervan uit dat het omgekeerde ook geldt: een beeld effectief opslaan in de vorm van de basispatronen van een klein aantal fractals, samen met het voorschrift hoe het oorspronkelijke beeld daaruit te reconstrueren. Het op het CWI in samenwerking met onderzoekers uit Leuven ontwikkelde systeem is mede gebaseerd op deze methode. ISBN 906196502

    Design of neuro-fuzzy models by evolutionary and gradient-based algorithms

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    All systems found in nature exhibit, with different degrees, a nonlinear behavior. To emulate this behavior, classical systems identification techniques use, typically, linear models, for mathematical simplicity. Models inspired by biological principles (artificial neural networks) and linguistically motivated (fuzzy systems), due to their universal approximation property, are becoming alternatives to classical mathematical models. In systems identification, the design of this type of models is an iterative process, requiring, among other steps, the need to identify the model structure, as well as the estimation of the model parameters. This thesis addresses the applicability of gradient-basis algorithms for the parameter estimation phase, and the use of evolutionary algorithms for model structure selection, for the design of neuro-fuzzy systems, i.e., models that offer the transparency property found in fuzzy systems, but use, for their design, algorithms introduced in the context of neural networks. A new methodology, based on the minimization of the integral of the error, and exploiting the parameter separability property typically found in neuro-fuzzy systems, is proposed for parameter estimation. A recent evolutionary technique (bacterial algorithms), based on the natural phenomenon of microbial evolution, is combined with genetic programming, and the resulting algorithm, bacterial programming, advocated for structure determination. Different versions of this evolutionary technique are combined with gradient-based algorithms, solving problems found in fuzzy and neuro-fuzzy design, namely incorporation of a-priori knowledge, gradient algorithms initialization and model complexity reduction.Todos os sistemas encontrados na natureza exibem, com maior ou menor grau, um comportamento linear. De modo a emular esse comportamento, as técnicas de identificação clássicas usam, tipicamente e por simplicidade matemática, modelos lineares. Devido à sua propriedade de aproximação universal, modelos inspirados por princípios biológicos (redes neuronais artificiais) e motivados linguisticamente (sistemas difusos) tem sido cada vez mais usados como alternativos aos modelos matemáticos clássicos. Num contexto de identificação de sistemas, o projeto de modelos como os acima descritos é um processo iterativo, constituído por vários passos. Dentro destes, encontra-se a necessidade de identificar a estrutura do modelo a usar, e a estimação dos seus parâmetros. Esta Tese discutirá a aplicação de algoritmos baseados em derivadas para a fase de estimação de parâmetros, e o uso de algoritmos baseados na teoria da evolução de espécies, algoritmos evolutivos, para a seleção de estrutura do modelo. Isto será realizado no contexto do projeto de modelos neuro-difusos, isto é, modelos que simultaneamente exibem a propriedade de transparência normalmente associada a sistemas difusos mas que utilizam, para o seu projeto algoritmos introduzidos no contexto de redes neuronais. Os modelos utilizados neste trabalho são redes B-Spline, de Função de Base Radial, e sistemas difusos dos tipos Mamdani e Takagi-Sugeno. Neste trabalho começa-se por explorar, para desenho de redes B-Spline, a introdução de conhecimento à-priori existente sobre um processo. Neste sentido, aplica-se uma nova abordagem na qual a técnica para a estimação dos parâmetros é alterada a fim de assegurar restrições de igualdade da função e das suas derivadas. Mostra-se ainda que estratégias de determinação de estrutura do modelo, baseadas em computação evolutiva ou em heurísticas determinísticas podem ser facilmente adaptadas a este tipo de modelos restringidos. É proposta uma nova técnica evolutiva, resultante da combinação de algoritmos recentemente introduzidos (algoritmos bacterianos, baseados no fenómeno natural de evolução microbiana) e programação genética. Nesta nova abordagem, designada por programação bacteriana, os operadores genéticos são substituídos pelos operadores bacterianos. Deste modo, enquanto a mutação bacteriana trabalha num indivíduo, e tenta otimizar a bactéria que o codifica, a transferência de gene é aplicada a toda a população de bactérias, evitando-se soluções de mínimos locais. Esta heurística foi aplicada para o desenho de redes B-Spline. O desempenho desta abordagem é ilustrada e comparada com alternativas existentes. Para a determinação dos parâmetros de um modelo são normalmente usadas técnicas de otimização locais, baseadas em derivadas. Como o modelo em questão é não-linear, o desempenho deste género de técnicas é influenciado pelos pontos de partida. Para resolver este problema, é proposto um novo método no qual é usado o algoritmo evolutivo referido anteriormente para determinar pontos de partida mais apropriados para o algoritmo baseado em derivadas. Deste modo, é aumentada a possibilidade de se encontrar um mínimo global. A complexidade dos modelos neuro-difusos (e difusos) aumenta exponencialmente com a dimensão do problema. De modo a minorar este problema, é proposta uma nova abordagem de particionamento do espaço de entrada, que é uma extensão das estratégias de decomposição de entrada normalmente usadas para este tipo de modelos. Simulações mostram que, usando esta abordagem, se pode manter a capacidade de generalização com modelos de menor complexidade. Os modelos B-Spline são funcionalmente equivalentes a modelos difusos, desde que certas condições sejam satisfeitas. Para os casos em que tal não acontece (modelos difusos Mamdani genéricos), procedeu-se à adaptação das técnicas anteriormente empregues para as redes B-Spline. Por um lado, o algoritmo Levenberg-Marquardt é adaptado e a fim de poder ser aplicado ao particionamento do espaço de entrada de sistema difuso. Por outro lado, os algoritmos evolutivos de base bacteriana são adaptados para sistemas difusos, e combinados com o algoritmo de Levenberg-Marquardt, onde se explora a fusão das características de cada metodologia. Esta hibridização dos dois algoritmos, denominada de algoritmo bacteriano memético, demonstrou, em vários problemas de teste, apresentar melhores resultados que alternativas conhecidas. Os parâmetros dos modelos neuronais utilizados e dos difusos acima descritos (satisfazendo no entanto alguns critérios) podem ser separados, de acordo com a sua influência na saída, em parâmetros lineares e não-lineares. Utilizando as consequências desta propriedade nos algoritmos de estimação de parâmetros, esta Tese propõe também uma nova metodologia para estimação de parâmetros, baseada na minimização do integral do erro, em alternativa à normalmente utilizada minimização da soma do quadrado dos erros. Esta técnica, além de possibilitar (em certos casos) um projeto totalmente analítico, obtém melhores resultados de generalização, dado usar uma superfície de desempenho mais similar aquela que se obteria se se utilizasse a função geradora dos dados

    Wavelet methods for the statistical analysis of image texture

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    This thesis considers the application of locally stationary wavelet-based stochastic models to the analysis of image texture. In the first part we propose a test of stationarity for spatial data on a regular grid. This test is then incorporated into a segmentation framework in order to determine the number of textures contained within an image, a key feature to many texture segmentation approaches. These novel methods are subsequently applied to various texture analysis problems arising from work with an industrial collaborator. The second part of this thesis considers the modelling of the spectral structure of a non-stationary multivariate image, i.e. an image containing different colour channels. We propose a multivariate locally stationary wavelet-based modelling framework which permits a measure of dependence between pairs of channels. The performance of this modelling approach is then assessed using various colour texture examples encountered by an industrial collaborator
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