1,915 research outputs found

    Towards adaptive multi-robot systems: self-organization and self-adaptation

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    Dieser Beitrag ist mit Zustimmung des Rechteinhabers aufgrund einer (DFG geförderten) Allianz- bzw. Nationallizenz frei zugänglich.This publication is with permission of the rights owner freely accessible due to an Alliance licence and a national licence (funded by the DFG, German Research Foundation) respectively.The development of complex systems ensembles that operate in uncertain environments is a major challenge. The reason for this is that system designers are not able to fully specify the system during specification and development and before it is being deployed. Natural swarm systems enjoy similar characteristics, yet, being self-adaptive and being able to self-organize, these systems show beneficial emergent behaviour. Similar concepts can be extremely helpful for artificial systems, especially when it comes to multi-robot scenarios, which require such solution in order to be applicable to highly uncertain real world application. In this article, we present a comprehensive overview over state-of-the-art solutions in emergent systems, self-organization, self-adaptation, and robotics. We discuss these approaches in the light of a framework for multi-robot systems and identify similarities, differences missing links and open gaps that have to be addressed in order to make this framework possible

    Modelo de estratégia e coordenação genérico para sistemas multi-agente

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    Estágio realizado na Universidade de Aveiro e orientado pelo Prof. Doutor Jose Nuno Panelas Nunes LauTese de mestrado integrado. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 200

    Apprenticeship Bootstrapping for Autonomous Aerial Shepherding of Ground Swarm

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    Aerial shepherding of ground vehicles (ASGV) musters a group of uncrewed ground vehicles (UGVs) from the air using uncrewed aerial vehicles (UAVs). This inspiration enables robust uncrewed ground-air coordination where one or multiple UAVs effectively drive a group of UGVs towards a goal. Developing artificial intelligence (AI) agents for ASGV is a non-trivial task due to the sub-tasks, multiple skills, and their non-linear interaction required to synthesise a solution. One approach to developing AI agents is Imitation learning (IL), where humans demonstrate the task to the machine. However, gathering human data from complex tasks in human-swarm interaction (HSI) requires the human to perform the entire job, which could lead to unexpected errors caused by a lack of control skills and human workload due to the length and complexity of ASGV. We hypothesise that we can bootstrap the overall task by collecting human data from simpler sub-tasks to limit errors and workload for humans. Therefore, this thesis attempts to answer the primary research question of how to design IL algorithms for multiple agents. We propose a new learning scheme called Apprenticeship Bootstrapping (AB). In AB, the low-level behaviours of the shepherding agents are trained from human data using our proposed hierarchical IL algorithms. The high-level behaviours are then formed using a proposed gesture demonstration framework to collect human data from synthesising more complex controllers. The transferring mechanism is performed by aggregating the proposed IL algorithms. Experiments are designed using a mixed environment, where the UAV flies in a simulated robotic Gazebo environment, while the UGVs are physical vehicles in a natural environment. A system is designed to allow switching between humans controlling the UAVs using low-level actions and humans controlling the UAVs using high-level actions. The former enables data collection for developing autonomous agents for sub-tasks. At the same time, in the latter, humans control the UAV by issuing commands that call the autonomous agents for the sub-tasks. We baseline the learnt agents against Str\"{o}mbom scripted behaviours and show that the system can successfully generate autonomous behaviours for ASGV

    TOKEN-BASED APPROACH FOR SCALABLE TEAMCOORDINATION

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    To form a cooperative multiagent team, autonomous agents are required to harmonize activities and make the best use of exclusive resources to achieve their common goal. In addition, to handle uncertainty and quickly respond to external environmental events, they should share knowledge and sensor in formation. Unlike small team coordination, agents in scalable team must limit the amount of their communications while maximizing team performance. Communication decisions are critical to scalable-team coordination because agents should target their communications, but these decisions cannot be supported by a precise model or by complete team knowledge.The hypothesis of my thesis is: local routing of tokens encapsulating discrete elements of control, based only on decentralized local probability decision models, will lead to efficient scalable coordination with several hundreds of agents. In my research, coordination controls including all domain knowledge, tasks and exclusive resources are encapsulated into tokens. By passing tokens around, agents transfer team controls encapsulated in the tokens. The team benefits when a token is passed to an agent who can make use of it, but communications incur costs. Hence, no single agent has sole responsible over any shared decision. The key problem lies in how agents make the correct decisions to target communications and pass tokens so that they will potentially benefit the team most when considering communication costs.My research on token-based coordination algorithm starts from the investigation of random walk of token movement. I found a little increase of the probabilities that agents make the right decision to pass a token, the overall efficiency of the token movement could be greatly enhanced. Moreover, if token movements are modeled as a Markov chain, I found that the efficiency of passing tokens could be significantly varied based on different network topologies.My token-based algorithm starts at the investigation of each single decision theoretic agents. Although under the uncertainties that exist in large multiagent teams, agents cannot act optimal, it is still feasible to build a probability model for each agents to rationally pass tokens. Specifically, this decision only allow agent to pass tokens over an associate network where only a few of team members are considered as token receiver.My proposed algorithm will build each agent's individual decision model based on all of its previously received tokens. This model will not require the complete knowledge of the team. The key idea is that I will make use of the domain relationships between pairs of coordination controls. Previously received tokens will help the receiver to infer whether the sender could benefit the team if a related token is received. Therefore, each token is used to improve the routing of other tokens, leading to a dramatic performance improvement when more tokens are added. By exploring the relationships between different types of coordination controls, an integrated coordination algorithm will be built, and an improvement of one aspect of coordination will enhance the performance of the others
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