3,063 research outputs found

    ENIGMA: Efficient Learning-based Inference Guiding Machine

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    ENIGMA is a learning-based method for guiding given clause selection in saturation-based theorem provers. Clauses from many proof searches are classified as positive and negative based on their participation in the proofs. An efficient classification model is trained on this data, using fast feature-based characterization of the clauses . The learned model is then tightly linked with the core prover and used as a basis of a new parameterized evaluation heuristic that provides fast ranking of all generated clauses. The approach is evaluated on the E prover and the CASC 2016 AIM benchmark, showing a large increase of E's performance.Comment: Submitted to LPAR 201

    POWERPLAY: Training an Increasingly General Problem Solver by Continually Searching for the Simplest Still Unsolvable Problem

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    Most of computer science focuses on automatically solving given computational problems. I focus on automatically inventing or discovering problems in a way inspired by the playful behavior of animals and humans, to train a more and more general problem solver from scratch in an unsupervised fashion. Consider the infinite set of all computable descriptions of tasks with possibly computable solutions. The novel algorithmic framework POWERPLAY (2011) continually searches the space of possible pairs of new tasks and modifications of the current problem solver, until it finds a more powerful problem solver that provably solves all previously learned tasks plus the new one, while the unmodified predecessor does not. Wow-effects are achieved by continually making previously learned skills more efficient such that they require less time and space. New skills may (partially) re-use previously learned skills. POWERPLAY's search orders candidate pairs of tasks and solver modifications by their conditional computational (time & space) complexity, given the stored experience so far. The new task and its corresponding task-solving skill are those first found and validated. The computational costs of validating new tasks need not grow with task repertoire size. POWERPLAY's ongoing search for novelty keeps breaking the generalization abilities of its present solver. This is related to Goedel's sequence of increasingly powerful formal theories based on adding formerly unprovable statements to the axioms without affecting previously provable theorems. The continually increasing repertoire of problem solving procedures can be exploited by a parallel search for solutions to additional externally posed tasks. POWERPLAY may be viewed as a greedy but practical implementation of basic principles of creativity. A first experimental analysis can be found in separate papers [53,54].Comment: 21 pages, additional connections to previous work, references to first experiments with POWERPLA

    The use of data-mining for the automatic formation of tactics

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    This paper discusses the usse of data-mining for the automatic formation of tactics. It was presented at the Workshop on Computer-Supported Mathematical Theory Development held at IJCAR in 2004. The aim of this project is to evaluate the applicability of data-mining techniques to the automatic formation of tactics from large corpuses of proofs. We data-mine information from large proof corpuses to find commonly occurring patterns. These patterns are then evolved into tactics using genetic programming techniques

    MizAR 60 for Mizar 50

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    As a present to Mizar on its 50th anniversary, we develop an AI/TP system that automatically proves about 60% of the Mizar theorems in the hammer setting. We also automatically prove 75% of the Mizar theorems when the automated provers are helped by using only the premises used in the human-written Mizar proofs. We describe the methods and large-scale experiments leading to these results. This includes in particular the E and Vampire provers, their ENIGMA and Deepire learning modifications, a number of learning-based premise selection methods, and the incremental loop that interleaves growing a corpus of millions of ATP proofs with training increasingly strong AI/TP systems on them. We also present a selection of Mizar problems that were proved automatically

    Computer supported mathematics with Ωmega

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    AbstractClassical automated theorem proving of today is based on ingenious search techniques to find a proof for a given theorem in very large search spaces—often in the range of several billion clauses. But in spite of many successful attempts to prove even open mathematical problems automatically, their use in everyday mathematical practice is still limited.The shift from search based methods to more abstract planning techniques however opened up a paradigm for mathematical reasoning on a computer and several systems of that kind now employ a mix of interactive, search based as well as proof planning techniques.The Ωmega system is at the core of several related and well-integrated research projects of the Ωmega research group, whose aim is to develop system support for a working mathematician as well as a software engineer when employing formal methods for quality assurance. In particular, Ωmega supports proof development at a human-oriented abstract level of proof granularity. It is a modular system with a central proof data structure and several supplementary subsystems including automated deduction and computer algebra systems. Ωmega has many characteristics in common with systems like NuPrL, CoQ, Hol, Pvs, and Isabelle. However, it differs from these systems with respect to its focus on proof planning and in that respect it is more similar to the proof planning systems Clam and λClam at Edinburgh
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