870 research outputs found

    Recent Trends and Considerations for High Speed Data in Chips and System Interconnects

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    This paper discusses key issues related to the design of large processing volume chip architectures and high speed system interconnects. Design methodologies and techniques are discussed, where recent trends and considerations are highlighted

    System level modelling and design of hypergraph based wireless system area networks for multi-computer systems

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    This thesis deals with issues pertaining the wireless multicomputer interconnection networks namely topology and Medium Access Control (MAC). It argues that new channel assignment technique based on regular low-dimensional hypergraph networks, the dual radio wireless hypermesh, represents a promising alternative high-performance wireless interconnection network for the future multicomputers to shared communication medium networks and/or ordinary wireless mesh networks, which have been widely used in current wireless networks. The focus of this work is on improving the network throughput while maintaining a relatively low latency of a wireless network system. By means of a Carrier Sense Multiple Access (CSMA) based design of the MAC protocol and based on the desirable features of hypermesh network topology a relatively high performance network has been introduced. Compared to the CSMA shared communication channel model, which is currently the de facto MAC protocol for most of wireless networks, our design is shown to achieve a significant increase in network throughput with less average network latency for large number of communication nodes. SystemC model of the proposed wireless hypermesh, validated through mathematical models, are then introduced. The analysis has been incorporated in the proper SystemC design methodology which facilitates the integration of communication modelling into the design modelling at the early stages of the system development. Another important application of SystemC modelling techniques is to perform meaningful comparative studies of different protocols, or new implementations to determine which communication scenario performs better and the ability to modify models to test system sensitivity and tune performance. Effects of different design parameters (e.g., packet sizes, number of nodes) has been carried out throughout this work. The results shows that the proposed structure has out perform the existing shared medium network structure and it can support relatively high number of wireless connected computers than conventional networks

    Addressing the Smart Systems Design Challenge: The SMAC Platform

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    This article presents the concepts, the organization, and the preliminary application results of SMAC, a smart systems co-design platform. The SMAC platform, which has been developed as Integrated Project (IP) of the 7th ICT Call under the Objective 3.2 \u201cSmart components and Smart Systems integration\u201d addresses the challenges of the integration of heterogeneous and conflicting domains that emerge in the design of smart systems. SMAC includes methodologies and EDA tools enabling multi-disciplinary and multi-scale modelling and design, simulation of multidomain systems, subsystems and components at different levels of abstraction, system integration and exploration for optimization of functional and non-functional metrics. The article presents the preliminary results obtained by adopting the SMAC platform for the design of a limb tracking smart system

    Mobile Edge Computing

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    This is an open access book. It offers comprehensive, self-contained knowledge on Mobile Edge Computing (MEC), which is a very promising technology for achieving intelligence in the next-generation wireless communications and computing networks. The book starts with the basic concepts, key techniques and network architectures of MEC. Then, we present the wide applications of MEC, including edge caching, 6G networks, Internet of Vehicles, and UAVs. In the last part, we present new opportunities when MEC meets blockchain, Artificial Intelligence, and distributed machine learning (e.g., federated learning). We also identify the emerging applications of MEC in pandemic, industrial Internet of Things and disaster management. The book allows an easy cross-reference owing to the broad coverage on both the principle and applications of MEC. The book is written for people interested in communications and computer networks at all levels. The primary audience includes senior undergraduates, postgraduates, educators, scientists, researchers, developers, engineers, innovators and research strategists

    Journal of Telecommunications and Information Technology, 2008, nr 2

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    Simulation multi-moteurs multi-niveaux pour la validation des spécifications système et optimisation de la consommation

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    This work aims at system-level modelling a defined transceiver for Bluetooth Low energy (BLE) system using SystemC-AMS. The goal is to analyze the relationship between the transceiver performance and the accurate energy consumption. This requires the transceiver model contains system-level simulation speed and the low-level design block power consumption and other RF specifications. The Meet-in-the-Middle approach and the Baseband Equivalent method are chosen to achieve the two requirements above. A global simulation of a complete BLE system is achieved by integrating the transceiver model into a SystemC-TLM described BLE system model which contains the higher-than-PHY levels. The simulation is based on a two BLE devices communication system and is run with different BLE use cases. The transceiver Bit-Error-Rate and the energy estimation are obtained at the end of the simulation. First, we modelled and validated each block of a BT transceiver. In front of the prohibitive simulation time, the RF blocks are rewritten by using the BBE methodology, and then refined in order to take into account the non-linearities, which are going to impact the couple consumption, BER. Each circuit (each model) is separately verified, and then a first BLE system simulation (point-to-point between a transmitter and a receiver) has been executed. Finally, the BER is finally estimated. This platform fulfills our expectations, the simulation time is suitable and the results have been validated with the circuit measurement offered by Riviera Waves Company. Finally, two versions of the same transceiver architecture are modelled, simulated and comparedCe travail vise la modélisation au niveau système, en langage SystemC-AMS, et la simulation d'un émetteur-récepteur au standard Bluetooth Low Energy (BLE). L'objectif est d'analyser la relation entre les performances, en termes de BER et la consommation d'énergie du transceiver. Le temps de simulation d’un tel système, à partir de cas d’étude (use case) réaliste, est un facteur clé pour le développement d’une telle plateforme. De plus, afin d’obtenir des résultats de simulation le plus précis possible, les modèles « haut niveau » doivent être raffinés à partir de modèles plus bas niveau où de mesure. L'approche dite Meet-in-the-Middle, associée à la méthode de modélisation équivalente en Bande Base (BBE, BaseBand Equivalent), a été choisie pour atteindre les deux conditions requises, à savoir temps de simulation « faible » et précision des résultats. Une simulation globale d'un système de BLE est obtenue en intégrant le modèle de l'émetteur-récepteur dans une plateforme existante développée en SystemC-TLM. La simulation est basée sur un système de communication de deux dispositifs BLE, en utilisant différents scénarios (différents cas d'utilisation de BLE). Dans un premier temps nous avons modélisé et validé chaque bloc d’un transceiver BT. Devant le temps de simulation prohibitif, les blocs RF sont réécrits en utilisant la méthodologie BB, puis raffinés afin de prendre en compte les non-linéarités qui vont impacter le couple consommation, BER. Chaque circuit (chaque modèle) est vérifié séparément, puis une première simulation système (point à point entre un émetteur et un récepteur) est effectué

    Comparative study of tool-flows for rapid prototyping of software-defined radio digital signal processing

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    This dissertation is a comparative study of tool-flows for rapid prototyping of SDR DSP operations on programmable hardware platforms. The study is divided into two parts, focusing on high-level tool-flows for implementing SDR DSP operations on FPGA and GPU platforms respectively. In this dissertation, the term ‘tool-flow’ refers to a tool or a chain of tools that facilitate the mapping of an application description specified in a programming language into one or more programmable hardware platforms. High-level tool-flows use different techniques, such as high-level synthesis to allow the designer to specify the application from a high level of abstraction and achieve improved productivity without significant degradation in the design’s performance. SDR is an emerging communications technology that is driven by - among other factors – increasing demands for high-speed, interoperable and versatile communications systems. The key idea in SDR is the need to implement as many as possible of the radio functions that were traditionally defined in fixed hardware, in software on programmable hardware processors instead. The most commonly used processors are based on complex parallel computing architectures in order to support the high-speed processing demands of SDR applications, and they include FPGAs, GPUs and multicore general-purpose processors (GPPs) and DSPs. The architectural complexity of these processors results in a corresponding increase in programming methodologies which however impedes their wider adoption in suitable applications domains, including SDR DSP. In an effort to address this, a plethora of different high-level tool-flows have been developed. Several comparative studies of these tool-flows have been done to help – among other benefits – designers in choosing high-level tools to use. However, there are few studies that focus on SDR DSP operations, and most existing comparative studies are not based on well-defined comparison criteria. The approach implemented in this dissertation is to use a system engineering design process, firstly, to define the qualitative comparison criteria in the form of a specification for an ideal high-level SDR DSP tool-flow and, secondly, to implement a FIR filter case study in each of the tool-flows to enable a quantitative comparison in terms of programming effort and performance. The study considers Migen- and MyHDL-based open-source tool-flows for FPGA targets, and CUDA and Open Computing Language (OpenCL) for GPU targets. The ideal high-level SDR DSP tool-flow specification was defined and used to conduct a comparative study of the tools across three main design categories, which included high-level modelling, verification and implementation. For tool-flows targeting GPU platforms, the FIR case study was implemented using each of the tools; it was compiled, executed on a GPU server consisting of 2 GTX Titan-X GPUs and an Intel Core i7 GPP, and lastly profiled. The tools were moreover compared in terms of programming effort, memory transfers cost and overall operation time. With regard to tool-flows with FPGA targets, the FIR case study was developed by using each tool, and then implemented on a Xilinx 7 FPGA and compared in terms of programming effort, logic utilization and timing performance

    A Prototype for real-time price and advertisement display on shelves in retail stores

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    Thesis submitted in partial fulfillment of the requirements for the Degree of Master of Science in Information Technology (MSIT) at Strathmore UniversityPrice display is an integral part of the shopping experience in retail stores in Kenya. It helps the customer make an informed purchase decision while in the product aisle without the need for involvement of retail store staff. Current paper based price displays on retail store shelves lack reliability, durability and accuracy required for the retail stores operations. They are susceptible to wear and tear, and can be tampered with. It is also very difficult to tell exactly what price is currently displayed for a specific product on a shelf without being physically at that location. They also act as a bottleneck to these operations where other systems from the store management to the point of sale systems are computerized.This research aimed to come up with an Electronic Shelf Label system that will allow for real-time price and advertisement information update and display on retail store shelves. It will be able to integrate with store management and point of sale systems seamlessly and facilitate instant price changes when necessary. Similar systems are already in use in developed countries with varied rates of adoption and success. The key differentiator for the architecture of the proposed model is that it also provides an advertising platform where retailers can charge vendors to advertise their products. This not only creates various cross-sell and up-sell opportunities for the vendors, but also provides an income generation avenue for the retailers, which overcomes the initial setup costs that have otherwise made retail stores particularly in Kenya shy away from such systems in the past. It will, in the long-term, also provide a platform for analytics for both retail stores and vendors to gauge correlation between customer purchase patterns and the prices of their products as well as competitors. The research is a form of applied research. The sample size was computed through convenience non-probability sampling. Most of the respondents recommended an automated system hence the reason for creating this prototype. The prototype was developed using v-process methodology since the clarity of the user requirements was high and the technical expertise needed was readily available. The prototype produced 98% accuracy in real-time price information update and display with alerts for the non-successful updates generated by the prototype to inform the operator so that they resend the information

    Implementation Effort and Parallelism - Metrics for Guiding Hardware/Software Partitioning in Embedded System Design

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