7 research outputs found

    Improving the Performance of Wireless LANs

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    This book quantifies the key factors of WLAN performance and describes methods for improvement. It provides theoretical background and empirical results for the optimum planning and deployment of indoor WLAN systems, explaining the fundamentals while supplying guidelines for design, modeling, and performance evaluation. It discusses environmental effects on WLAN systems, protocol redesign for routing and MAC, and traffic distribution; examines emerging and future network technologies; and includes radio propagation and site measurements, simulations for various network design scenarios, numerous illustrations, practical examples, and learning aids

    Quality of service differentiation for multimedia delivery in wireless LANs

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    Delivering multimedia content to heterogeneous devices over a variable networking environment while maintaining high quality levels involves many technical challenges. The research reported in this thesis presents a solution for Quality of Service (QoS)-based service differentiation when delivering multimedia content over the wireless LANs. This thesis has three major contributions outlined below: 1. A Model-based Bandwidth Estimation algorithm (MBE), which estimates the available bandwidth based on novel TCP and UDP throughput models over IEEE 802.11 WLANs. MBE has been modelled, implemented, and tested through simulations and real life testing. In comparison with other bandwidth estimation techniques, MBE shows better performance in terms of error rate, overhead, and loss. 2. An intelligent Prioritized Adaptive Scheme (iPAS), which provides QoS service differentiation for multimedia delivery in wireless networks. iPAS assigns dynamic priorities to various streams and determines their bandwidth share by employing a probabilistic approach-which makes use of stereotypes. The total bandwidth to be allocated is estimated using MBE. The priority level of individual stream is variable and dependent on stream-related characteristics and delivery QoS parameters. iPAS can be deployed seamlessly over the original IEEE 802.11 protocols and can be included in the IEEE 802.21 framework in order to optimize the control signal communication. iPAS has been modelled, implemented, and evaluated via simulations. The results demonstrate that iPAS achieves better performance than the equal channel access mechanism over IEEE 802.11 DCF and a service differentiation scheme on top of IEEE 802.11e EDCA, in terms of fairness, throughput, delay, loss, and estimated PSNR. Additionally, both objective and subjective video quality assessment have been performed using a prototype system. 3. A QoS-based Downlink/Uplink Fairness Scheme, which uses the stereotypes-based structure to balance the QoS parameters (i.e. throughput, delay, and loss) between downlink and uplink VoIP traffic. The proposed scheme has been modelled and tested through simulations. The results show that, in comparison with other downlink/uplink fairness-oriented solutions, the proposed scheme performs better in terms of VoIP capacity and fairness level between downlink and uplink traffic

    Mixed streaming of video over wireless networks

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    In recent years, transmission of video over the Internet has become an important application. As wireless networks are becoming increasingly popular, it is expected that video will be an important application over wireless networks as well. Unlike wired networks, wireless networks have high data loss rates. Streaming video in the presence of high data loss can be a challenge because it results in errors in the video.Video applications produce large amounts of data that need to be compressed for efficient storage and transmission. Video encoders compress data into dependent frames and independent frames. During transmission, the compressed video may lose some data. Depending on where the packet loss occurs in the video, the error can propagate for a long time. If the error occurs on a reference frame at the beginning of the video, all the frames that depend on the reference frame will not be decoded successfully. This thesis presents the concept of mixed streaming, which reduces the impact of video propagation errors in error prone networks. Mixed streaming delivers a video file using two levels of reliability; reliable and unreliable. This allows sensitive parts of the video to be delivered reliably while less sensitive areas of the video are transmitted unreliably. Experiments are conducted that study the behavior of mixed streaming over error prone wireless networks. Results show that mixed streaming makes it possible to reduce the impact of errors by making sure that errors on reference frames are corrected. Correcting errors on reference frames limits the time for which errors can propagate, thereby improving the video quality. Results also show that the delay cost associated with the mixed streaming approach is reasonable for fairly high packet loss rates

    Network Performance Management Using Application-centric Key Performance Indicators

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    The Internet and intranets are viewed as capable of supplying Anything, Anywhere, Anytime and e-commerce, e-government, e-community, and military C4I are now deploying many and varied applications to serve their needs. Network management is currently centralized in operations centers. To assure customer satisfaction with the network performance they typically plan, configure and monitor the network devices to insure an excess of bandwidth, that is overprovision. If this proves uneconomical or if complex and poorly understood interactions of equipment, protocols and application traffic degrade performance creating customer dissatisfaction, another more application-centric, way of managing the network will be needed. This research investigates a new qualitative class of network performance measures derived from the current quantitative metrics known as quality of service (QOS) parameters. The proposed class of qualitative indicators focuses on utilizing current network performance measures (QOS values) to derive abstract quality of experience (QOE) indicators by application class. These measures may provide a more user or application-centric means of assessing network performance even when some individual QOS parameters approach or exceed specified levels. The mathematics of functional analysis suggests treating QOS performance values as a vector, and, by mapping the degradation of the application performance to a characteristic lp-norm curve, a qualitative QOE value (good/poor) can be calculated for each application class. A similar procedure could calculate a QOE node value (satisfactory/unsatisfactory) to represent the service level of the switch or router for the current mix of application traffic. To demonstrate the utility of this approach a discrete event simulation (DES) test-bed, in the OPNET telecommunications simulation environment, was created modeling the topology and traffic of three semi-autonomous networks connected by a backbone. Scenarios, designed to degrade performance by under-provisioning links or nodes, are run to evaluate QOE for an access network. The application classes and traffic load are held constant. Future research would include refinement of the mathematics, many additional simulations and scenarios varying other independent variables. Finally collaboration with researchers in areas as diverse as human computer interaction (HCI), software engineering, teletraffic engineering, and network management will enhance the concepts modeled

    High Performance Queueing and Scheduling in Support of Multicasting in Input-Queued Switches

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    Due to its mild requirement on the bandwidth of switching fabric and internal memory, the input-queued architecture is a practical solution for today\u27s very high-speed switches. One of the notoriously difficult problems in the design of input-queued switches with very high link rates is the high performance queueing and scheduling of multicast traffic. This dissertation focuses on proposing novel solutions for this problem. The design challenge stems from the nature of multicast traffic, i.e., a multicast packet typically has multiple destinations. On the one hand, this nature makes queueing and scheduling of multicast traffic much more difficult than that of unicast traffic. For example, virtual output queueing is widely used to completely avoid the head-of-line blocking and achieve 100% throughput for unicast traffic. Nevertheless, the exhaustive, multicast virtual output queueing is impractical and results in out-of-order delivery. On the other hand, in spite of extensive studies in the context of either pure unicast traffic or pure multicast traffic, the results from a study in one context are not applicable to the other context due to the difference between the natures of unicast and multicast traffic. The design of integrated scheduling for both types of traffic remains an open issue. The main contribution of this dissertation is twofold: firstly, the performance of an interesting approach to efficiently mitigate head-of-line blocking for multicast traffic is theoretically analyzed; secondly, two novel algorithms are proposed to efficiently integrate unicast and multicast scheduling within one switching fabric. The research work presented in this dissertation concludes that (1) a small number of queues are sufficient to maximize the saturation throughput and delay performances of a large multicast switch with multiple first-in-first-out queues per input port; (2) the theoretical analysis results are indeed valid for practical large-sized switches; (3) for a large M Ă— N multicast switch, the final achievable saturation throughput decreases as the ratio of M/N decreases; (4) and the two proposed integration algorithms exhibit promising performances in terms of saturation throughput, delay, and packet loss ratio under both uniform Bernoulli and uniform bursty traffic

    Network-Integrated Multimedia Middleware, Services, and Applications

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    Today, there is a strong trend towards networked multimedia devices. However, common multimedia software architectures are restricted to perform all processing on a single system. Available software infrastructures for distributed computing — commonly referred to as middleware — only partly provide the facilities needed for supporting multimedia in distributed and dynamic environments. Approaches from the research community only focus on specific aspects and do not achieve the coverage needed for a full-featured multimedia middleware solution. The Network-Integrated Multimedia Middleware (NMM) presented in this thesis considers the network as an integral part. Despite the inherent heterogeneity of present networking and device technologies, the architecture allows to extend control and cooperation to the network and enables the development of distributed multimedia applications that transparently use local and remote components in combination. The base architecture of this middleware is augmented by several middleware services that especially aim at providing additional support for developing complex applications that involve mobile users and devices. To this end, previously not available services and corresponding abstractions are proposed, realized, and evaluated. The performance and applicability of the developed middleware and its additional services are demonstrated by describing different realized application scenarios.Eine wachsende Anzahl von Multimedia-Geraeten verfuegt heute bereits ueber Netzwerkschnittstellen. Verfueugbare Multimedia Software-Architekturen beschraeanken jedoch die gesamte Datenverarbeitung auf ein einzelnes System. Verbreitete Software-Infrastrukturen fuer Verteilte Systeme — ueblicherweise Middleware genannt — bieten nur teilweise die Eigenschaften, die fuer die Multimedia-Datenverarbeitung in vernetzten und dynamischen Umgebungen benoetigt werden. Ansaetze aus der Forschung behandeln nur spezielle Teilaspekte und erreichen deshalb nicht den Funktionsumfang einer vollwertigen Middleware fuer Multimedia. Die in dieser Arbeit beschriebene Netzwerk-Integrierte Multimedia Middleware (NMM) betrachtet das Netzwerk als integralen Bestandteil. Die Architektur erlaubt trotz der inhaerenten Heterogenitaet der vorhandenen Netzwerk- und Geraetetechnologie die Kontrolle und das Zusammenspiel von Systemen auf das Netzwerk auszuweiten. Dies ermoeglicht die Entwicklung verteilter Multimedia-Anwendungen, die transparent lokale und entfernte Komponenten zusammen einsetzen. Die Kernarchitektur dieser Middleware wird durch verschiedene Dienste erweitert, die speziell die Realisierung komplexer Anwendungsszenarien mitmobilen Geraeten und Benutzern unterstuetzt. Insbesondere werden neue, bisher nicht vorhandene Middleware-Dienste und zugehoerige Abstraktionen vorgeschlagen, realisiert und evaluiert. Anhand verschiedener Anwendungsszenarien wird die Leistungfaehigkeit, die Effizienz und die praktische Relevanz der entwickelten Middleware und der ergaenzenden Dienste demonstriert
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