162,325 research outputs found
Zero-Shot Learning by Convex Combination of Semantic Embeddings
Several recent publications have proposed methods for mapping images into
continuous semantic embedding spaces. In some cases the embedding space is
trained jointly with the image transformation. In other cases the semantic
embedding space is established by an independent natural language processing
task, and then the image transformation into that space is learned in a second
stage. Proponents of these image embedding systems have stressed their
advantages over the traditional \nway{} classification framing of image
understanding, particularly in terms of the promise for zero-shot learning --
the ability to correctly annotate images of previously unseen object
categories. In this paper, we propose a simple method for constructing an image
embedding system from any existing \nway{} image classifier and a semantic word
embedding model, which contains the \n class labels in its vocabulary. Our
method maps images into the semantic embedding space via convex combination of
the class label embedding vectors, and requires no additional training. We show
that this simple and direct method confers many of the advantages associated
with more complex image embedding schemes, and indeed outperforms state of the
art methods on the ImageNet zero-shot learning task
Ten virtues of structured graphs
This paper extends the invited talk by the first author about the virtues
of structured graphs. The motivation behind the talk and this paper relies on our
experience on the development of ADR, a formal approach for the design of styleconformant,
reconfigurable software systems. ADR is based on hierarchical graphs
with interfaces and it has been conceived in the attempt of reconciling software architectures
and process calculi by means of graphical methods. We have tried to
write an ADR agnostic paper where we raise some drawbacks of flat, unstructured
graphs for the design and analysis of software systems and we argue that hierarchical,
structured graphs can alleviate such drawbacks
Hierarchical Metric Learning for Optical Remote Sensing Scene Categorization
We address the problem of scene classification from optical remote sensing
(RS) images based on the paradigm of hierarchical metric learning. Ideally,
supervised metric learning strategies learn a projection from a set of training
data points so as to minimize intra-class variance while maximizing inter-class
separability to the class label space. However, standard metric learning
techniques do not incorporate the class interaction information in learning the
transformation matrix, which is often considered to be a bottleneck while
dealing with fine-grained visual categories. As a remedy, we propose to
organize the classes in a hierarchical fashion by exploring their visual
similarities and subsequently learn separate distance metric transformations
for the classes present at the non-leaf nodes of the tree. We employ an
iterative max-margin clustering strategy to obtain the hierarchical
organization of the classes. Experiment results obtained on the large-scale
NWPU-RESISC45 and the popular UC-Merced datasets demonstrate the efficacy of
the proposed hierarchical metric learning based RS scene recognition strategy
in comparison to the standard approaches.Comment: Undergoing revision in GRS
A graph rewriting programming language for graph drawing
This paper describes Grrr, a prototype visual graph drawing tool. Previously there were no visual languages for programming graph drawing algorithms despite the inherently visual nature of the process. The languages which gave a diagrammatic view of graphs were not computationally complete and so could not be used to implement complex graph drawing algorithms. Hence current graph drawing tools are all text based. Recent developments in graph rewriting systems have produced computationally complete languages which give a visual view of graphs both whilst programming and during execution. Grrr, based on the Spider system, is a general purpose graph rewriting programming language which has now been extended in order to demonstrate the feasibility of visual graph drawing
Towards rule-based visual programming of generic visual systems
This paper illustrates how the diagram programming language DiaPlan can be
used to program visual systems. DiaPlan is a visual rule-based language that is
founded on the computational model of graph transformation. The language
supports object-oriented programming since its graphs are hierarchically
structured. Typing allows the shape of these graphs to be specified recursively
in order to increase program security. Thanks to its genericity, DiaPlan allows
to implement systems that represent and manipulate data in arbitrary diagram
notations. The environment for the language exploits the diagram editor
generator DiaGen for providing genericity, and for implementing its user
interface and type checker.Comment: 15 pages, 16 figures contribution to the First International Workshop
on Rule-Based Programming (RULE'2000), September 19, 2000, Montreal, Canad
Formal Model Engineering for Embedded Systems Using Real-Time Maude
This paper motivates why Real-Time Maude should be well suited to provide a
formal semantics and formal analysis capabilities to modeling languages for
embedded systems. One can then use the code generation facilities of the tools
for the modeling languages to automatically synthesize Real-Time Maude
verification models from design models, enabling a formal model engineering
process that combines the convenience of modeling using an informal but
intuitive modeling language with formal verification. We give a brief overview
six fairly different modeling formalisms for which Real-Time Maude has provided
the formal semantics and (possibly) formal analysis. These models include
behavioral subsets of the avionics modeling standard AADL, Ptolemy II
discrete-event models, two EMF-based timed model transformation systems, and a
modeling language for handset software.Comment: In Proceedings AMMSE 2011, arXiv:1106.596
Social Hierarchy Materialized: Korean Vernacular Houses as a Medium to Transfer Confucian Ideology
Buildings reveal the social values of a society through their forms and configuration. During the Choseon dynasty, Confucianism was the national ideology and basis for governing principles. Consequently, houses for the ruling class were built to conform to the principle of separating domains for men, women, servants, and ancestors. This hierarchical social system persisted for hundreds of years, but from the 19th century, various social movements gradually delegitimized many inequalities between sexes and classes. Mysteriously, even after this series of radical political and social changes, vernacular houses still adhered to the same hierarchical spatial order until the mid-20th century. This paper analyzes the houses built from the 15th century to the mid-20th century to show how Confucian principles were translated into the design to control social interactions. The paper concludes with a discussion of how Confucianism has been passed on through the medium of housing until today and how they have influenced people’s perception of different gender roles in contemporary Korean society
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