162,325 research outputs found

    Zero-Shot Learning by Convex Combination of Semantic Embeddings

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    Several recent publications have proposed methods for mapping images into continuous semantic embedding spaces. In some cases the embedding space is trained jointly with the image transformation. In other cases the semantic embedding space is established by an independent natural language processing task, and then the image transformation into that space is learned in a second stage. Proponents of these image embedding systems have stressed their advantages over the traditional \nway{} classification framing of image understanding, particularly in terms of the promise for zero-shot learning -- the ability to correctly annotate images of previously unseen object categories. In this paper, we propose a simple method for constructing an image embedding system from any existing \nway{} image classifier and a semantic word embedding model, which contains the \n class labels in its vocabulary. Our method maps images into the semantic embedding space via convex combination of the class label embedding vectors, and requires no additional training. We show that this simple and direct method confers many of the advantages associated with more complex image embedding schemes, and indeed outperforms state of the art methods on the ImageNet zero-shot learning task

    Ten virtues of structured graphs

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    This paper extends the invited talk by the first author about the virtues of structured graphs. The motivation behind the talk and this paper relies on our experience on the development of ADR, a formal approach for the design of styleconformant, reconfigurable software systems. ADR is based on hierarchical graphs with interfaces and it has been conceived in the attempt of reconciling software architectures and process calculi by means of graphical methods. We have tried to write an ADR agnostic paper where we raise some drawbacks of flat, unstructured graphs for the design and analysis of software systems and we argue that hierarchical, structured graphs can alleviate such drawbacks

    Hierarchical Metric Learning for Optical Remote Sensing Scene Categorization

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    We address the problem of scene classification from optical remote sensing (RS) images based on the paradigm of hierarchical metric learning. Ideally, supervised metric learning strategies learn a projection from a set of training data points so as to minimize intra-class variance while maximizing inter-class separability to the class label space. However, standard metric learning techniques do not incorporate the class interaction information in learning the transformation matrix, which is often considered to be a bottleneck while dealing with fine-grained visual categories. As a remedy, we propose to organize the classes in a hierarchical fashion by exploring their visual similarities and subsequently learn separate distance metric transformations for the classes present at the non-leaf nodes of the tree. We employ an iterative max-margin clustering strategy to obtain the hierarchical organization of the classes. Experiment results obtained on the large-scale NWPU-RESISC45 and the popular UC-Merced datasets demonstrate the efficacy of the proposed hierarchical metric learning based RS scene recognition strategy in comparison to the standard approaches.Comment: Undergoing revision in GRS

    A graph rewriting programming language for graph drawing

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    This paper describes Grrr, a prototype visual graph drawing tool. Previously there were no visual languages for programming graph drawing algorithms despite the inherently visual nature of the process. The languages which gave a diagrammatic view of graphs were not computationally complete and so could not be used to implement complex graph drawing algorithms. Hence current graph drawing tools are all text based. Recent developments in graph rewriting systems have produced computationally complete languages which give a visual view of graphs both whilst programming and during execution. Grrr, based on the Spider system, is a general purpose graph rewriting programming language which has now been extended in order to demonstrate the feasibility of visual graph drawing

    Towards rule-based visual programming of generic visual systems

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    This paper illustrates how the diagram programming language DiaPlan can be used to program visual systems. DiaPlan is a visual rule-based language that is founded on the computational model of graph transformation. The language supports object-oriented programming since its graphs are hierarchically structured. Typing allows the shape of these graphs to be specified recursively in order to increase program security. Thanks to its genericity, DiaPlan allows to implement systems that represent and manipulate data in arbitrary diagram notations. The environment for the language exploits the diagram editor generator DiaGen for providing genericity, and for implementing its user interface and type checker.Comment: 15 pages, 16 figures contribution to the First International Workshop on Rule-Based Programming (RULE'2000), September 19, 2000, Montreal, Canad

    Formal Model Engineering for Embedded Systems Using Real-Time Maude

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    This paper motivates why Real-Time Maude should be well suited to provide a formal semantics and formal analysis capabilities to modeling languages for embedded systems. One can then use the code generation facilities of the tools for the modeling languages to automatically synthesize Real-Time Maude verification models from design models, enabling a formal model engineering process that combines the convenience of modeling using an informal but intuitive modeling language with formal verification. We give a brief overview six fairly different modeling formalisms for which Real-Time Maude has provided the formal semantics and (possibly) formal analysis. These models include behavioral subsets of the avionics modeling standard AADL, Ptolemy II discrete-event models, two EMF-based timed model transformation systems, and a modeling language for handset software.Comment: In Proceedings AMMSE 2011, arXiv:1106.596

    Social Hierarchy Materialized: Korean Vernacular Houses as a Medium to Transfer Confucian Ideology

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    Buildings reveal the social values of a society through their forms and configuration. During the Choseon dynasty, Confucianism was the national ideology and basis for governing principles. Consequently, houses for the ruling class were built to conform to the principle of separating domains for men, women, servants, and ancestors. This hierarchical social system persisted for hundreds of years, but from the 19th century, various social movements gradually delegitimized many inequalities between sexes and classes. Mysteriously, even after this series of radical political and social changes, vernacular houses still adhered to the same hierarchical spatial order until the mid-20th century. This paper analyzes the houses built from the 15th century to the mid-20th century to show how Confucian principles were translated into the design to control social interactions. The paper concludes with a discussion of how Confucianism has been passed on through the medium of housing until today and how they have influenced people’s perception of different gender roles in contemporary Korean society
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