5,078 research outputs found

    Leveraging Deep Reinforcement Learning for Metacognitive Interventions across Intelligent Tutoring Systems

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    This work compares two approaches to provide metacognitive interventions and their impact on preparing students for future learning across Intelligent Tutoring Systems (ITSs). In two consecutive semesters, we conducted two classroom experiments: Exp. 1 used a classic artificial intelligence approach to classify students into different metacognitive groups and provide static interventions based on their classified groups. In Exp. 2, we leveraged Deep Reinforcement Learning (DRL) to provide adaptive interventions that consider the dynamic changes in the student's metacognitive levels. In both experiments, students received these interventions that taught how and when to use a backward-chaining (BC) strategy on a logic tutor that supports a default forward-chaining strategy. Six weeks later, we trained students on a probability tutor that only supports BC without interventions. Our results show that adaptive DRL-based interventions closed the metacognitive skills gap between students. In contrast, static classifier-based interventions only benefited a subset of students who knew how to use BC in advance. Additionally, our DRL agent prepared the experimental students for future learning by significantly surpassing their control peers on both ITSs

    Reinforcement Learning Tutor Better Supported Lower Performers in a Math Task

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    Resource limitations make it hard to provide all students with one of the most effective educational interventions: personalized instruction. Reinforcement learning could be a key tool to reduce the development cost and improve the effectiveness of, intelligent tutoring software that aims to provide the right support, at the right time, to a student. Here we illustrate that deep reinforcement learning can be used to provide adaptive pedagogical support to students learning about the concept of volume in a narrative storyline software. Using explainable artificial intelligence tools, we also extracted interpretable insights about the pedagogical policy learned, and we demonstrate that the resulting policy had similar performance in a different student population. Most importantly, in both studies the reinforcement-learning narrative system had the largest benefit for those students with the lowest initial pretest scores, suggesting the opportunity for AI to adapt and provide support for those most in need.Comment: 23 pages. Under revie

    Building Machines That Learn and Think Like People

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    Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans in some respects. Despite their biological inspiration and performance achievements, these systems differ from human intelligence in crucial ways. We review progress in cognitive science suggesting that truly human-like learning and thinking machines will have to reach beyond current engineering trends in both what they learn, and how they learn it. Specifically, we argue that these machines should (a) build causal models of the world that support explanation and understanding, rather than merely solving pattern recognition problems; (b) ground learning in intuitive theories of physics and psychology, to support and enrich the knowledge that is learned; and (c) harness compositionality and learning-to-learn to rapidly acquire and generalize knowledge to new tasks and situations. We suggest concrete challenges and promising routes towards these goals that can combine the strengths of recent neural network advances with more structured cognitive models.Comment: In press at Behavioral and Brain Sciences. Open call for commentary proposals (until Nov. 22, 2016). https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentar

    Differentiated Induction: An Enhanced Model for the New Teacher Induction Program

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    The Ontario Ministry of Education established the New Teacher Induction Program (NTIP) in 2006 to facilitate a smoother transition into the teaching profession for beginning teachers. This program intends to provide another full year of training and support to beginning teachers. The components of NTIP are: (a) a system orientation; (b) peer mentorship; and (c) targeted professional learning opportunities. Through the provision of differentiated professional learning communities and enhanced mentoring opportunities, this Organizational Improvement Plan (OIP) revises the existing induction structure in the Tungsten Board of Education. Using an adaptive, situational leadership style, the NTIP Facilitator employs the Awareness, Desire, Knowledge, Ability, and Reinforcement(ADKAR)model and the Care, Relate, Examine, Acquire, Try, Expand and Renew(CREATER)change management models to guide the change process. The change implementation plan and communication plan both leverage existing teacher leaders to facilitate the professional learning communities and provides individualized follow-up supports through in-class instructional coaching opportunities. The Plan-Do-Study-Act (PDSA)model monitors and evaluates progress. Enhanced opportunities for professional capacity building supports the implementation of instructional practices, improvements to teacher self-efficacy, reduces attrition rates, and improves outcomes for learners

    The Road to General Intelligence

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    Humans have always dreamed of automating laborious physical and intellectual tasks, but the latter has proved more elusive than naively suspected. Seven decades of systematic study of Artificial Intelligence have witnessed cycles of hubris and despair. The successful realization of General Intelligence (evidenced by the kind of cross-domain flexibility enjoyed by humans) will spawn an industry worth billions and transform the range of viable automation tasks.The recent notable successes of Machine Learning has lead to conjecture that it might be the appropriate technology for delivering General Intelligence. In this book, we argue that the framework of machine learning is fundamentally at odds with any reasonable notion of intelligence and that essential insights from previous decades of AI research are being forgotten. We claim that a fundamental change in perspective is required, mirroring that which took place in the philosophy of science in the mid 20th century. We propose a framework for General Intelligence, together with a reference architecture that emphasizes the need for anytime bounded rationality and a situated denotational semantics. We given necessary emphasis to compositional reasoning, with the required compositionality being provided via principled symbolic-numeric inference mechanisms based on universal constructions from category theory. • Details the pragmatic requirements for real-world General Intelligence. • Describes how machine learning fails to meet these requirements. • Provides a philosophical basis for the proposed approach. • Provides mathematical detail for a reference architecture. • Describes a research program intended to address issues of concern in contemporary AI. The book includes an extensive bibliography, with ~400 entries covering the history of AI and many related areas of computer science and mathematics.The target audience is the entire gamut of Artificial Intelligence/Machine Learning researchers and industrial practitioners. There are a mixture of descriptive and rigorous sections, according to the nature of the topic. Undergraduate mathematics is in general sufficient. Familiarity with category theory is advantageous for a complete understanding of the more advanced sections, but these may be skipped by the reader who desires an overall picture of the essential concepts This is an open access book

    Student Behavior Simulation in English Online Education Based on Reinforcement Learning

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    In class, every student's action is not the same. In this era, most courses are taken online; tracking and identifying students’ behavior is a significant challenge, especially in language classes (English). In this study, Student Behaviors’ Simulation-Based on Reinforcement Learning Framework (SBS–BRLF) has been proposed to track and identify students’ online class behavior. The simulation model is generated with various trained sets of behavior that are categorized as positive and negative with Reinforcement Learning (RL). Reinforcement learning (RL) is a field of machine learning dealing with how intelligent agents act in an environment for cumulative rewards. With a web camera and microphone, the students are tracked in the simulation model, and collected data is executed with RL’s aid. If the action is assessed as good, the pupil is praised, or given a warning three times, and then, if repeated, suspended for a day. Hence, the pupil is monitored easily without complications. The research and comparative analysis of the proposed and the current framework have proved that SBSBRLF works efficiently and accurately with the behavioral rate of 93.2%, the performance rate of 96%, supervision rate of 92%, reliability rate of 89.7 % for students, and a higher action and reward acceptance rate of 89.9 %
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