19,978 research outputs found

    Hierarchical morphological segmentation for image sequence coding

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    This paper deals with a hierarchical morphological segmentation algorithm for image sequence coding. Mathematical morphology is very attractive for this purpose because it efficiently deals with geometrical features such as size, shape, contrast, or connectivity that can be considered as segmentation-oriented features. The algorithm follows a top-down procedure. It first takes into account the global information and produces a coarse segmentation, that is, with a small number of regions. Then, the segmentation quality is improved by introducing regions corresponding to more local information. The algorithm, considering sequences as being functions on a 3-D space, directly segments 3-D regions. A 3-D approach is used to get a segmentation that is stable in time and to directly solve the region correspondence problem. Each segmentation stage relies on four basic steps: simplification, marker extraction, decision, and quality estimation. The simplification removes information from the sequence to make it easier to segment. Morphological filters based on partial reconstruction are proven to be very efficient for this purpose, especially in the case of sequences. The marker extraction identifies the presence of homogeneous 3-D regions. It is based on constrained flat region labeling and morphological contrast extraction. The goal of the decision is to precisely locate the contours of regions detected by the marker extraction. This decision is performed by a modified watershed algorithm. Finally, the quality estimation concentrates on the coding residue, all the information about the 3-D regions that have not been properly segmented and therefore coded. The procedure allows the introduction of the texture and contour coding schemes within the segmentation algorithm. The coding residue is transmitted to the next segmentation stage to improve the segmentation and coding quality. Finally, segmentation and coding examples are presented to show the validity and interest of the coding approach.Peer ReviewedPostprint (published version

    Efficient Continuous-Time SLAM for 3D Lidar-Based Online Mapping

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    Modern 3D laser-range scanners have a high data rate, making online simultaneous localization and mapping (SLAM) computationally challenging. Recursive state estimation techniques are efficient but commit to a state estimate immediately after a new scan is made, which may lead to misalignments of measurements. We present a 3D SLAM approach that allows for refining alignments during online mapping. Our method is based on efficient local mapping and a hierarchical optimization back-end. Measurements of a 3D laser scanner are aggregated in local multiresolution maps by means of surfel-based registration. The local maps are used in a multi-level graph for allocentric mapping and localization. In order to incorporate corrections when refining the alignment, the individual 3D scans in the local map are modeled as a sub-graph and graph optimization is performed to account for drift and misalignments in the local maps. Furthermore, in each sub-graph, a continuous-time representation of the sensor trajectory allows to correct measurements between scan poses. We evaluate our approach in multiple experiments by showing qualitative results. Furthermore, we quantify the map quality by an entropy-based measure.Comment: In: Proceedings of the International Conference on Robotics and Automation (ICRA) 201

    Complexity Analysis Of Next-Generation VVC Encoding and Decoding

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    While the next generation video compression standard, Versatile Video Coding (VVC), provides a superior compression efficiency, its computational complexity dramatically increases. This paper thoroughly analyzes this complexity for both encoder and decoder of VVC Test Model 6, by quantifying the complexity break-down for each coding tool and measuring the complexity and memory requirements for VVC encoding/decoding. These extensive analyses are performed for six video sequences of 720p, 1080p, and 2160p, under Low-Delay (LD), Random-Access (RA), and All-Intra (AI) conditions (a total of 320 encoding/decoding). Results indicate that the VVC encoder and decoder are 5x and 1.5x more complex compared to HEVC in LD, and 31x and 1.8x in AI, respectively. Detailed analysis of coding tools reveals that in LD on average, motion estimation tools with 53%, transformation and quantization with 22%, and entropy coding with 7% dominate the encoding complexity. In decoding, loop filters with 30%, motion compensation with 20%, and entropy decoding with 16%, are the most complex modules. Moreover, the required memory bandwidth for VVC encoding/decoding are measured through memory profiling, which are 30x and 3x of HEVC. The reported results and insights are a guide for future research and implementations of energy-efficient VVC encoder/decoder.Comment: IEEE ICIP 202

    The Right (Angled) Perspective: Improving the Understanding of Road Scenes Using Boosted Inverse Perspective Mapping

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    Many tasks performed by autonomous vehicles such as road marking detection, object tracking, and path planning are simpler in bird's-eye view. Hence, Inverse Perspective Mapping (IPM) is often applied to remove the perspective effect from a vehicle's front-facing camera and to remap its images into a 2D domain, resulting in a top-down view. Unfortunately, however, this leads to unnatural blurring and stretching of objects at further distance, due to the resolution of the camera, limiting applicability. In this paper, we present an adversarial learning approach for generating a significantly improved IPM from a single camera image in real time. The generated bird's-eye-view images contain sharper features (e.g. road markings) and a more homogeneous illumination, while (dynamic) objects are automatically removed from the scene, thus revealing the underlying road layout in an improved fashion. We demonstrate our framework using real-world data from the Oxford RobotCar Dataset and show that scene understanding tasks directly benefit from our boosted IPM approach.Comment: equal contribution of first two authors, 8 full pages, 6 figures, accepted at IV 201

    Intra-WZ quantization mismatch in distributed video coding

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    During the past decade, Distributed Video Coding (DVC) has emerged as a new video coding paradigm, shifting the complexity from the encoder-to the decoder-side. This paper addresses a problem of current DVC architectures that has not been studied in the literature so far, that is, the mismatch between the intra and Wyner-Ziv (WZ) quantization processes. Due to this mismatch, WZ rate is spent even for spatial regions that are accurately approximated by the side-information. As a solution, this paper proposes side-information generation using selective unidirectional motion compensation from temporally adjacent WZ frames. Experimental results show that the proposed approach yields promising WZ rate gains of up to 7% relative to the conventional method
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