957 research outputs found

    Conforming restricted Delaunay mesh generation for piecewise smooth complexes

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    A Frontal-Delaunay refinement algorithm for mesh generation in piecewise smooth domains is described. Built using a restricted Delaunay framework, this new algorithm combines a number of novel features, including: (i) an unweighted, conforming restricted Delaunay representation for domains specified as a (non-manifold) collection of piecewise smooth surface patches and curve segments, (ii) a protection strategy for domains containing curve segments that subtend sharply acute angles, and (iii) a new class of off-centre refinement rules designed to achieve high-quality point-placement along embedded curve features. Experimental comparisons show that the new Frontal-Delaunay algorithm outperforms a classical (statically weighted) restricted Delaunay-refinement technique for a number of three-dimensional benchmark problems.Comment: To appear at the 25th International Meshing Roundtabl

    Gap Processing for Adaptive Maximal Poisson-Disk Sampling

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    In this paper, we study the generation of maximal Poisson-disk sets with varying radii. First, we present a geometric analysis of gaps in such disk sets. This analysis is the basis for maximal and adaptive sampling in Euclidean space and on manifolds. Second, we propose efficient algorithms and data structures to detect gaps and update gaps when disks are inserted, deleted, moved, or have their radius changed. We build on the concepts of the regular triangulation and the power diagram. Third, we will show how our analysis can make a contribution to the state-of-the-art in surface remeshing.Comment: 16 pages. ACM Transactions on Graphics, 201

    One machine, one minute, three billion tetrahedra

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    This paper presents a new scalable parallelization scheme to generate the 3D Delaunay triangulation of a given set of points. Our first contribution is an efficient serial implementation of the incremental Delaunay insertion algorithm. A simple dedicated data structure, an efficient sorting of the points and the optimization of the insertion algorithm have permitted to accelerate reference implementations by a factor three. Our second contribution is a multi-threaded version of the Delaunay kernel that is able to concurrently insert vertices. Moore curve coordinates are used to partition the point set, avoiding heavy synchronization overheads. Conflicts are managed by modifying the partitions with a simple rescaling of the space-filling curve. The performances of our implementation have been measured on three different processors, an Intel core-i7, an Intel Xeon Phi and an AMD EPYC, on which we have been able to compute 3 billion tetrahedra in 53 seconds. This corresponds to a generation rate of over 55 million tetrahedra per second. We finally show how this very efficient parallel Delaunay triangulation can be integrated in a Delaunay refinement mesh generator which takes as input the triangulated surface boundary of the volume to mesh

    A Fast Algorithm for Well-Spaced Points and Approximate Delaunay Graphs

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    We present a new algorithm that produces a well-spaced superset of points conforming to a given input set in any dimension with guaranteed optimal output size. We also provide an approximate Delaunay graph on the output points. Our algorithm runs in expected time O(2O(d)(nlogn+m))O(2^{O(d)}(n\log n + m)), where nn is the input size, mm is the output point set size, and dd is the ambient dimension. The constants only depend on the desired element quality bounds. To gain this new efficiency, the algorithm approximately maintains the Voronoi diagram of the current set of points by storing a superset of the Delaunay neighbors of each point. By retaining quality of the Voronoi diagram and avoiding the storage of the full Voronoi diagram, a simple exponential dependence on dd is obtained in the running time. Thus, if one only wants the approximate neighbors structure of a refined Delaunay mesh conforming to a set of input points, the algorithm will return a size 2O(d)m2^{O(d)}m graph in 2O(d)(nlogn+m)2^{O(d)}(n\log n + m) expected time. If mm is superlinear in nn, then we can produce a hierarchically well-spaced superset of size 2O(d)n2^{O(d)}n in 2O(d)nlogn2^{O(d)}n\log n expected time.Comment: Full versio

    Unstructured mesh algorithms for aerodynamic calculations

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    The use of unstructured mesh techniques for solving complex aerodynamic flows is discussed. The principle advantages of unstructured mesh strategies, as they relate to complex geometries, adaptive meshing capabilities, and parallel processing are emphasized. The various aspects required for the efficient and accurate solution of aerodynamic flows are addressed. These include mesh generation, mesh adaptivity, solution algorithms, convergence acceleration, and turbulence modeling. Computations of viscous turbulent two-dimensional flows and inviscid three-dimensional flows about complex configurations are demonstrated. Remaining obstacles and directions for future research are also outlined

    Integration of finite element modeling with solid modeling through a dynamic interface

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    Finite element modeling is dominated by geometric modeling type operations. Therefore, an effective interface to geometric modeling requires access to both the model and the modeling functionality used to create it. The use of a dynamic interface that addresses these needs through the use of boundary data structures and geometric operators is discussed

    Adaptive meshing for finite element analysis of heterogeneous materials

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    ImMesh: An Immediate LiDAR Localization and Meshing Framework

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    In this paper, we propose a novel LiDAR(-inertial) odometry and mapping framework to achieve the goal of simultaneous localization and meshing in real-time. This proposed framework termed ImMesh comprises four tightly-coupled modules: receiver, localization, meshing, and broadcaster. The localization module utilizes the prepossessed sensor data from the receiver, estimates the sensor pose online by registering LiDAR scans to maps, and dynamically grows the map. Then, our meshing module takes the registered LiDAR scan for incrementally reconstructing the triangle mesh on the fly. Finally, the real-time odometry, map, and mesh are published via our broadcaster. The key contribution of this work is the meshing module, which represents a scene by an efficient hierarchical voxels structure, performs fast finding of voxels observed by new scans, and reconstructs triangle facets in each voxel in an incremental manner. This voxel-wise meshing operation is delicately designed for the purpose of efficiency; it first performs a dimension reduction by projecting 3D points to a 2D local plane contained in the voxel, and then executes the meshing operation with pull, commit and push steps for incremental reconstruction of triangle facets. To the best of our knowledge, this is the first work in literature that can reconstruct online the triangle mesh of large-scale scenes, just relying on a standard CPU without GPU acceleration. To share our findings and make contributions to the community, we make our code publicly available on our GitHub: https://github.com/hku-mars/ImMesh
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