221,042 research outputs found
Balancing experiments on a torque-controlled humanoid with hierarchical inverse dynamics
Recently several hierarchical inverse dynamics controllers based on cascades
of quadratic programs have been proposed for application on torque controlled
robots. They have important theoretical benefits but have never been
implemented on a torque controlled robot where model inaccuracies and real-time
computation requirements can be problematic. In this contribution we present an
experimental evaluation of these algorithms in the context of balance control
for a humanoid robot. The presented experiments demonstrate the applicability
of the approach under real robot conditions (i.e. model uncertainty, estimation
errors, etc). We propose a simplification of the optimization problem that
allows us to decrease computation time enough to implement it in a fast torque
control loop. We implement a momentum-based balance controller which shows
robust performance in face of unknown disturbances, even when the robot is
standing on only one foot. In a second experiment, a tracking task is evaluated
to demonstrate the performance of the controller with more complicated
hierarchies. Our results show that hierarchical inverse dynamics controllers
can be used for feedback control of humanoid robots and that momentum-based
balance control can be efficiently implemented on a real robot.Comment: appears in IEEE/RSJ International Conference on Intelligent Robots
and Systems (IROS), 201
Neural Task Programming: Learning to Generalize Across Hierarchical Tasks
In this work, we propose a novel robot learning framework called Neural Task
Programming (NTP), which bridges the idea of few-shot learning from
demonstration and neural program induction. NTP takes as input a task
specification (e.g., video demonstration of a task) and recursively decomposes
it into finer sub-task specifications. These specifications are fed to a
hierarchical neural program, where bottom-level programs are callable
subroutines that interact with the environment. We validate our method in three
robot manipulation tasks. NTP achieves strong generalization across sequential
tasks that exhibit hierarchal and compositional structures. The experimental
results show that NTP learns to generalize well to- wards unseen tasks with
increasing lengths, variable topologies, and changing objectives.Comment: ICRA 201
The Need to Support of Data Flow Graph Visualization of Forensic Lucid Programs, Forensic Evidence, and their Evaluation by GIPSY
Lucid programs are data-flow programs and can be visually represented as data
flow graphs (DFGs) and composed visually. Forensic Lucid, a Lucid dialect, is a
language to specify and reason about cyberforensic cases. It includes the
encoding of the evidence (representing the context of evaluation) and the crime
scene modeling in order to validate claims against the model and perform event
reconstruction, potentially within large swaths of digital evidence. To aid
investigators to model the scene and evaluate it, instead of typing a Forensic
Lucid program, we propose to expand the design and implementation of the Lucid
DFG programming onto Forensic Lucid case modeling and specification to enhance
the usability of the language and the system and its behavior. We briefly
discuss the related work on visual programming an DFG modeling in an attempt to
define and select one approach or a composition of approaches for Forensic
Lucid based on various criteria such as previous implementation, wide use,
formal backing in terms of semantics and translation. In the end, we solicit
the readers' constructive, opinions, feedback, comments, and recommendations
within the context of this short discussion.Comment: 11 pages, 7 figures, index; extended abstract presented at VizSec'10
at http://www.vizsec2010.org/posters ; short paper accepted at PST'1
Dynamic resource allocation in a hierarchical multiprocessor system: A preliminary study
An integrated system approach to dynamic resource allocation is proposed. Some of the problems in dynamic resource allocation and the relationship of these problems to system structures are examined. A general dynamic resource allocation scheme is presented. A hierarchial system architecture which dynamically maps between processor structure and programs at multiple levels of instantiations is described. Simulation experiments were conducted to study dynamic resource allocation on the proposed system. Preliminary evaluation based on simple dynamic resource allocation algorithms indicates that with the proposed system approach, the complexity of dynamic resource management could be significantly reduced while achieving reasonable effective dynamic resource allocation
Towards rule-based visual programming of generic visual systems
This paper illustrates how the diagram programming language DiaPlan can be
used to program visual systems. DiaPlan is a visual rule-based language that is
founded on the computational model of graph transformation. The language
supports object-oriented programming since its graphs are hierarchically
structured. Typing allows the shape of these graphs to be specified recursively
in order to increase program security. Thanks to its genericity, DiaPlan allows
to implement systems that represent and manipulate data in arbitrary diagram
notations. The environment for the language exploits the diagram editor
generator DiaGen for providing genericity, and for implementing its user
interface and type checker.Comment: 15 pages, 16 figures contribution to the First International Workshop
on Rule-Based Programming (RULE'2000), September 19, 2000, Montreal, Canad
Statechart Slicing
The paper discusses how to reduce a statechart model by slicing. We start with the discussion of control dependencies and data dependencies in statecharts. The and-or dependence graph is introduced to represent control and data dependencies for statecharts. We show how to slice statecharts by using this dependence graph. Our slicing approach helps systems analysts and system designers in understanding system specifications, maintaining software systems, and reusing parts of systems models
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