1,167 research outputs found
Systematic evaluation of design choices for software development tools
[Abstract]: Most design and evaluation of software tools
is based on the intuition and experience of the designers.
Software tool designers consider themselves typical users
of the tools that they build and tend to subjectively evaluate their products rather than objectively evaluate them using established usability methods. This subjective approach is inadequate if the quality of software tools is to improve and the use of more systematic methods is advocated. This paper summarises a sequence of studies that
show how user interface design choices for software development tools can be evaluated using established usability engineering techniques. The techniques used included guideline review, predictive modelling and experimental studies with users
Visual exploration and retrieval of XML document collections with the generic system X2
This article reports on the XML retrieval system X2 which has been developed at the University of Munich over the last five years. In a typical session with X2, the user
first browses a structural summary of the XML database in order to select interesting elements and keywords occurring in documents. Using this intermediate result, queries combining structure and textual references are composed semiautomatically.
After query evaluation, the full set of answers is presented in a visual and structured way. X2 largely exploits the structure found in documents, queries and answers to enable new interactive visualization and exploration techniques that support mixed IR and database-oriented querying, thus bridging the gap between these three views on the data to be retrieved. Another salient characteristic of X2 which distinguishes it from other visual query systems for XML is that it supports various degrees of detailedness in the presentation of answers, as well as techniques for dynamically reordering and grouping retrieved elements once the complete answer set has been computed
Configurable nD-visualization for complex Building Information Models
With the ongoing development of building information modelling (BIM) towards a comprehensive coverage of all construction project information in a semantically explicit way, visual representations became decoupled from the building information models. While traditional construction drawings implicitly contained the visual representation besides the information, nowadays they are generated on the fly, hard-coded in software applications dedicated to other tasks such as analysis, simulation, structural design or communication.
Due to the abstract nature of information models and the increasing amount of digital information captured during construction projects, visual representations are essential for humans in order to access the information, to understand it, and to engage with it. At the same time digital media open up the new field of interactive visualizations.
The full potential of BIM can only be unlocked with customized task-specific visualizations, with engineers and architects actively involved in the design and development process of these visualizations. The visualizations must be reusable and reliably reproducible during communication processes. Further, to support creative problem solving, it must be possible to modify and refine them. This thesis aims at reconnecting building information models and their visual representations: on a theoretic level, on the level of methods and in terms of tool support.
First, the research seeks to improve the knowledge about visualization generation in conjunction with current BIM developments such as the multimodel. The approach is based on the reference model of the visualization pipeline and addresses structural as well as quantitative aspects of the visualization generation. Second, based on the theoretic foundation, a method is derived to construct visual representations from given visualization specifications. To this end, the idea of a domain-specific language (DSL) is employed. Finally, a software prototype proofs the concept. Using the visualization framework, visual representations can be generated from a specific building information model and a specific visualization description.Mit der fortschreitenden Entwicklung des Building Information Modelling (BIM) hin zu einer umfassenden Erfassung aller Bauprojektinformationen in einer semantisch expliziten Weise werden Visualisierungen von den GebĂ€udeinformationen entkoppelt. WĂ€hrend traditionelle Architektur- und Bauzeichnungen die visuellen ReprĂ€Ìsentationen implizit als TrĂ€ger der Informationen enthalten, werden sie heute on-the-fly generiert.
Die Details ihrer Generierung sind festgeschrieben in Softwareanwendungen, welche eigentlich fĂŒr andere Aufgaben wie Analyse, Simulation, Entwurf oder Kommunikation ausgelegt sind. Angesichts der abstrakten Natur von Informationsmodellen und der steigenden Menge digitaler Informationen, die im Verlauf von Bauprojekten erfasst werden, sind visuelle ReprĂ€sentationen essentiell, um sich die Information erschlieĂen, sie verstehen, durchdringen und mit ihnen arbeiten zu können. Gleichzeitig entwickelt sich durch die digitalen Medien eine neues Feld der interaktiven Visualisierungen.
Das volle Potential von BIM kann nur mit angepassten aufgabenspezifischen Visualisierungen erschlossen werden, bei denen Ingenieur*innen und Architekt*innen aktiv in den Entwurf und die Entwicklung dieser Visualisierungen einbezogen werden. Die Visualisierungen mĂŒssen wiederverwendbar sein und in Kommunikationsprozessen zuverlĂ€ssig reproduziert werden können. AuĂerdem muss es möglich sein, Visualisierungen zu modifizieren und neu zu definieren, um das kreative Problemlösen zu unterstĂŒtzen.
Die vorliegende Arbeit zielt darauf ab, GebĂ€udemodelle und ihre visuellen ReprĂ€sentationen wieder zu verbinden: auf der theoretischen Ebene, auf der Ebene der Methoden und hinsichtlich der unterstĂŒtzenden Werkzeuge. Auf der theoretischen Ebene trĂ€gt die Arbeit zunĂ€chst dazu bei, das Wissen um die Erstellung von Visualisierungen im Kontext von Bauprojekten zu erweitern. Der verfolgte Ansatz basiert auf dem Referenzmodell der Visualisierungspipeline und geht dabei sowohl auf strukturelle als auch auf quantitative Aspekte des Visualisierungsprozesses ein. Zweitens wird eine Methode entwickelt, die visuelle ReprĂ€sentationen auf Basis gegebener Visualisierungsspezifikationen generieren kann. SchlieĂlich belegt ein Softwareprototyp die Realisierbarkeit des Konzepts. Mit dem entwickelten Framework können visuelle ReprĂ€sentationen aus jeweils einem spezifischen GebĂ€udemodell und einer spezifischen Visualisierungsbeschreibung generiert werden
Database Systems - Present and Future
The database systems have nowadays an increasingly important role in the knowledge-based society, in which computers have penetrated all fields of activity and the Internet tends to develop worldwide. In the current informatics context, the development of the applications with databases is the work of the specialists. Using databases, reach a database from various applications, and also some of related concepts, have become accessible to all categories of IT users. This paper aims to summarize the curricular area regarding the fundamental database systems issues, which are necessary in order to train specialists in economic informatics higher education. The database systems integrate and interfere with several informatics technologies and therefore are more difficult to understand and use. Thus, students should know already a set of minimum, mandatory concepts and their practical implementation: computer systems, programming techniques, programming languages, data structures. The article also presents the actual trends in the evolution of the database systems, in the context of economic informatics.database systems - DBS, database management systems â DBMS, database â DB, programming languages, data models, database design, relational database, object-oriented systems, distributed systems, advanced database systems
Content Repository in Object Oriented data model
The need for creating content repository stores for e-learning systems grows as the number of available materials increases. Moreover, along with the number of courses, the problem of describing them in a unified form appears. While there are standards used for strict classification of elearning content, the store model still seems to be based on preservative relational databases approach.In this paper we introduce an idea to represent the e-learning content management information in the well organized object-oriented form based on a prospective object-oriented database
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Three-Dimensional Interactive Connection Diagrams for Knowledge Engineering
This thesis describes research into human factors aspects of the use of 3-dimensional node and link diagrams, called Interactive Connection Diagrams (leDs), in the human-computer interface of tools for knowledge engineering. This research was carried out in two main stages: the first concentrated on perceptual aspects of 3-d ICDs, and the second on more general aspects of their use in realistic situations. A final section looked briefly at the possibility of formally specifying 3-d ICD representations.
The main aim of the first stage was to investigate whether users were able to make effective judgements about the relative depths of components in 3-d ICDs. Controlled experiments were carried out to determine the extent to which such judgements were supported by the use of a particular approach to creating the illusion of depth. The results of these experiments showed that users were able to make reasonably effective judgements about the relative depths of components in 3-d ICDs. 3-d ICDs produced using the approach of interest were therefore argued to be suitable for use in the second stage of the study.
In the second stage, case studies were used to investigate the utility in more realistic knowledge engineering situations of tools supporting 3-d ICDs, and the usability of depth-related features of a prototype tool which permits 3-d leDs to be viewed and edited. On the basis of the findings of these studies it is claimed that tools supporting 3-d ICDs will, in some situations, be more useful than those which employ only more conventional 2-d versions. It was found that depth-related features of the prototype tool were usable but should be improved upon in future implementations.
The third and final section of work involved a preliminary investigation into the formal specification of the 3-d ICD representations of the kind used in the second set of studies. A scheme for specifying the range of 3-d leO languages currently supported by the prototype tool was developed, and each of the particular 3-d ICD languages used in the case studies were specified.
Implications of the results of this work are discussed and a number of suggestions regarding directions for future work are made. The overall conclusion is that 3-d ICDs have considerable potential as a medium in which to represent knowledge structures for use in knowledge engineering
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