5,546 research outputs found

    A physical packing sequence algorithm for the container loading problem with static mechanical equilibrium conditions

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    The container loading problem (CLP) is a combinatorial optimization problem for the spatial arrangement of cargo inside containers so as to maximize the usage of space. The algorithms for this problem are of limited practical applicability if real-world constraints are not considered, one of the most important of which is deemed to be stability. This paper addresses static stability, as opposed to dynamic stability, looking at the stability of the cargo during container loading. This paper proposes two algorithms. The first is a static stability algorithm based on static mechanical equilibrium conditions that can be used as a stability evaluation function embedded in CLP algorithms (e.g. constructive heuristics, metaheuristics). The second proposed algorithm is a physical packing sequence algorithm that, given a container loading arrangement, generates the actual sequence by which each box is placed inside the container, considering static stability and loading operation efficiency constraints

    Recent Advances in Multi-dimensional Packing Problems

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    Simulation Study of a Semi-Dynamic AGV-Container Unit Job Deployment Scheme

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    Automated Guided Vehicle (AGV) Container-Job deployment is essentially a vehicle-dispatching problem. In this problem, the impact of vehicle dispatching polices on the ship makespan for discharging and/or loading operations is analyzed. In particular, given a storage location for each container to be discharged from the ship and given the current location of each container to be loaded onto the ship, the problem is to propose an efficient deployment scheme to dispatch vehicles to containers so as to minimize the makespan of the ship so as to increase the throughput. The makespan of the ship refers to the time a ship spends at the port for loading and unloading operations. In this paper, we will compare the performance of current deployment scheme used with the new proposed deployment scheme, both with deadlock prediction & avoidance algorithm done in previous study [1]. The prediction & avoidance algorithm predicts and avoids cyclic deadlock. The current deployment scheme, namely pmds makes use of a greedy heuristics which dispatches the available vehicle that will reach the quay with the minimum amount of time the vehicle has to spend waiting for the crane to discharge/load the container from/onto the ship. The new deployment scheme, namely mcf aims to formulate the problem as a minimum cost flow problem, which will then be solved by network simplex code. The two simulation models are implemented using discrete-event simulation software, AutoMod, and the performances of both deployment schemes are analyzed. The simulation results show that the new deployment scheme will result in a higher throughput and lower ship makespan than the current deployment scheme.Singapore-MIT Alliance (SMA

    A dynamic truck dispatching problem in marine container terminal

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    In this paper, a dynamic truck dispatching problem of a marine container terminal is described and discussed. In this problem, a few containers, encoded as work instructions, need to be transferred between yard blocks and vessels by a fleet of trucks. Both the yard blocks and the quay are equipped with cranes to support loading/unloading operations. In order to service more vessels, any unnecessary idle time between quay crane (QC) operations need to be minimised to speed up the container transfer process. Due to the unpredictable port situations that can affect routing plans and the short calculation time allowed to generate one, static solution methods are not suitable for this problem. In this paper, we introduce a new mathematical model that minimises both the QC makespan and the truck travelling time. Three dynamic heuristics are proposed and a genetic algorithm hyperheuristic (GAHH) under development is also described. Experiment results show promising capabilities the GAHH may offer

    Extreme-Point-based Heuristics for the Three-Dimensional Bin Packing problem

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    One of the main issues in addressing three-dimensional packing problems is finding an efficient and accurate definition of the points at which to place the items inside the bins, because the performance of exact and heuristic solution methods is actually strongly influenced by the choice of a placement rule. We introduce the extreme point concept and present a new extreme point-based rule for packing items inside a three-dimensional container. The extreme point rule is independent from the particular packing problem addressed and can handle additional constraints, such as fixing the position of the items. The new extreme point rule is also used to derive new constructive heuristics for the three-dimensional bin-packing problem. Extensive computational results show the effectiveness of the new heuristics compared to state-of-the-art results. Moreover, the same heuristics, when applied to the two-dimensional bin-packing problem, outperform those specifically designed for the proble
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