2,217 research outputs found
An interacting replica approach applied to the traveling salesman problem
We present a physics inspired heuristic method for solving combinatorial
optimization problems. Our approach is specifically motivated by the desire to
avoid trapping in metastable local minima- a common occurrence in hard problems
with multiple extrema. Our method involves (i) coupling otherwise independent
simulations of a system ("replicas") via geometrical distances as well as (ii)
probabilistic inference applied to the solutions found by individual replicas.
The {\it ensemble} of replicas evolves as to maximize the inter-replica
correlation while simultaneously minimize the local intra-replica cost function
(e.g., the total path length in the Traveling Salesman Problem within each
replica). We demonstrate how our method improves the performance of rudimentary
local optimization schemes long applied to the NP hard Traveling Salesman
Problem. In particular, we apply our method to the well-known "-opt"
algorithm and examine two particular cases- and . With the aid of
geometrical coupling alone, we are able to determine for the optimum tour
length on systems up to cities (an order of magnitude larger than the
largest systems typically solved by the bare opt). The probabilistic
replica-based inference approach improves even further and determines
the optimal solution of a problem with cities and find tours whose total
length is close to that of the optimal solutions for other systems with a
larger number of cities.Comment: To appear in SAI 2016 conference proceedings 12 pages,17 figure
Probabilistic Analysis of Optimization Problems on Generalized Random Shortest Path Metrics
Simple heuristics often show a remarkable performance in practice for
optimization problems. Worst-case analysis often falls short of explaining this
performance. Because of this, "beyond worst-case analysis" of algorithms has
recently gained a lot of attention, including probabilistic analysis of
algorithms.
The instances of many optimization problems are essentially a discrete metric
space. Probabilistic analysis for such metric optimization problems has
nevertheless mostly been conducted on instances drawn from Euclidean space,
which provides a structure that is usually heavily exploited in the analysis.
However, most instances from practice are not Euclidean. Little work has been
done on metric instances drawn from other, more realistic, distributions. Some
initial results have been obtained by Bringmann et al. (Algorithmica, 2013),
who have used random shortest path metrics on complete graphs to analyze
heuristics.
The goal of this paper is to generalize these findings to non-complete
graphs, especially Erd\H{o}s-R\'enyi random graphs. A random shortest path
metric is constructed by drawing independent random edge weights for each edge
in the graph and setting the distance between every pair of vertices to the
length of a shortest path between them with respect to the drawn weights. For
such instances, we prove that the greedy heuristic for the minimum distance
maximum matching problem, the nearest neighbor and insertion heuristics for the
traveling salesman problem, and a trivial heuristic for the -median problem
all achieve a constant expected approximation ratio. Additionally, we show a
polynomial upper bound for the expected number of iterations of the 2-opt
heuristic for the traveling salesman problem.Comment: An extended abstract appeared in the proceedings of WALCOM 201
Reordering Rows for Better Compression: Beyond the Lexicographic Order
Sorting database tables before compressing them improves the compression
rate. Can we do better than the lexicographical order? For minimizing the
number of runs in a run-length encoding compression scheme, the best approaches
to row-ordering are derived from traveling salesman heuristics, although there
is a significant trade-off between running time and compression. A new
heuristic, Multiple Lists, which is a variant on Nearest Neighbor that trades
off compression for a major running-time speedup, is a good option for very
large tables. However, for some compression schemes, it is more important to
generate long runs rather than few runs. For this case, another novel
heuristic, Vortex, is promising. We find that we can improve run-length
encoding up to a factor of 3 whereas we can improve prefix coding by up to 80%:
these gains are on top of the gains due to lexicographically sorting the table.
We prove that the new row reordering is optimal (within 10%) at minimizing the
runs of identical values within columns, in a few cases.Comment: to appear in ACM TOD
Opportunistic Self Organizing Migrating Algorithm for Real-Time Dynamic Traveling Salesman Problem
Self Organizing Migrating Algorithm (SOMA) is a meta-heuristic algorithm
based on the self-organizing behavior of individuals in a simulated social
environment. SOMA performs iterative computations on a population of potential
solutions in the given search space to obtain an optimal solution. In this
paper, an Opportunistic Self Organizing Migrating Algorithm (OSOMA) has been
proposed that introduces a novel strategy to generate perturbations
effectively. This strategy allows the individual to span across more possible
solutions and thus, is able to produce better solutions. A comprehensive
analysis of OSOMA on multi-dimensional unconstrained benchmark test functions
is performed. OSOMA is then applied to solve real-time Dynamic Traveling
Salesman Problem (DTSP). The problem of real-time DTSP has been stipulated and
simulated using real-time data from Google Maps with a varying cost-metric
between any two cities. Although DTSP is a very common and intuitive model in
the real world, its presence in literature is still very limited. OSOMA
performs exceptionally well on the problems mentioned above. To substantiate
this claim, the performance of OSOMA is compared with SOMA, Differential
Evolution and Particle Swarm Optimization.Comment: 6 pages, published in CISS 201
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