2,431 research outputs found
The Design of a System Architecture for Mobile Multimedia Computers
This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies
Using an FPGA for Fast Bit Accurate SoC Simulation
In this paper we describe a sequential simulation method to simulate large parallel homo- and heterogeneous systems on a single FPGA. The method is applicable for parallel systems were lengthy cycle and bit accurate simulations are required. It is particularly designed for systems that do not fit completely on the simulation platform (i.e. FPGA). As a case study, we use a Network-on-Chip (NoC) that is simulated in SystemC and on the described FPGA simulator. This enables us to observe the NoC behavior under a large variety of traffic patterns. Compared with the SystemC simulation we achieved a factor 80-300 of speed improvement, without compromising the cycle and bit level accuracy
TimeTrader: Exploiting Latency Tail to Save Datacenter Energy for On-line Data-Intensive Applications
Datacenters running on-line, data-intensive applications (OLDIs) consume
significant amounts of energy. However, reducing their energy is challenging
due to their tight response time requirements. A key aspect of OLDIs is that
each user query goes to all or many of the nodes in the cluster, so that the
overall time budget is dictated by the tail of the replies' latency
distribution; replies see latency variations both in the network and compute.
Previous work proposes to achieve load-proportional energy by slowing down the
computation at lower datacenter loads based directly on response times (i.e.,
at lower loads, the proposal exploits the average slack in the time budget
provisioned for the peak load). In contrast, we propose TimeTrader to reduce
energy by exploiting the latency slack in the sub- critical replies which
arrive before the deadline (e.g., 80% of replies are 3-4x faster than the
tail). This slack is present at all loads and subsumes the previous work's
load-related slack. While the previous work shifts the leaves' response time
distribution to consume the slack at lower loads, TimeTrader reshapes the
distribution at all loads by slowing down individual sub-critical nodes without
increasing missed deadlines. TimeTrader exploits slack in both the network and
compute budgets. Further, TimeTrader leverages Earliest Deadline First
scheduling to largely decouple critical requests from the queuing delays of
sub- critical requests which can then be slowed down without hurting critical
requests. A combination of real-system measurements and at-scale simulations
shows that without adding to missed deadlines, TimeTrader saves 15-19% and
41-49% energy at 90% and 30% loading, respectively, in a datacenter with 512
nodes, whereas previous work saves 0% and 31-37%.Comment: 13 page
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