1,995 research outputs found

    A Self-adaptive Agent-based System for Cloud Platforms

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    Cloud computing is a model for enabling on-demand network access to a shared pool of computing resources, that can be dynamically allocated and released with minimal effort. However, this task can be complex in highly dynamic environments with various resources to allocate for an increasing number of different users requirements. In this work, we propose a Cloud architecture based on a multi-agent system exhibiting a self-adaptive behavior to address the dynamic resource allocation. This self-adaptive system follows a MAPE-K approach to reason and act, according to QoS, Cloud service information, and propagated run-time information, to detect QoS degradation and make better resource allocation decisions. We validate our proposed Cloud architecture by simulation. Results show that it can properly allocate resources to reduce energy consumption, while satisfying the users demanded QoS

    dReDBox: Materializing a full-stack rack-scale system prototype of a next-generation disaggregated datacenter

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    Current datacenters are based on server machines, whose mainboard and hardware components form the baseline, monolithic building block that the rest of the system software, middleware and application stack are built upon. This leads to the following limitations: (a) resource proportionality of a multi-tray system is bounded by the basic building block (mainboard), (b) resource allocation to processes or virtual machines (VMs) is bounded by the available resources within the boundary of the mainboard, leading to spare resource fragmentation and inefficiencies, and (c) upgrades must be applied to each and every server even when only a specific component needs to be upgraded. The dRedBox project (Disaggregated Recursive Datacentre-in-a-Box) addresses the above limitations, and proposes the next generation, low-power, across form-factor datacenters, departing from the paradigm of the mainboard-as-a-unit and enabling the creation of function-block-as-a-unit. Hardware-level disaggregation and software-defined wiring of resources is supported by a full-fledged Type-1 hypervisor that can execute commodity virtual machines, which communicate over a low-latency and high-throughput software-defined optical network. To evaluate its novel approach, dRedBox will demonstrate application execution in the domains of network functions virtualization, infrastructure analytics, and real-time video surveillance.This work has been supported in part by EU H2020 ICTproject dRedBox, contract #687632.Peer ReviewedPostprint (author's final draft

    Resource provisioning in Science Clouds: Requirements and challenges

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    Cloud computing has permeated into the information technology industry in the last few years, and it is emerging nowadays in scientific environments. Science user communities are demanding a broad range of computing power to satisfy the needs of high-performance applications, such as local clusters, high-performance computing systems, and computing grids. Different workloads are needed from different computational models, and the cloud is already considered as a promising paradigm. The scheduling and allocation of resources is always a challenging matter in any form of computation and clouds are not an exception. Science applications have unique features that differentiate their workloads, hence, their requirements have to be taken into consideration to be fulfilled when building a Science Cloud. This paper will discuss what are the main scheduling and resource allocation challenges for any Infrastructure as a Service provider supporting scientific applications

    UDRF: Multi-resource Fairness for Complex Jobs with Placement Constraints

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    In this paper, we study the problem of multi- resource fairness in systems running complex jobs that consist of multiple interconnected tasks. A job is considered finished when all its corresponding tasks have been executed in the system. Tasks can have different resource requirements. Because of special demands on particular hardware or software, tasks may have placement constraints limiting the type of machines they can run on. We develop User-Dependence Dominant Resource Fairness (UDRF), a generalized version of max-min fairness that combines graph theory and the notion of dominant re- source shares to ensure multi-resource fairness between complex workflows. UDRF satisfies several desirable properties including strategy proofness, which ensures that users do not benefit from misreporting their true resource demands. We propose an offline algorithm that computes optimal UDRF allocation. But optimality comes at a cost, especially for systems where schedulers need to make thousands of online scheduling decisions per second. Therefore, we develop a lightweight online algorithm that closely approximates UDRF. Besides that, we propose a simple mechanism to decentralize the UDRF scheduling process across multiple schedulers. Large-scale simulations driven by Google cluster-usage traces show that UDRF achieves better resource utilization and throughput compared to the current state-of-the-art in fair resource allocation
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