2,899 research outputs found

    Grounding semantics in robots for Visual Question Answering

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    In this thesis I describe an operational implementation of an object detection and description system that incorporates in an end-to-end Visual Question Answering system and evaluated it on two visual question answering datasets for compositional language and elementary visual reasoning

    Adversarially Tuned Scene Generation

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    Generalization performance of trained computer vision systems that use computer graphics (CG) generated data is not yet effective due to the concept of 'domain-shift' between virtual and real data. Although simulated data augmented with a few real world samples has been shown to mitigate domain shift and improve transferability of trained models, guiding or bootstrapping the virtual data generation with the distributions learnt from target real world domain is desired, especially in the fields where annotating even few real images is laborious (such as semantic labeling, and intrinsic images etc.). In order to address this problem in an unsupervised manner, our work combines recent advances in CG (which aims to generate stochastic scene layouts coupled with large collections of 3D object models) and generative adversarial training (which aims train generative models by measuring discrepancy between generated and real data in terms of their separability in the space of a deep discriminatively-trained classifier). Our method uses iterative estimation of the posterior density of prior distributions for a generative graphical model. This is done within a rejection sampling framework. Initially, we assume uniform distributions as priors on the parameters of a scene described by a generative graphical model. As iterations proceed the prior distributions get updated to distributions that are closer to the (unknown) distributions of target data. We demonstrate the utility of adversarially tuned scene generation on two real-world benchmark datasets (CityScapes and CamVid) for traffic scene semantic labeling with a deep convolutional net (DeepLab). We realized performance improvements by 2.28 and 3.14 points (using the IoU metric) between the DeepLab models trained on simulated sets prepared from the scene generation models before and after tuning to CityScapes and CamVid respectively.Comment: 9 pages, accepted at CVPR 201

    Visual Closed-Loop Control for Pouring Liquids

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    Pouring a specific amount of liquid is a challenging task. In this paper we develop methods for robots to use visual feedback to perform closed-loop control for pouring liquids. We propose both a model-based and a model-free method utilizing deep learning for estimating the volume of liquid in a container. Our results show that the model-free method is better able to estimate the volume. We combine this with a simple PID controller to pour specific amounts of liquid, and show that the robot is able to achieve an average 38ml deviation from the target amount. To our knowledge, this is the first use of raw visual feedback to pour liquids in robotics.Comment: To appear at ICRA 201
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