373 research outputs found

    Content Reuse and Interest Sharing in Tagging Communities

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    Tagging communities represent a subclass of a broader class of user-generated content-sharing online communities. In such communities users introduce and tag content for later use. Although recent studies advocate and attempt to harness social knowledge in this context by exploiting collaboration among users, little research has been done to quantify the current level of user collaboration in these communities. This paper introduces two metrics to quantify the level of collaboration: content reuse and shared interest. Using these two metrics, this paper shows that the current level of collaboration in CiteULike and Connotea is consistently low, which significantly limits the potential of harnessing the social knowledge in communities. This study also discusses implications of these findings in the context of recommendation and reputation systems.Comment: 6 pages, 6 figures, AAAI Spring Symposium on Social Information Processin

    The state of research on folksonomies in the field of Library and Information Science : a Systematic Literature Review

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    Purpose – The purpose of this thesis is to provide an overview of all relevant peer-reviewed articles on folksonomies, social tagging and social bookmarking as knowledge organisation systems within the field of Library and Information Science by reviewing the current state of research on these systems of managing knowledge. Method – I use the systematic literature review method in order to systematically and transparently review and synthesise data extracted from 39 articles found through the discovery system LUBsearch in order to find out which, and to which degree different methods, theories and systems are represented, which subfields can be distinguished, how present research within these subfields is and which larger conclusions can be drawn from research conducted between 2003-2013 on folksonomies. Findings – There have been done many studies which are exploratory or reviewing literature discussions, and other frequently used methods which have been used are questionnaires or surveys, although often in conjunction with other methods. Furthermore, out of the 39 studies, 22 were quantitative, 15 were qualitative and 2 used mixed methods. I also found that there were an underwhelming number of theories being explicitly used, where merely 11 articles explicitly used theories, and only one theory was used twice. No key authors on the topic were identified, though Knowledge Organization, Information Processing & Management and Journal of the American Society for Information Science and Technology were recognised as key journals for research on folksonomies. There have been plenty of studies on how tags and folksonomies have effected other knowledge organisation systems, or how pre-existing have been used to create new systems. Other well represented subfields include studies on the quality or characteristics of tags or text, and studies aiming to improve folksonomies, search methods or tags. Value – I provide an overview on what has been researched and where the focus on said research has been during the last decade and present future research suggestions and identify possible dangers to be wary of which I argue will benefit folksonomies and knowledge organisation as a whole

    Metadata enrichment for digital heritage: users as co-creators

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    This paper espouses the concept of metadata enrichment through an expert and user-focused approach to metadata creation and management. To this end, it is argued the Web 2.0 paradigm enables users to be proactive metadata creators. As Shirky (2008, p.47) argues Web 2.0’s social tools enable “action by loosely structured groups, operating without managerial direction and outside the profit motive”. Lagoze (2010, p. 37) advises, “the participatory nature of Web 2.0 should not be dismissed as just a popular phenomenon [or fad]”. Carletti (2016) proposes a participatory digital cultural heritage approach where Web 2.0 approaches such as crowdsourcing can be sued to enrich digital cultural objects. It is argued that “heritage crowdsourcing, community-centred projects or other forms of public participation”. On the other hand, the new collaborative approaches of Web 2.0 neither negate nor replace contemporary standards-based metadata approaches. Hence, this paper proposes a mixed metadata approach where user created metadata augments expert-created metadata and vice versa. The metadata creation process no longer remains to be the sole prerogative of the metadata expert. The Web 2.0 collaborative environment would now allow users to participate in both adding and re-using metadata. The case of expert-created (standards-based, top-down) and user-generated metadata (socially-constructed, bottom-up) approach to metadata are complementary rather than mutually-exclusive. The two approaches are often mistakenly considered as dichotomies, albeit incorrectly (Gruber, 2007; Wright, 2007) . This paper espouses the importance of enriching digital information objects with descriptions pertaining the about-ness of information objects. Such richness and diversity of description, it is argued, could chiefly be achieved by involving users in the metadata creation process. This paper presents the importance of the paradigm of metadata enriching and metadata filtering for the cultural heritage domain. Metadata enriching states that a priori metadata that is instantiated and granularly structured by metadata experts is continually enriched through socially-constructed (post-hoc) metadata, whereby users are pro-actively engaged in co-creating metadata. The principle also states that metadata that is enriched is also contextually and semantically linked and openly accessible. In addition, metadata filtering states that metadata resulting from implementing the principle of enriching should be displayed for users in line with their needs and convenience. In both enriching and filtering, users should be considered as prosumers, resulting in what is called collective metadata intelligence

    Social navigation

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    In this chapter we present one of the pioneer approaches in supporting users in navigating the complex information spaces, social navigation support. Social navigation support is inspired by natural tendencies of individuals to follow traces of each other in exploring the world, especially when dealing with uncertainties. In this chapter, we cover details on various approaches in implementing social navigation support in the information space as we also connect the concept to supporting theories. The first part of this chapter reviews related theories and introduces the design space of social navigation support through a series of example applications. The second part of the chapter discusses the common challenges in design and implementation of social navigation support, demonstrates how these challenges have been addressed, and reviews more recent direction of social navigation support. Furthermore, as social navigation support has been an inspirational approach to various other social information access approaches we discuss how social navigation support can be integrated with those approaches. We conclude with a review of evaluation methods for social navigation support and remarks about its current state

    Mining User Behavior in Social Environments

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    The growth of the Web 2.0 has brought to a widespread use of social media systems and to an increasing number of active users. This phenomenon implies that each user interacts with too many users and is overwhelmed by a huge amount of content, leading to the well know “social interaction overload” problem. In order to address this problem several research communities study Social Recommender Systems, which are information filtering systems that operate in the social media domain and aim at suggesting to the users items that are supposed to be interesting for them. Social Recommender Systems usually filter content by exploiting the social graph or by mining the user content. Since the social domain is characterized by a continuous and quick growth of the the amount of content and users, both these approaches face some problems to produce accurate and up-to-date recommendations. This PhD thesis proposes some social recommendation approaches based on the mining of the user behavior, i.e., on the exploitation of the activity of the users in social environments, in order to produce accurate and up-to-date recommendations

    ECO D2.6 Web 2.0 requirements analysis

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    ECO sMOOCs are social and seamless and the pedagogical design puts the learner central, taking an active role and learning through interactions and connections with others. The platforms have to provide the features not only support social interaction but promote and enhance these. This deliverable puts forward what features can scaffold interactions, taking into account lessons learned from popular social media.Part of the work carried out has been funded with support from the European Commission, under the ICT Policy Support Programme, as part of the Competitiveness and Innovation Framework Programme (CIP) in the ECO project under grant agreement n° 21127

    Adaptive intelligent personalised learning (AIPL) environment

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    As individuals the ideal learning scenario would be a learning environment tailored just for how we like to learn, personalised to our requirements. This has previously been almost inconceivable given the complexities of learning, the constraints within the environments in which we teach, and the need for global repositories of knowledge to facilitate this process. Whilst it is still not necessarily achievable in its full sense this research project represents a path towards this ideal.In this thesis, findings from research into the development of a model (the Adaptive Intelligent Personalised Learning (AIPL)), the creation of a prototype implementation of a system designed around this model (the AIPL environment) and the construction of a suite of intelligent algorithms (Personalised Adaptive Filtering System (PAFS)) for personalised learning are presented and evaluated. A mixed methods approach is used in the evaluation of the AIPL environment. The AIPL model is built on the premise of an ideal system being one which does not just consider the individual but also considers groupings of likeminded individuals and their power to influence learner choice. The results show that: (1) There is a positive correlation for using group-learning-paradigms. (2) Using personalisation as a learning aid can help to facilitate individual learning and encourage learning on-line. (3) Using learning styles as a way of identifying and categorising the individuals can improve their on-line learning experience. (4) Using Adaptive Information Retrieval techniques linked to group-learning-paradigms can reduce and improve the problem of mis-matching. A number of approaches for further work to extend and expand upon the work presented are highlighted at the end of the Thesis

    Web information search and sharing :

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    制度:新 ; 報告番号:甲2735号 ; 学位の種類:博士(人間科学) ; 授与年月日:2009/3/15 ; 早大学位記番号:新493
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