922 research outputs found

    The State of the Art in Flow Visualization: Dense and Texture-Based Techniques

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    Flow visualization has been a very attractive component of scientific visualization research for a long time. Usually very large multivariate datasets require processing. These datasets often consist of a large number of sample locations and several time steps. The steadily increasing performance of computers has recently become a driving factor for a reemergence in flow visualization research, especially in texture-based techniques. In this paper, dense, texture-based flow visualization techniques are discussed. This class of techniques attempts to provide a complete, dense representation of the flow field with high spatio-temporal coherency. An attempt of categorizing closely related solutions is incorporated and presented. Fundamentals are shortly addressed as well as advantages and disadvantages of the methods. Categories and Subject Descriptors (according to ACM CCS): I.3 [Computer Graphics]: visualization, flow visualization, computational flow visualizatio

    GPUFLIC: interactive and accurate dense visualization of unsteady flows

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    Journal ArticleAbstract The paper presents an efficient and accurate implementation of Unsteady Flow LIC (UFLIC) on the Graphics Processing Unit (GPU). We obtain the same, high quality texture representation of unsteady two-dimensional flows as the original, time-consuming method but leverage the features of today's commodity hardware to achieve interactive frame rates. Despite a remarkable number of recent contributions in the field of texture-based visualization of time-dependent vector fields, the present paper is the first to provide a faithful implementation of that prominent technique fully supported by the graphics pipeline

    New techniques for the scientific visualization of three-dimensional multi-variate and vector fields

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    Trajectory generation for lane-change maneuver of autonomous vehicles

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    Lane-change maneuver is one of the most thoroughly investigated automatic driving operations that can be used by an autonomous self-driving vehicle as a primitive for performing more complex operations like merging, entering/exiting highways or overtaking another vehicle. This thesis focuses on two coherent problems that are associated with the trajectory generation for lane-change maneuvers of autonomous vehicles in a highway scenario: (i) an effective velocity estimation of neighboring vehicles under different road scenarios involving linear and curvilinear motion of the vehicles, and (ii) trajectory generation based on the estimated velocities of neighboring vehicles for safe operation of self-driving cars during lane-change maneuvers. ^ We first propose a two-stage, interactive-multiple-model-based estimator to perform multi-target tracking of neighboring vehicles in a lane-changing scenario. The first stage deals with an adaptive window based turn-rate estimation for tracking maneuvering target vehicles using Kalman filter. In the second stage, variable-structure models with updated estimated turn-rate are utilized to perform data association followed by velocity estimation. Based on the estimated velocities of neighboring vehicles, piecewise Bezier-curve-based methods that minimize the safety/collision risk involved and maximize the comfort ride have been developed for the generation of desired trajectory for lane-change maneuvers. The proposed velocity-estimation and trajectory-generation algorithms have been validated experimentally using Pioneer3- DX mobile robots in a simulated lane-change environment as well as validated by computer simulations

    Time-varying volume visualization

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    Volume rendering is a very active research field in Computer Graphics because of its wide range of applications in various sciences, from medicine to flow mechanics. In this report, we survey a state-of-the-art on time-varying volume rendering. We state several basic concepts and then we establish several criteria to classify the studied works: IVR versus DVR, 4D versus 3D+time, compression techniques, involved architectures, use of parallelism and image-space versus object-space coherence. We also address other related problems as transfer functions and 2D cross-sections computation of time-varying volume data. All the papers reviewed are classified into several tables based on the mentioned classification and, finally, several conclusions are presented.Preprin
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