43,379 research outputs found

    Mapping DSP algorithms to a reconfigurable architecture Adaptive Wireless Networking (AWGN)

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    This report will discuss the Adaptive Wireless Networking project. The vision of the Adaptive Wireless Networking project will be given. The strategy of the project will be the implementation of multiple communication systems in dynamically reconfigurable heterogeneous hardware. An overview of a wireless LAN communication system, namely HiperLAN/2, and a Bluetooth communication system will be given. Possible implementations of these systems in a dynamically reconfigurable architecture are discussed. Suggestions for future activities in the Adaptive Wireless Networking project are also given

    A committee machine gas identification system based on dynamically reconfigurable FPGA

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    This paper proposes a gas identification system based on the committee machine (CM) classifier, which combines various gas identification algorithms, to obtain a unified decision with improved accuracy. The CM combines five different classifiers: K nearest neighbors (KNNs), multilayer perceptron (MLP), radial basis function (RBF), Gaussian mixture model (GMM), and probabilistic principal component analysis (PPCA). Experiments on real sensors' data proved the effectiveness of our system with an improved accuracy over individual classifiers. Due to the computationally intensive nature of CM, its implementation requires significant hardware resources. In order to overcome this problem, we propose a novel time multiplexing hardware implementation using a dynamically reconfigurable field programmable gate array (FPGA) platform. The processing is divided into three stages: sampling and preprocessing, pattern recognition, and decision stage. Dynamically reconfigurable FPGA technique is used to implement the system in a sequential manner, thus using limited hardware resources of the FPGA chip. The system is successfully tested for combustible gas identification application using our in-house tin-oxide gas sensors

    Efficient hardware implementations of low bit depth motion estimation algorithms

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    In this paper, we present efficient hardware implementation of multiplication free one-bit transform (MF1BT) based and constraint one-bit transform (C-1BT) based motion estimation (ME) algorithms, in order to provide low bit-depth representation based full search block ME hardware for real-time video encoding. We used a source pixel based linear array (SPBLA) hardware architecture for low bit depth ME for the first time in the literature. The proposed SPBLA based implementation results in a genuine data flow scheme which significantly reduces the number of data reads from the current block memory, which in turn reduces the power consumption by at least 50% compared to conventional 1BT based ME hardware architecture presented in the literature. Because of the binary nature of low bit-depth ME algorithms, their hardware architectures are more efficient than existing 8 bits/pixel representation based ME architectures

    Vision-Based Road Detection in Automotive Systems: A Real-Time Expectation-Driven Approach

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    The main aim of this work is the development of a vision-based road detection system fast enough to cope with the difficult real-time constraints imposed by moving vehicle applications. The hardware platform, a special-purpose massively parallel system, has been chosen to minimize system production and operational costs. This paper presents a novel approach to expectation-driven low-level image segmentation, which can be mapped naturally onto mesh-connected massively parallel SIMD architectures capable of handling hierarchical data structures. The input image is assumed to contain a distorted version of a given template; a multiresolution stretching process is used to reshape the original template in accordance with the acquired image content, minimizing a potential function. The distorted template is the process output.Comment: See http://www.jair.org/ for any accompanying file

    Real-time on-board obstacle avoidance for UAVs based on embedded stereo vision

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    In order to improve usability and safety, modern unmanned aerial vehicles (UAVs) are equipped with sensors to monitor the environment, such as laser-scanners and cameras. One important aspect in this monitoring process is to detect obstacles in the flight path in order to avoid collisions. Since a large number of consumer UAVs suffer from tight weight and power constraints, our work focuses on obstacle avoidance based on a lightweight stereo camera setup. We use disparity maps, which are computed from the camera images, to locate obstacles and to automatically steer the UAV around them. For disparity map computation we optimize the well-known semi-global matching (SGM) approach for the deployment on an embedded FPGA. The disparity maps are then converted into simpler representations, the so called U-/V-Maps, which are used for obstacle detection. Obstacle avoidance is based on a reactive approach which finds the shortest path around the obstacles as soon as they have a critical distance to the UAV. One of the fundamental goals of our work was the reduction of development costs by closing the gap between application development and hardware optimization. Hence, we aimed at using high-level synthesis (HLS) for porting our algorithms, which are written in C/C++, to the embedded FPGA. We evaluated our implementation of the disparity estimation on the KITTI Stereo 2015 benchmark. The integrity of the overall realtime reactive obstacle avoidance algorithm has been evaluated by using Hardware-in-the-Loop testing in conjunction with two flight simulators.Comment: Accepted in the International Archives of the Photogrammetry, Remote Sensing and Spatial Information Scienc

    R3^3SGM: Real-time Raster-Respecting Semi-Global Matching for Power-Constrained Systems

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    Stereo depth estimation is used for many computer vision applications. Though many popular methods strive solely for depth quality, for real-time mobile applications (e.g. prosthetic glasses or micro-UAVs), speed and power efficiency are equally, if not more, important. Many real-world systems rely on Semi-Global Matching (SGM) to achieve a good accuracy vs. speed balance, but power efficiency is hard to achieve with conventional hardware, making the use of embedded devices such as FPGAs attractive for low-power applications. However, the full SGM algorithm is ill-suited to deployment on FPGAs, and so most FPGA variants of it are partial, at the expense of accuracy. In a non-FPGA context, the accuracy of SGM has been improved by More Global Matching (MGM), which also helps tackle the streaking artifacts that afflict SGM. In this paper, we propose a novel, resource-efficient method that is inspired by MGM's techniques for improving depth quality, but which can be implemented to run in real time on a low-power FPGA. Through evaluation on multiple datasets (KITTI and Middlebury), we show that in comparison to other real-time capable stereo approaches, we can achieve a state-of-the-art balance between accuracy, power efficiency and speed, making our approach highly desirable for use in real-time systems with limited power.Comment: Accepted in FPT 2018 as Oral presentation, 8 pages, 6 figures, 4 table

    Design of an FPGA-based smart camera and its application towards object tracking : a thesis presented in partial fulfilment of the requirements for the degree of Master of Engineering in Electronics and Computer Engineering at Massey University, Manawatu, New Zealand

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    Smart cameras and hardware image processing are not new concepts, yet despite the fact both have existed several decades, not much literature has been presented on the design and development process of hardware based smart cameras. This thesis will examine and demonstrate the principles needed to develop a smart camera on hardware, based on the experiences from developing an FPGA-based smart camera. The smart camera is applied on a Terasic DE0 FPGA development board, using Terasic’s 5 megapixel GPIO camera. The algorithm operates at 120 frames per second at a resolution of 640x480 by utilising a modular streaming approach. Two case studies will be explored in order to demonstrate the development techniques established in this thesis. The first case study will develop the global vision system for a robot soccer implementation. The algorithm will identify and calculate the positions and orientations of each robot and the ball. Like many robot soccer implementations each robot has colour patches on top to identify each robot and aid finding its orientation. The ball is comprised of a single solid colour that is completely distinct from the colour patches. Due to the presence of uneven light levels a YUV-like colour space labelled YC1C2 is used in order to make the colour values more light invariant. The colours are then classified using a connected components algorithm to segment the colour patches. The shapes of the classified patches are then used to identify the individual robots, and a CORDIC function is used to calculate the orientation. The second case study will investigate an improved colour segmentation design. A new HSY colour space is developed by remapping the Cartesian coordinate system from the YC1C2 to a polar coordinate system. This provides improved colour segmentation results by allowing for variations in colour value caused by uneven light patterns and changing light levels
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