19,503 research outputs found

    Haptic perception of virtual roughness

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    The texture of a virtual surface can both increase the sense of realism of an object as well as convey information about object identity, type, location, function, and so on. It is crucial therefore that interface designers know the range of textural information available through the haptic modality in virtual environments. The current study involves participants making roughness judgments on pairs of haptic textures experienced through a force-feedback device. The effect of texture frequency on roughness perception is analysed. The potential range and resolution of textural information available through force-feedback interaction are discussed

    Les retours tactile et kinesthésique améliorent la perception de distance en réalité virtuelle

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    National audienceResearch spanning psychology, neuroscience and HCI found that depth perception distortion is a common problem in virtual reality. This distortion results in depth compression, where users perceive objects closer than their intended distance. Studies suggested that cues, such as audio and haptic, help to solve this issue. We focus on haptic feedback and investigate how force feedback compares to tactile feedback within peripersonal space in reducing depth perception distortion. Our study (N=12) compares the use of haptic force feedback, vibration haptic feedback, a combination of both or no feedback. Our results show that both vibration and force feedback improve depth perception distortion over no feedback (8.3 times better distance estimation than with no haptic feedback vs. 1.4 to 1.5 times better with either vibration or force feedback on their own). Participants also subjectively preferred using force feedback, or a combination of force and vibration feedback, over no feedback.Des recherches en psychologie, neurosciences et IHM ont montré que la distorsion de la perception des distances est un problème courant en réalité virtuelle. Cette distorsion entraîne une compression des profondeurs, et les utilisateurs perçoivent des objets plus proches qu'ils ne le sont. Dans ce papier, nous nous concentrons sur le retour haptique et examinons comment le retour de force se compare au retour tactile pour réduire la compression des profondeurs. Notre étude (N = 12) compare l'utilisation du retour de force, le retour tactile vibratoire, la combinaison des deux ou l'absence de retour. Nos résultats montrent que le retour tactile et le retour de force améliorent la perception de la profondeur. L'estimation de distance est 8.3 fois meilleure que sans retour, par rapport à 1.4-1.5 fois avec retour tactile vibratoire ou de force non-combinés. Les participants ont également préféré utiliser le retour de force, ou une combinaison de force et tactile

    A real-time proximity querying algorithm for haptic-based molecular docking

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    Intermolecular binding underlies every metabolic and regulatory processes of the cell, and the therapeutic and pharmacological properties of drugs. Molecular docking systems model and simulate these interactions in silico and allow us to study the binding process. Haptic-based docking provides an immersive virtual docking environment where the user can interact with and guide the molecules to their binding pose. Moreover, it allows human perception, intuition and knowledge to assist and accelerate the docking process, and reduces incorrect binding poses. Crucial for interactive docking is the real-time calculation of interaction forces. For smooth and accurate haptic exploration and manipulation, force-feedback cues have to be updated at a rate of 1 kHz. Hence, force calculations must be performed within 1ms. To achieve this, modern haptic-based docking approaches often utilize pre-computed force grids and linear interpolation. However, such grids are time-consuming to pre-compute (especially for large molecules), memory hungry, can induce rough force transitions at cell boundaries and cannot be applied to flexible docking. Here we propose an efficient proximity querying method for computing intermolecular forces in real time. Our motivation is the eventual development of a haptic-based docking solution that can model molecular flexibility. Uniquely in a haptics application we use octrees to decompose the 3D search space in order to identify the set of interacting atoms within a cut-off distance. Force calculations are then performed on this set in real time. The implementation constructs the trees dynamically, and computes the interaction forces of large molecular structures (i.e. consisting of thousands of atoms) within haptic refresh rates. We have implemented this method in an immersive, haptic-based, rigid-body, molecular docking application called Haptimol_RD. The user can use the haptic device to orientate the molecules in space, sense the interaction forces on the device, and guide the molecules to their binding pose. Haptimol_RD is designed to run on consumer level hardware, i.e. there is no need for specialized/proprietary hardware

    Haptic sensitivity in needle insertion: the effects of training and visual aid

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    International audienceThis paper describes an experiment conducted to measure haptic sensitivity and the effects of haptic training with and without visual aid. The protocol for haptic training consisted of a needle insertion task using dual-layer silicon samples. A visual aid was provided as a multimodal cue for the haptic perception task. Results showed that for a group of novices (subjects with no previous experience in needle insertion), training with a visual aid resulted in a longer time to task completion, and a greater applied force, during post-training tests. This suggests that haptic perception is easily overshadowed, and may be completely replaced, by visual feedback. Therefore, haptic skills must be trained differently from visuomotor skills

    Haptic sensitivity in needle insertion: the effects of training and visual aid

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    International audienceThis paper describes an experiment conducted to measure haptic sensitivity and the effects of haptic training with and without visual aid. The protocol for haptic training consisted of a needle insertion task using dual-layer silicon samples. A visual aid was provided as a multimodal cue for the haptic perception task. Results showed that for a group of novices (subjects with no previous experience in needle insertion), training with a visual aid resulted in a longer time to task completion, and a greater applied force, during post-training tests. This suggests that haptic perception is easily overshadowed, and may be completely replaced, by visual feedback. Therefore, haptic skills must be trained differently from visuomotor skills

    Perception of delay in haptic telepresence systems

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    Time delay is recognized as an important issue in haptic telepresence systems as it is inherent to long-distance data transmission. What factors influence haptic delay perception in a time-delayed environment are, however, largely unknown. In this article, we examine the impact of manual movement frequency and amplitude in a sinusoidal exploratory movement as well as the stiffness of the haptic environment on the detection threshold for delay in haptic feedback. The results suggest that the detection of delay in force feedback depends on the movement frequency and amplitude, while variation of the absolute feedback force level does not influence the detection threshold. A model based on the exploration movement is proposed and guidelines for system design with respect to the time delay in haptic feedback are provided

    Effects of vibration direction and pressing force on finger vibrotactile perception and force control

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    This paper reports about the effects of vibration direction and finger-pressing force on vibrotactile perception, with the goal of improving the effectiveness of haptic feedback on interactive surfaces. An experiment was conducted to assess the sensitivity to normal or tangential vibration at 250 Hz of a finger exerting constant pressing forces of 0.5 or 4.9 N. Results show that perception thresholds for normal vibration depend on the applied pressing force, significantly decreasing for the stronger force level. Conversely, perception thresholds for tangential vibrations are independent of the applied force, and approximately equal the lowest thresholds measured for normal vibration

    Effects of vibration direction and pressing force on finger vibrotactile perception and force control

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    This paper reports about the effects of vibration direction and finger-pressing force on vibrotactile perception, with the goal of improving the effectiveness of haptic feedback on interactive surfaces. An experiment was conducted to assess the sensitivity to normal or tangential vibration at 250 Hz of a finger exerting constant pressing forces of 0.5 or 4.9 N. Results show that perception thresholds for normal vibration depend on the applied pressing force, significantly decreasing for the stronger force level. Conversely, perception thresholds for tangential vibrations are independent of the applied force, and approximately equal the lowest thresholds measured for normal vibration

    Haptic foot pedal : influence of shoe type, age, and gender on subjective pulse perception

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    This study investigates the influence of shoe type (sneakers and safety boots), age, and gender on the perception of haptic pulse feedback provided by a prototype accelerator pedal in a running stationary vehicle. Haptic feedback can be a less distracting alternative to traditionally visual and auditory in-vehicle feedback. However, to be effective, the device delivering the haptic feedback needs to be in contact with the person. Factors such as shoe type vary naturally over the season and could render feedback that is perceived well in one situation, unnoticeable in another. In this study, we evaluate factors that can influence the subjective perception of haptic feedback in a stationary but running car: shoe type, age, and gender. Thirty-six drivers within three age groups (≤39, 40-59, and ≥60) took part. For each haptic feedback, participants rated intensity, urgency, and comfort via a questionnaire. The perception of the haptic feedback is significantly influenced by the interaction between the pulse's duration and force amplitude and the participant's age and gender but not shoe type. The results indicate that it is important to consider different age groups and gender in the evaluation of haptic feedback. Future research might also look into approaches to adapt haptic feedback to the individual driver's preferences. Findings from this study can be applied to the design of an accelerator pedal in a car, for example, for a nonvisual in-vehicle warning, but also to plan user studies with a haptic pedal in general

    Factors Affecting Human Force Perception and Performance in Haptic-Enabled Virtual Environments

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    Haptic technology enables computer users to touch and/or manipulate virtual objects in virtual environments (VEs). Similar to other human-in-the-loop applications, haptic applications require interactions between humans and computers. Thus, human-factors studies are required to recognize the limitations and capabilities of the user. This thesis establishes human-factors criteria to improve various haptic applications such as perception-based haptic compression techniques and haptic-enabled computer-aided design (CAD). Today, data compression plays a significant role in the transmission of haptic information since the efficient use of the available bandwidth is a concern. Most lossy haptic compression techniques rely on the limitations of human force perception, and this is used in the design of perception-based haptic compression techniques. Researchers have studied force perception when a user is in static interaction with a stationary object. This thesis focuses on cases where the human user and the object are in relative motion. The limitations of force perception are quantified using psychophysical methods, and the effects of several factors, including user hand velocity and sensory adaptation, are investigated. The results indicate that fewer haptic details need to be calculated or transmitted when the user's hand is in motion. In traditional CAD systems, users usually design virtual prototypes using a mouse via their vision system only, and it is difficult to design curved surfaces due to the number, shape, and position of the curves. Adding haptics to CAD systems enables users to explore and manipulate virtual objects using the sense of touch. In addition, human performance is important in CAD environments. To maintain the accuracy, active haptic manipulation of the user response can be incorporated in CAD applications. This thesis investigates the effect of forces on the accuracy of movement in VEs. The results indicate that factors such as the base force intensity and force increment/decrement can be incorporated in the control of users' movements in VEs. In other words, we can pull/push the users' hands by increasing/decreasing the force without the users being aware of it
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