42 research outputs found
Desktop Haptic Interface for Simulation of Hand-Tremor
This paper presents a haptic system that is conceived to support the design process of a class of products or services in order to make them more accessible to people affected by hand tremor diseases. The main aim is to foster the designer empathy allowing her/him to directly feel the effect of the impairment in first person. Specifically, a desktop haptic device is employed to induce a programmable hand-tremor, that is typically observed in people affected by some kind of neurological diseases, on healthy subjects (i.e. the designers). The developed tool is based on a wrist-attached haptic interface with a workspace that is comparable to that of the arm of the user. Such device is able to exert controlled forces on the user's wrist and induces a hand-tremor whose frequency and amplitude are correlated with those measured on impaired people. The control of the device is based on a custom trajectory-tracking algorithm that takes as input tremor signals that are acquired on patients using an optical motion tracking system. In this paper, we present the employed haptic system, the structure of the control system and the experimental validation of the controller done through the acquisition of data on six patients affected by Parkinson's disease
Empath-D: VR-based empathetic app design for accessibility
Singapore National Research Foundation under IDM Futures Funding Initiative; Ministry of Education, Singapore under its Academic Research Funding Tier
Proceedings of the 5th international conference on disability, virtual reality and associated technologies (ICDVRAT 2004)
The proceedings of the conferenc
Proceedings of the 3rd international conference on disability, virtual reality and associated technologies (ICDVRAT 2000)
The proceedings of the conferenc
Future bathroom: A study of user-centred design principles affecting usability, safety and satisfaction in bathrooms for people living with disabilities
Research and development work relating to assistive technology
2010-11 (Department of Health)
Presented to Parliament pursuant to Section 22 of the Chronically Sick and Disabled Persons Act 197
Practical, appropriate, empirically-validated guidelines for designing educational games
There has recently been a great deal of interest in the
potential of computer games to function as innovative
educational tools. However, there is very little evidence of
games fulfilling that potential. Indeed, the process of
merging the disparate goals of education and games design
appears problematic, and there are currently no practical
guidelines for how to do so in a coherent manner. In this
paper, we describe the successful, empirically validated
teaching methods developed by behavioural psychologists
and point out how they are uniquely suited to take
advantage of the benefits that games offer to education. We
conclude by proposing some practical steps for designing
educational games, based on the techniques of Applied
Behaviour Analysis. It is intended that this paper can both
focus educational games designers on the features of games
that are genuinely useful for education, and also introduce a
successful form of teaching that this audience may not yet
be familiar with
Umjetna inteligencija i robotika kao pokretačka snaga modernog društva
In synergy with other technologies, the AI significantly accelerates the scientific and technological development of human society. New possibilities of the application of technological achievements are constantly opening up – in industry, healthcare and everyday life. AI-based robotics is the main driver of the present industrial revolution. Robots have already played an important role in production and changed the production economy over the past decade. New generations of smart robots, or smart technical systems in general, are turning to new applications, especially in service industries, medicine and home use. In the future, autonomous and mobile robots will be able to assist the elderly and immobile, help with household chores, act as caregivers and perform repetitive, tedious or dangerous jobs in nursing homes, hospitals, military environments, disaster sites and schools. The potential benefits are great, but they pose significant ethical challenges too. Our autonomy may be compromised and social interaction obstructed. Expanded use of robots can lead to reduced contact among people and possible restrictions on personal freedoms. Machines of these kinds shape the new world radically, leading to significant economic and cultural changes, creating both winners and losers on a global scale.U sinergiji s drugim tehnologijama AI značajno ubrzava znanstveni i tehnološki razvoj ljudskog društva. Neprestano se otvaraju nove mogućnosti primjene tehnoloških dostignuća, kako u industriji, zdravstvu tako i u svakodnevnom životu. Robotika temeljena na umjetnoj inteligenciji glavni je pokretač sadašnje industrijske revolucije. Roboti su već odigrali važnu ulogu u proizvodnji i promijenili proizvodnu ekonomiju tijekom posljednjih desetak godina. Nove generacije pametnih robota, ili općenito pametnih tehničkih sustava, okreću se novim primjenama, posebno u uslužnim djelatnostima, medicini i kućnoj uporabi. Autonomni i mobilni roboti u budućnosti će moći pomagati starijim i nepokretnim osobama, pomagati u kućanskim poslovima, djelovati kao njegovatelji i obavljati ponavljajuće, dosadne ili opasne poslove u staračkim domovima, bolnicama, vojnim okruženjima, mjestima katastrofe i školama. Potencijalne prednosti su velike, ali također predstavljaju značajne etičke izazove. Naša autonomija može biti ugrožena, a društvena interakcija opstruirana. Prošireno korištenje robota može dovesti do smanjenog kontakta među ljudima i mogućih ograničenja osobnih sloboda. Strojevi ove vrste oblikuju radikalno novi svijet, što dovodi do značajnih ekonomskih i kulturoloških promjena, stvarajući jednako pobjednike kao i gubitnike na globalnoj svjetskoj razini
Proceedings of the 6th international conference on disability, virtual reality and associated technologies (ICDVRAT 2006)
The proceedings of the conferenc
Proceedings of the 7th international conference on disability, virtual reality and associated technologies, with ArtAbilitation (ICDVRAT 2008)
The proceedings of the conferenc