182 research outputs found

    Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices

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    Grounded haptic devices can provide a variety of forces but have limited working volumes. Wearable haptic devices operate over a large volume but are relatively restricted in the types of stimuli they can generate. We propose the concept of docking haptics, in which different types of haptic devices are dynamically docked at run time. This creates a hybrid system, where the potential feedback depends on the user's location. We show a prototype docking haptic workspace, combining a grounded six degree-of-freedom force feedback arm with a hand exoskeleton. We are able to create the sensation of weight on the hand when it is within reach of the grounded device, but away from the grounded device, hand-referenced force feedback is still available. A user study demonstrates that users can successfully discriminate weight when using docking haptics, but not with the exoskeleton alone. Such hybrid systems would be able to change configuration further, for example docking two grounded devices to a hand in order to deliver twice the force, or extend the working volume. We suggest that the docking haptics concept can thus extend the practical utility of haptics in user interfaces

    The Design of a Haptic Device for Training and Evaluating Surgeon and Novice Laparoscopic Movement Skills

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    As proper levels of force application are necessary to ensure patient safety, and training hours with an expert on live subjects are difficult, enhanced computer-based training is needed to teach the next generation of surgeons. Considering the role of touch in surgery, there is a need for a device capable of discerning the haptic ability of surgical trainees. This need is amplified by minimally invasive surgical techniques where a surgeon\u27s sense of tissue properties comes not directly through their own hands but indirectly through the tools. A haptic device capable of producing a realistic range of forces and motions that can be used to test the ability of users to replicate salient forces in specific maneuvers is proposed. This device also provides the opportunity to use inexpensive haptic trainers to educate surgeons about proper force application. A novel haptic device was designed and built to provide a simplified analogy of the forces and torques felt during free tool motion and constrained pushing, sweep with laparoscopic instruments. The device is realized as a single-degree-of-freedom robotic system controlled using real-time computer hardware and software. The details of the device design and the results of testing the design against the specifications are presented. A significant achievement in the design is the use of a two-camera vision system to sense the user placement of the input device. The capability of the device as a first-order screening tool to distinguish between novices and expert surgeons is described

    Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove

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    The Dexmo glove is a haptic exoskeleton that provides kinesthetic feedback in virtual reality. Unlike many other gloves based on string–pulleys, the Dexmo uses a free-hinged link-bar to transfer forces from a crank to the fingertips. It also uses an admittance-based controller parameterized by position, as opposed to an impedance-based controller parameterized by force. When setting the controller’s target position, developers must use its native angular coordinate system. The Dexmo has a number of uninstrumented degrees of freedom. Mature forward models can reliably predict the hand pose, even with these unknowns. When it comes to computing angular controller parameters from a target pose in Cartesian space however, things become more difficult. Complex models that provide attractive visuals from a small number of sensors can be non-trivial or even impossible to invert. In this letter, we suggest side-stepping this issue. We sample the forward model in order to build a lookup table. This is embedded in three-dimensional space as a curve, on which traditional queries against world geometry can be performed. Controller parameters are stored as attributes of the sample points. To compute the driver parameters for a target position, the application constrains the position to the geometry, and interpolates them. This technique is generalizable, stable, simple, and fast. We validate our approach by implementing it in Unity 2017.3 and integrating it with a Dexmo glove

    Towards a Twisted String Actuated Haptic Device: Experimental Testing of a 2-D Virtual Environment and Teleoperation Interface

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    In the article, a first stage implementation of a haptic device towards a complete 3-D workspace twisted-string actuated haptic interface is discussed. In the present work, a 2-D setup is presented, with the aim of preliminarly testing the behaviour of this novel haptic system, especially with respect to the adopted cable-based actuation solution. In particular, the component descriptions, kinematics of the planar device and the controller for teleoperation purposes are illustrated. Results regarding the behaviour of the system in rendering a virtual environment and in a robot teleoperation scenario with haptic force feedback are reported. The experimental outcomes show that the designed and implemented system is suitable for teleoperation with haptic interfaces, providing positive perspectives for the realization of the fully functional 3-D haptic interface in the future work

    Design, implementation and control of an overground gait and balance trainer with an active pelvis-hip exoskeleton

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    Human locomotion is crucial for performing activities of daily living and any disability in gait causes a significant decrease in the quality of life. Gait rehabilitation therapy is imperative to improve adverse effects caused by such disabilities. Gait therapies are known to be more effective when they are intense, repetitive, and allow for active involvement of patients. Robotic devices excel in performing repetitive gait rehabilitation therapies as they can eliminate the physical burden of the therapist, enable safe and versatile training with increased intensity, while allowing quantitative measurements of patient progress. Gait therapies need to be applied to specific joints of patients such that the joints work in a coordinated and repetitious sequence to generate a natural gait pattern. Six determinants of gait pattern have been identified that lead to efficient locomotion and any irregularities in these determinants result in pathological gaits. Three of these six basic gait determinants include movements of the pelvic joint; therefore, an effective gait rehabilitation robot is expected to be capable of controlling the movements of the human pelvis. We present the design, implementation, control, and experimental verification of AssistOn-Gait, a robot-assisted trainer, for restoration and improvement of gait and balance of patients with disabilities affecting their lower extremities. In addition to overground gait and balance training, AssistOn-Gait can deliver pelvis-hip exercises aimed to correct compensatory movements arising from abnormal gait patterns, extending the type of therapies that can be administered using lower extremity exoskeletons. AssistOn-Gait features a modular design, consisting of an impedance controlled, self-aligning pelvis-hip exoskeleton, supported by a motion controlled holonomic mobile platform and a series-elastic body weight support system. The pelvis-hip exoskeleton possesses 7 active degrees of freedom to independently control the rotation of the each hip in the sagittal plane along with the pelvic rotation, the pelvic tilt, lateral pelvic displacement, and the pelvic displacements in the sagittal plane. The series elastic body weight support system can provide dynamic unloading to support a percentage of a patient's weight, while also compensating for the inertial forces caused by the vertical movements of the body. The holonomic mobile base can track the movements of patients on flat surfaces, allowing patients to walk naturally, start/stop motion, vary their speed, sidestep to maintain balance, and turn to change their walking direction. Each of these modules can be used independently or in combination with each other, to provide different configurations for overground and treadmill based training with and without dynamic body weight support. The pelvis-hip exoskeleton of AssistOn-Gait is constructed using two passively backdrivable planar parallel mechanisms connected to the patient with a custom harness, to enable both passive movements and independent active impedance control of the pelvis-hip complex. Furthermore, the exoskeleton is self-aligning; it can automatically adjust the center of rotation of its joint axes, enabling an ideal match between patient's hip rotation axes and the device axes in the sagittal plane. This feature not only guarantees ergonomy and comfort throughout the therapy, but also extends the usable range of motion for the hip joint. Moreover, this feature significantly shortens the setup time required to attach the patient to the exoskeleton. The exoskeleton can also be used to implement virtual constraints to ensure coordination and synchronization between various degrees of freedom of the pelvis-hip complex and to assist patients as-needed for natural gait cycles. The overall kinematics of AssistOn-Gait is redundant, as the exoskeleton module spans all the degrees of freedom covered by the mobile platform. Furthermore, the device features dual layer actuation, since the exoskeleton module is designed for force control with good transparency, while the mobile base is designed for motion control to carry the weight of the patient and the exoskeleton. The kinematically redundant dual layer actuation enables the mobile base of the system to be controlled using workspace centering control strategy without the need for any additional sensors, since the patient movements are readily measured by the exoskeleton module. The workspace centering controller ensures that the workspace limits of the exoskeleton module are not reached, decoupling the dynamics of the mobile base from the dynamics of the exoskeleton. Consequently, AssistOn-Gait possesses virtually unlimited workspace, while featuring the same output impedance and force rendering performance as its exoskeleton module. The mobile platform can also be used to generate virtual fixtures to guide patient movements. The ergonomy and useability of AssistOn-Gait have been tested with several human subject experiments. The experimental results verify that AssistOn-Gait can achieve the desired level of ergonomy and passive backdrivability, as the gait patterns with the device in zero impedance mode are shown not to significantly deviate from the natural gait of the subjects. Furthermore, virtual constraints and force-feedback assistance provided by AssistOn-Gait have been shown to be adequate to ensure repeatability of desired corrective gait patterns

    Softness Haptic Display Device for Human- Computer Interaction

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    Application of ultrasonic motors to MR-compatible haptic interfaces

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    Functional Magnetic Resonance Imagery (fMRI) is an imaging technique allowing the observation of brain activity. Haptic interfaces can be used in conjunction with fMRI to stimulate the subject while measuring brain activity. Using robotic stimulation over conventional methods offers repeatability, flexibility and the possibility of logging of different experiment variables. Such system becomes a powerful tool for neuroscience study, diagnostic and rehabilitation. The MR scanner with its high magnetic fields and radio frequency pulses is a harsh environment for a robotic system. Robots that can operate safely and do not induce disturbances in the imaging of the scanner are qualified as MR-compatible. The actuation of these robots is an important issue. Electrical power brought to the actuator represents an important source of interferences with the scanner. Since electrical motors cannot be introduced in the MR room, haptic interfaces are conventionally remotely actuated over a long transmission with the actuators placed outside of the MR room. In particular cases, such as the study of finger motion, small haptic interfaces with limited force ranges are required. Remote actuation methods impose transmission lengths and means that cannot be reduced nor scaled down thus imposing a trade-off between performances and size reduction in these applications. This work investigates an alternative actuator that can achieve high-quality force-interactions with the fingers. The Ultrasonic Motor (USM) is MR-compatible and offers good performances. But it is not well suited for force-feedback and may be hazardous for the users. To address these issues, mechanical solutions are investigated by using an electrical analogy applied to mechanical systems. A novel actuation system using the USM as a power source and a clutch to control the output torque is proposed: the Hybrid USM Clutch Actuator (HUCA). The first prototype validates the different mechanical concepts developed in this work. The second, MR-compatible, integrates a clutch based on electrorheological fluids (ER). MR-compatibility has been validated and performances evaluated. Since the HUCA has the unique property of behaving both like a force source and a velocity source, dedicated control schemes have been developed to implement impedance and admittance force control. These enable the display of stiff walls and the rendering of a wide range of impedances thanks to the overlap of their range of displayable impedances. Compared to the hydrostatic transmission actuation, the HUCA shows higher performances and user safety. Furthermore, the powering through electrical wires allows developments of multi-DOF interfaces
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