26 research outputs found

    Grasp Stability Prediction for a Dexterous Robotic Hand Combining Depth Vision and Haptic Bayesian Exploration.

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    Grasp stability prediction of unknown objects is crucial to enable autonomous robotic manipulation in an unstructured environment. Even if prior information about the object is available, real-time local exploration might be necessary to mitigate object modelling inaccuracies. This paper presents an approach to predict safe grasps of unknown objects using depth vision and a dexterous robot hand equipped with tactile feedback. Our approach does not assume any prior knowledge about the objects. First, an object pose estimation is obtained from RGB-D sensing; then, the object is explored haptically to maximise a given grasp metric. We compare two probabilistic methods (i.e. standard and unscented Bayesian Optimisation) against random exploration (i.e. uniform grid search). Our experimental results demonstrate that these probabilistic methods can provide confident predictions after a limited number of exploratory observations, and that unscented Bayesian Optimisation can find safer grasps, taking into account the uncertainty in robot sensing and grasp execution

    Sense, Think, Grasp: A study on visual and tactile information processing for autonomous manipulation

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    Interacting with the environment using hands is one of the distinctive abilities of humans with respect to other species. This aptitude reflects on the crucial role played by objects\u2019 manipulation in the world that we have shaped for us. With a view of bringing robots outside industries for supporting people during everyday life, the ability of manipulating objects autonomously and in unstructured environments is therefore one of the basic skills they need. Autonomous manipulation is characterized by great complexity especially regarding the processing of sensors information to perceive the surrounding environment. Humans rely on vision for wideranging tridimensional information, prioprioception for the awareness of the relative position of their own body in the space and the sense of touch for local information when physical interaction with objects happens. The study of autonomous manipulation in robotics aims at transferring similar perceptive skills to robots so that, combined with state of the art control techniques, they could be able to achieve similar performance in manipulating objects. The great complexity of this task makes autonomous manipulation one of the open problems in robotics that has been drawing increasingly the research attention in the latest years. In this work of Thesis, we propose possible solutions to some key components of autonomous manipulation, focusing in particular on the perception problem and testing the developed approaches on the humanoid robotic platform iCub. When available, vision is the first source of information to be processed for inferring how to interact with objects. The object modeling and grasping pipeline based on superquadric functions we designed meets this need, since it reconstructs the object 3D model from partial point cloud and computes a suitable hand pose for grasping the object. Retrieving objects information with touch sensors only is a relevant skill that becomes crucial when vision is occluded, as happens for instance during physical interaction with the object. We addressed this problem with the design of a novel tactile localization algorithm, named Memory Unscented Particle Filter, capable of localizing and recognizing objects relying solely on 3D contact points collected on the object surface. Another key point of autonomous manipulation we report on in this Thesis work is bi-manual coordination. The execution of more advanced manipulation tasks in fact might require the use and coordination of two arms. Tool usage for instance often requires a proper in-hand object pose that can be obtained via dual-arm re-grasping. In pick-and-place tasks sometimes the initial and target position of the object do not belong to the same arm workspace, then requiring to use one hand for lifting the object and the other for locating it in the new position. At this regard, we implemented a pipeline for executing the handover task, i.e. the sequences of actions for autonomously passing an object from one robot hand on to the other. The contributions described thus far address specific subproblems of the more complex task of autonomous manipulation. This actually differs from what humans do, in that humans develop their manipulation skills by learning through experience and trial-and-error strategy. Aproper mathematical formulation for encoding this learning approach is given by Deep Reinforcement Learning, that has recently proved to be successful in many robotics applications. For this reason, in this Thesis we report also on the six month experience carried out at Berkeley Artificial Intelligence Research laboratory with the goal of studying Deep Reinforcement Learning and its application to autonomous manipulation

    Quantization, Calibration and Planning for Euclidean Motions in Robotic Systems

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    The properties of Euclidean motions are fundamental in all areas of robotics research. Throughout the past several decades, investigations on some low-level tasks like parameterizing specific movements and generating effective motion plans have fostered high-level operations in an autonomous robotic system. In typical applications, before executing robot motions, a proper quantization of basic motion primitives could simplify online computations; a precise calibration of sensor readings could elevate the accuracy of the system controls. Of particular importance in the whole autonomous robotic task, a safe and efficient motion planning framework would make the whole system operate in a well-organized and effective way. All these modules encourage huge amounts of efforts in solving various fundamental problems, such as the uniformity of quantization in non-Euclidean manifolds, the calibration errors on unknown rigid transformations due to the lack of data correspondence and noise, the narrow passage and the curse of dimensionality bottlenecks in developing motion planning algorithms, etc. Therefore, the goal of this dissertation is to tackle these challenges in the topics of quantization, calibration and planning for Euclidean motions

    Integrating Vision and Physical Interaction for Discovery, Segmentation and Grasping of Unknown Objects

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    In dieser Arbeit werden Verfahren der Bildverarbeitung und die Fähigkeit humanoider Roboter, mit ihrer Umgebung physisch zu interagieren, in engem Zusammenspiel eingesetzt, um unbekannte Objekte zu identifizieren, sie vom Hintergrund und anderen Objekten zu trennen, und letztendlich zu greifen. Im Verlauf dieser interaktiven Exploration werden außerdem Eigenschaften des Objektes wie etwa sein Aussehen und seine Form ermittelt

    Learning-based robotic grasping: A review

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    As personalization technology increasingly orchestrates individualized shopping or marketing experiences in industries such as logistics, fast-moving consumer goods, and food delivery, these sectors require flexible solutions that can automate object grasping for unknown or unseen objects without much modification or downtime. Most solutions in the market are based on traditional object recognition and are, therefore, not suitable for grasping unknown objects with varying shapes and textures. Adequate learning policies enable robotic grasping to accommodate high-mix and low-volume manufacturing scenarios. In this paper, we review the recent development of learning-based robotic grasping techniques from a corpus of over 150 papers. In addition to addressing the current achievements from researchers all over the world, we also point out the gaps and challenges faced in AI-enabled grasping, which hinder robotization in the aforementioned industries. In addition to 3D object segmentation and learning-based grasping benchmarks, we have also performed a comprehensive market survey regarding tactile sensors and robot skin. Furthermore, we reviewed the latest literature on how sensor feedback can be trained by a learning model to provide valid inputs for grasping stability. Finally, learning-based soft gripping is evaluated as soft grippers can accommodate objects of various sizes and shapes and can even handle fragile objects. In general, robotic grasping can achieve higher flexibility and adaptability, when equipped with learning algorithms

    Sensory processing and world modeling for an active ranging device

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    In this project, we studied world modeling and sensory processing for laser range data. World Model data representation and operation were defined. Sensory processing algorithms for point processing and linear feature detection were designed and implemented. The interface between world modeling and sensory processing in the Servo and Primitive levels was investigated and implemented. In the primitive level, linear features detectors for edges were also implemented, analyzed and compared. The existing world model representations is surveyed. Also presented is the design and implementation of the Y-frame model, a hierarchical world model. The interfaces between the world model module and the sensory processing module are discussed as well as the linear feature detectors that were designed and implemented

    Higher level techniques for the artistic rendering of images and video

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