12 research outputs found

    On human motion prediction using recurrent neural networks

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    Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following the success of deep learning methods in several computer vision tasks, recent work has focused on using deep recurrent neural networks (RNNs) to model human motion, with the goal of learning time-dependent representations that perform tasks such as short-term motion prediction and long-term human motion synthesis. We examine recent work, with a focus on the evaluation methodologies commonly used in the literature, and show that, surprisingly, state-of-the-art performance can be achieved by a simple baseline that does not attempt to model motion at all. We investigate this result, and analyze recent RNN methods by looking at the architectures, loss functions, and training procedures used in state-of-the-art approaches. We propose three changes to the standard RNN models typically used for human motion, which result in a simple and scalable RNN architecture that obtains state-of-the-art performance on human motion prediction.Comment: Accepted at CVPR 1

    Multi-View Region Adaptive Multi-temporal DMM and RGB Action Recognition

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    Human action recognition remains an important yet challenging task. This work proposes a novel action recognition system. It uses a novel Multiple View Region Adaptive Multi-resolution in time Depth Motion Map (MV-RAMDMM) formulation combined with appearance information. Multiple stream 3D Convolutional Neural Networks (CNNs) are trained on the different views and time resolutions of the region adaptive Depth Motion Maps. Multiple views are synthesised to enhance the view invariance. The region adaptive weights, based on localised motion, accentuate and differentiate parts of actions possessing faster motion. Dedicated 3D CNN streams for multi-time resolution appearance information (RGB) are also included. These help to identify and differentiate between small object interactions. A pre-trained 3D-CNN is used here with fine-tuning for each stream along with multiple class Support Vector Machines (SVM)s. Average score fusion is used on the output. The developed approach is capable of recognising both human action and human-object interaction. Three public domain datasets including: MSR 3D Action,Northwestern UCLA multi-view actions and MSR 3D daily activity are used to evaluate the proposed solution. The experimental results demonstrate the robustness of this approach compared with state-of-the-art algorithms.Comment: 14 pages, 6 figures, 13 tables. Submitte

    Human Action Recognition with RGB-D Sensors

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    none3noHuman action recognition, also known as HAR, is at the foundation of many different applications related to behavioral analysis, surveillance, and safety, thus it has been a very active research area in the last years. The release of inexpensive RGB-D sensors fostered researchers working in this field because depth data simplify the processing of visual data that could be otherwise difficult using classic RGB devices. Furthermore, the availability of depth data allows to implement solutions that are unobtrusive and privacy preserving with respect to classic video-based analysis. In this scenario, the aim of this chapter is to review the most salient techniques for HAR based on depth signal processing, providing some details on a specific method based on temporal pyramid of key poses, evaluated on the well-known MSR Action3D dataset.Cippitelli, Enea; Gambi, Ennio; Spinsante, SusannaCippitelli, Enea; Gambi, Ennio; Spinsante, Susann

    Human Action Recognition with RGB-D Sensors

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    Human action recognition, also known as HAR, is at the foundation of many different applications related to behavioral analysis, surveillance, and safety, thus it has been a very active research area in the last years. The release of inexpensive RGB-D sensors fostered researchers working in this field because depth data simplify the processing of visual data that could be otherwise difficult using classic RGB devices. Furthermore, the availability of depth data allows to implement solutions that are unobtrusive and privacy preserving with respect to classic video-based analysis. In this scenario, the aim of this chapter is to review the most salient techniques for HAR based on depth signal processing, providing some details on a specific method based on temporal pyramid of key poses, evaluated on the well-known MSR Action3D dataset

    Interactive tracking and action retrieval to support human behavior analysis

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    The goal of this thesis is to develop a set of tools for continuous tracking of behavioral phenomena in videos to support human behavior study. Current standard practices for extracting useful behavioral information from a video are typically difficult to replicate and require a lot of human time. For example, extensive training is typically required for a human coder to reliably code a particular behavior/interaction. Also, manual coding typically takes a lot more time than the actual length of the video (e.g. , it can take up to 6 times the actual length of the video to do human-assisted single object tracking. The time intensive nature of this process (due to the need to train expert and manual coding) puts a strong burden on the research process. In fact, it is not uncommon for an institution that heavily uses videos for behavioral research to have a massive backlog of unprocessed video data. To address this issue, I have developed an efficient behavior retrieval and interactive tracking system. These tools allow behavioral researchers/clinicians to more easily extract relevant behavioral information, and more objectively analyze behavioral data from videos. I have demonstrated that my behavior retrieval system achieves state-of-the-art performance for retrieving stereotypical behaviors of individuals with autism in a real-world video data captured in a classroom setting. I have also demonstrated that my interactive tracking system is able to produce high-precision tracking results with less human effort compared to the state-of-the-art. I further show that by leveraging the tracking results, we can extract an objective measure based on proximity between people that is useful for analyzing certain social interactions. I validated this new measure by showing that we can use it to predict qualitative expert ratings in the Strange Situation (a procedure for studying infant attachment security), a quantity that is difficult to obtain due to the difficulty in training the human expert.Ph.D

    WATCHING PEOPLE: ALGORITHMS TO STUDY HUMAN MOTION AND ACTIVITIES

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    Nowadays human motion analysis is one of the most active research topics in Computer Vision and it is receiving an increasing attention from both the industrial and scientific communities. The growing interest in human motion analysis is motivated by the increasing number of promising applications, ranging from surveillance, human–computer interaction, virtual reality to healthcare, sports, computer games and video conferencing, just to name a few. The aim of this thesis is to give an overview of the various tasks involved in visual motion analysis of the human body and to present the issues and possible solutions related to it. In this thesis, visual motion analysis is categorized into three major areas related to the interpretation of human motion: tracking of human motion using virtual pan-tilt-zoom (vPTZ) camera, recognition of human motions and human behaviors segmentation. In the field of human motion tracking, a virtual environment for PTZ cameras (vPTZ) is presented to overcame the mechanical limitations of PTZ cameras. The vPTZ is built on equirectangular images acquired by 360° cameras and it allows not only the development of pedestrian tracking algorithms but also the comparison of their performances. On the basis of this virtual environment, three novel pedestrian tracking algorithms for 360° cameras were developed, two of which adopt a tracking-by-detection approach while the last adopts a Bayesian approach. The action recognition problem is addressed by an algorithm that represents actions in terms of multinomial distributions of frequent sequential patterns of different length. Frequent sequential patterns are series of data descriptors that occur many times in the data. The proposed method learns a codebook of frequent sequential patterns by means of an apriori-like algorithm. An action is then represented with a Bag-of-Frequent-Sequential-Patterns approach. In the last part of this thesis a methodology to semi-automatically annotate behavioral data given a small set of manually annotated data is presented. The resulting methodology is not only effective in the semi-automated annotation task but can also be used in presence of abnormal behaviors, as demonstrated empirically by testing the system on data collected from children affected by neuro-developmental disorders

    Robust subspace learning for static and dynamic affect and behaviour modelling

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    Machine analysis of human affect and behavior in naturalistic contexts has witnessed a growing attention in the last decade from various disciplines ranging from social and cognitive sciences to machine learning and computer vision. Endowing machines with the ability to seamlessly detect, analyze, model, predict as well as simulate and synthesize manifestations of internal emotional and behavioral states in real-world data is deemed essential for the deployment of next-generation, emotionally- and socially-competent human-centered interfaces. In this thesis, we are primarily motivated by the problem of modeling, recognizing and predicting spontaneous expressions of non-verbal human affect and behavior manifested through either low-level facial attributes in static images or high-level semantic events in image sequences. Both visual data and annotations of naturalistic affect and behavior naturally contain noisy measurements of unbounded magnitude at random locations, commonly referred to as ‘outliers’. We present here machine learning methods that are robust to such gross, sparse noise. First, we deal with static analysis of face images, viewing the latter as a superposition of mutually-incoherent, low-complexity components corresponding to facial attributes, such as facial identity, expressions and activation of atomic facial muscle actions. We develop a robust, discriminant dictionary learning framework to extract these components from grossly corrupted training data and combine it with sparse representation to recognize the associated attributes. We demonstrate that our framework can jointly address interrelated classification tasks such as face and facial expression recognition. Inspired by the well-documented importance of the temporal aspect in perceiving affect and behavior, we direct the bulk of our research efforts into continuous-time modeling of dimensional affect and social behavior. Having identified a gap in the literature which is the lack of data containing annotations of social attitudes in continuous time and scale, we first curate a new audio-visual database of multi-party conversations from political debates annotated frame-by-frame in terms of real-valued conflict intensity and use it to conduct the first study on continuous-time conflict intensity estimation. Our experimental findings corroborate previous evidence indicating the inability of existing classifiers in capturing the hidden temporal structures of affective and behavioral displays. We present here a novel dynamic behavior analysis framework which models temporal dynamics in an explicit way, based on the natural assumption that continuous- time annotations of smoothly-varying affect or behavior can be viewed as outputs of a low-complexity linear dynamical system when behavioral cues (features) act as system inputs. A novel robust structured rank minimization framework is proposed to estimate the system parameters in the presence of gross corruptions and partially missing data. Experiments on prediction of dimensional conflict and affect as well as multi-object tracking from detection validate the effectiveness of our predictive framework and demonstrate that for the first time that complex human behavior and affect can be learned and predicted based on small training sets of person(s)-specific observations.Open Acces
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