445 research outputs found

    Toward semantic model generation from sketch and multi-touch interactions

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    Designers usually start their design process by exploring and evolving their ideas rapidly through sketching since this helps them to make numerous attempts at creating, practicing, simulating, and representing ideas. Creativity inherent in solving the ill-defined problems (Eastman, 1969) often emerges when designers explore potential solutions while sketching in the design process (Schön, 1992). When using computer programs such as CAD or Building Information Modeling (BIM) tools, designers often preplan the tasks prior to executing commands instead of engaging in the process of designing. Researchers argue that these programs force designers to focus on how to use a tool (i.e. how to execute series of commands) rather than how to explore a design, and thus hinder creativity in the early stages of the design process (Goel, 1995; Dorta, 2007). Since recent design and documentation works have been computer-generated using BIM software, transitions between ideas in sketches and those in digital CAD systems have become necessary. By employing sketch interactions, we argue that a computer system can provide a rapid, flexible, and iterative method to create 3D models with sufficient data for facilitating smooth transitions between designers’ early sketches and BIM programs. This dissertation begins by describing the modern design workflows and discussing the necessary data to be exchanged in the early stage of design. It then briefly introduces the modern cognitive theories, including embodiment (Varela, Rosch, & Thompson, 1992), situated action (Suchman, 1986), and distributed cognition (Hutchins, 1995). It continues by identifying problems in current CAD programs used in the early stage of the design process, using these theories as lenses. After reviewing modern attempts, including sketch tools and design automation tools, we describe the design and implementation of a sketch and multi-touch program, SolidSketch, to facilitate and augment our abilities to work on ill-defined problems in the early stage of design. SolidSketch is a parametric modeling program that enables users to construct 3D parametric models rapidly through sketch and multi-touch interactions. It combines the benefits of traditional design tools, such as physical models and pencil sketches (i.e. rapid, low-cost, and flexible methods), with the computational power offered by digital modeling tools, such as CAD. To close the gap between modern BIM and traditional sketch tools, the models created with SolidSketch can be read by other BIM programs. We then evaluate the programs with comparisons to the commercial CAD programs and other sketch programs. We also report a case study in which participants used the system for their design explorations. Finally, we conclude with the potential impacts of this new technology and the next steps for ultimately bringing greater computational power to the early stages of design.Ph.D

    Interaction Design for Digital Musical Instruments

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    The thesis aims to elucidate the process of designing interactive systems for musical performance that combine software and hardware in an intuitive and elegant fashion. The original contribution to knowledge consists of: (1) a critical assessment of recent trends in digital musical instrument design, (2) a descriptive model of interaction design for the digital musician and (3) a highly customisable multi-touch performance system that was designed in accordance with the model. Digital musical instruments are composed of a separate control interface and a sound generation system that exchange information. When designing the way in which a digital musical instrument responds to the actions of a performer, we are creating a layer of interactive behaviour that is abstracted from the physical controls. Often, the structure of this layer depends heavily upon: 1. The accepted design conventions of the hardware in use 2. Established musical systems, acoustic or digital 3. The physical configuration of the hardware devices and the grouping of controls that such configuration suggests This thesis proposes an alternate way to approach the design of digital musical instrument behaviour – examining the implicit characteristics of its composite devices. When we separate the conversational ability of a particular sensor type from its hardware body, we can look in a new way at the actual communication tools at the heart of the device. We can subsequently combine these separate pieces using a series of generic interaction strategies in order to create rich interactive experiences that are not immediately obvious or directly inspired by the physical properties of the hardware. This research ultimately aims to enhance and clarify the existing toolkit of interaction design for the digital musician

    Proceedings of the 9th Arab Society for Computer Aided Architectural Design (ASCAAD) international conference 2021 (ASCAAD 2021): architecture in the age of disruptive technologies: transformation and challenges.

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    The ASCAAD 2021 conference theme is Architecture in the age of disruptive technologies: transformation and challenges. The theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration

    A Mutable Hardware Abstraction to Replace Threads

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    International audienceWe propose an abstraction to alleviate the difficulty of programming with threads. This abstraction is not directly usable by application programmers. Instead, application-visible behavior is defined through a semantical plugin, and invoked via a language or library that uses the plugin. The main benefit is that parallel language runtimes become simpler to implement, because they use sequential algorithms for the parallel semantics. This is possible because the abstraction makes available a virtual time in which events in different program time-lines are sequentialized. The parallel semantics relate events in different time-lines via relating the sequentialized versions within the virtual time-line. We have implemented the abstraction in user-space and demonstrate its low overhead and quickness to implement a runtime on three sets of parallelism constructs: rendez-vous style \texttt{send} and \texttt{receive}; Cilk style \texttt{spawn} and \texttt{sync}, which have similar performance to Cilk 5.4; and \texttt{mutex} and \texttt{condition variable} constructs from pthreads, which have 80x lower overhead than Linux thread operations. Development time averaged around two days per set, versus an expected duration of weeks to modify a thread-based runtime system

    Recent Application in Biometrics

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    In the recent years, a number of recognition and authentication systems based on biometric measurements have been proposed. Algorithms and sensors have been developed to acquire and process many different biometric traits. Moreover, the biometric technology is being used in novel ways, with potential commercial and practical implications to our daily activities. The key objective of the book is to provide a collection of comprehensive references on some recent theoretical development as well as novel applications in biometrics. The topics covered in this book reflect well both aspects of development. They include biometric sample quality, privacy preserving and cancellable biometrics, contactless biometrics, novel and unconventional biometrics, and the technical challenges in implementing the technology in portable devices. The book consists of 15 chapters. It is divided into four sections, namely, biometric applications on mobile platforms, cancelable biometrics, biometric encryption, and other applications. The book was reviewed by editors Dr. Jucheng Yang and Dr. Norman Poh. We deeply appreciate the efforts of our guest editors: Dr. Girija Chetty, Dr. Loris Nanni, Dr. Jianjiang Feng, Dr. Dongsun Park and Dr. Sook Yoon, as well as a number of anonymous reviewers

    Algae Textile: A Lightweight Photobioreactor for Urban Buildings

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    By innovating the photobioreactor, the growth of algae can be deployed as a performative and ecological layer within contemporary building systems. Proposed is an algae textile: a building–integrated photobioreactor organized as a flexible membrane, whose form can be adjusted according to given programmatic and environmental conditions. This organization translates functions from industrial photobioreactors into forms that can operate at the lightweight scale of an enclosure or partition, demonstrating how algae might be integrated within the layers of a building as an alternative ecology. A typical curtain wall is used as an example to test new standards of geometry and materiality using the membrane, where parametrically–controlled quasiperiodic and conformal geometries are studied. These offer geometric plasticity when generating the reactor’s organization, refining its ability to modulate light and view by varying porosity, and tailoring it to the characteristics of a given space. When paired with the minimal dimensions of transparent thin–film polymers, this method of forming enclosures shows how renewable resources such as algae can be positioned within buildings without an expansion in the wall assembly and easily retrofitted into existing ones to create performative next-generation building skins. To support these qualities, design principles addressing both qualitative and quantitative measures are emphasized, aiming to define a photobioreactor’s required behaviours when used specifically as a component within urban buildings. This direct integration of biology in architecture asserts that building material can be seen as a productive entity, contributing to the discourse surrounding postnatural urban ecology, and drawing from research exploring articulated material systems, including Achim Menges’ composite membranes and Neri Oxman’s use of digital morphogenesis. In this way, the industrial process of algae cultivation can be translated into complimentary building systems which acknowledge both the productivity and the aesthetic of algae: as agile components of a larger renewable resource network, and as icons for a self–sufficient urban lifestyle

    Impact of UAV Hardware Options on Bridge Inspection Mission Capabilities

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    Uncrewed Aerial Vehicles (UAV) constitute a rapidly evolving technology field that is becoming more accessible and capable of supplementing, expanding, and even replacing some traditionally manual bridge inspections. Given the classification of the bridge inspection types as initial, routine, in-depth, damage, special, and fracture critical members, specific UAV mission requirements can be developed, and their suitability for UAV application examined. Results of a review of 23 applications of UAVs in bridge inspections indicate that mission sensor and payload needs dictate the UAV configuration and size, resulting in quadcopter configurations being most suitable for visual camera inspections (43% of visual inspections use quadcopters), and hexa- and octocopter configurations being more suitable for higher payload hyperspectral, multispectral, and Light Detection and Ranging (LiDAR) inspections (13%). In addition, the number of motors and size of the aircraft are the primary drivers in the cost of the vehicle. 75% of vehicles rely on GPS for navigation, and none of them are capable of contact inspections. Factors that limit the use of UAVs in bridge inspections include the UAV endurance, the capability of navigation in GPS deprived environments, the stability in confined spaces in close proximity to structural elements, and the cost. Current research trends in UAV technologies address some of these limitations, such as obstacle detection and avoidance methods, autonomous flight path planning and optimization, and UAV hardware optimization for specific mission requirements

    Enabling the Development and Implementation of Digital Twins : Proceedings of the 20th International Conference on Construction Applications of Virtual Reality

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    Welcome to the 20th International Conference on Construction Applications of Virtual Reality (CONVR 2020). This year we are meeting on-line due to the current Coronavirus pandemic. The overarching theme for CONVR2020 is "Enabling the development and implementation of Digital Twins". CONVR is one of the world-leading conferences in the areas of virtual reality, augmented reality and building information modelling. Each year, more than 100 participants from all around the globe meet to discuss and exchange the latest developments and applications of virtual technologies in the architectural, engineering, construction and operation industry (AECO). The conference is also known for having a unique blend of participants from both academia and industry. This year, with all the difficulties of replicating a real face to face meetings, we are carefully planning the conference to ensure that all participants have a perfect experience. We have a group of leading keynote speakers from industry and academia who are covering up to date hot topics and are enthusiastic and keen to share their knowledge with you. CONVR participants are very loyal to the conference and have attended most of the editions over the last eighteen editions. This year we are welcoming numerous first timers and we aim to help them make the most of the conference by introducing them to other participants
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