475 research outputs found
Spoken content retrieval: A survey of techniques and technologies
Speech media, that is, digital audio and video containing spoken content, has blossomed in recent years. Large collections are accruing on the Internet as well as in private and enterprise settings. This growth has motivated extensive research on techniques and technologies that facilitate reliable indexing and retrieval. Spoken content retrieval (SCR) requires the combination of audio and speech processing technologies with methods from information retrieval (IR). SCR research initially investigated planned speech structured in document-like units, but has subsequently shifted focus to more informal spoken content produced spontaneously, outside of the studio and in conversational settings. This survey provides an overview of the field of SCR encompassing component technologies, the relationship of SCR to text IR and automatic speech recognition and user interaction issues. It is aimed at researchers with backgrounds in speech technology or IR who are seeking deeper insight on how these fields are integrated to support research and development, thus addressing the core challenges of SCR
Modelo acústico de língua inglesa falada por portugueses
Trabalho de projecto de mestrado em Engenharia Informática, apresentado à Universidade de Lisboa, através da Faculdade de Ciências, 2007No contexto do reconhecimento robusto de fala baseado em modelos de Markov não observáveis (do inglês Hidden Markov Models - HMMs) este trabalho descreve algumas metodologias e experiências tendo em vista o reconhecimento de oradores estrangeiros. Quando falamos em Reconhecimento de Fala falamos obrigatoriamente em Modelos Acústicos também. Os modelos acústicos reflectem a maneira como pronunciamos/articulamos uma língua, modelando a sequência de sons emitidos aquando da fala. Essa modelação assenta em segmentos de fala mínimos, os fones, para os quais existe um conjunto de símbolos/alfabetos que representam a sua pronunciação. É no campo da fonética articulatória e acústica que se estuda a representação desses símbolos, sua articulação e pronunciação. Conseguimos descrever palavras analisando as unidades que as constituem, os fones. Um reconhecedor de fala interpreta o sinal de entrada, a fala, como uma sequência de símbolos codificados. Para isso, o sinal é fragmentado em observações de sensivelmente 10 milissegundos cada, reduzindo assim o factor de análise ao intervalo de tempo onde as características de um segmento de som não variam. Os modelos acústicos dão-nos uma noção sobre a probabilidade de uma determinada observação corresponder a uma determinada entidade. É, portanto, através de modelos sobre as entidades do vocabulário a reconhecer que é possível voltar a juntar esses fragmentos de som. Os modelos desenvolvidos neste trabalho são baseados em HMMs. Chamam-se assim por se fundamentarem nas cadeias de Markov (1856 - 1922): sequências de estados onde cada estado é condicionado pelo seu anterior. Localizando esta abordagem no nosso domínio, há que construir um conjunto de modelos - um para cada classe de sons a reconhecer - que serão treinados por dados de treino. Os dados são ficheiros áudio e respectivas transcrições (ao nível da palavra) de modo a que seja possível decompor essa transcrição em fones e alinhá-la a cada som do ficheiro áudio correspondente. Usando um modelo de estados, onde cada estado representa uma observação ou segmento de fala descrita, os dados vão-se reagrupando de maneira a criar modelos estatísticos, cada vez mais fidedignos, que consistam em representações das entidades da fala de uma determinada língua. O reconhecimento por parte de oradores estrangeiros com pronuncias diferentes da língua para qual o reconhecedor foi concebido, pode ser um grande problema para precisão de um reconhecedor. Esta variação pode ser ainda mais problemática que a variação dialectal de uma determinada língua, isto porque depende do conhecimento que cada orador têm relativamente à língua estrangeira. Usando para uma pequena quantidade áudio de oradores estrangeiros para o treino de novos modelos acústicos, foram efectuadas diversas experiências usando corpora de Portugueses a falar Inglês, de Português Europeu e de Inglês. Inicialmente foi explorado o comportamento, separadamente, dos modelos de Ingleses nativos e Portugueses nativos, quando testados com os corpora de teste (teste com nativos e teste com não nativos). De seguida foi treinado um outro modelo usando em simultâneo como corpus de treino, o áudio de Portugueses a falar Inglês e o de Ingleses nativos. Uma outra experiência levada a cabo teve em conta o uso de técnicas de adaptação, tal como a técnica MLLR, do inglês Maximum Likelihood Linear Regression. Esta última permite a adaptação de uma determinada característica do orador, neste caso o sotaque estrangeiro, a um determinado modelo inicial. Com uma pequena quantidade de dados representando a característica que se quer modelar, esta técnica calcula um conjunto de transformações que serão aplicadas ao modelo que se quer adaptar. Foi também explorado o campo da modelação fonética onde estudou-se como é que o orador estrangeiro pronuncia a língua estrangeira, neste caso um Português a falar Inglês. Este estudo foi feito com a ajuda de um linguista, o qual definiu um conjunto de fones, resultado do mapeamento do inventário de fones do Inglês para o Português, que representam o Inglês falado por Portugueses de um determinado grupo de prestígio. Dada a grande variabilidade de pronúncias teve de se definir este grupo tendo em conta o nível de literacia dos oradores. Este estudo foi posteriormente usado na criação de um novo modelo treinado com os corpora de Portugueses a falar Inglês e de Portugueses nativos. Desta forma representamos um reconhecedor de Português nativo onde o reconhecimento de termos ingleses é possível. Tendo em conta a temática do reconhecimento de fala este projecto focou também a recolha de corpora para português europeu e a compilação de um léxico de Português europeu. Na área de aquisição de corpora o autor esteve envolvido na extracção e preparação dos dados de fala telefónica, para posterior treino de novos modelos acústicos de português europeu. Para compilação do léxico de português europeu usou-se um método incremental semi-automático. Este método consistiu em gerar automaticamente a pronunciação de grupos de 10 mil palavras, sendo cada grupo revisto e corrigido por um linguista. Cada grupo de palavras revistas era posteriormente usado para melhorar as regras de geração automática de pronunciações.The tremendous growth of technology has increased the need of integration of spoken language technologies into our daily applications, providing an easy and natural access to information. These applications are of different nature with different user’s interfaces. Besides voice enabled Internet portals or tourist information systems, automatic speech recognition systems can be used in home user’s experiences where TV and other appliances could be voice controlled, discarding keyboards or mouse interfaces, or in mobile phones and palm-sized computers for a hands-free and eyes-free manipulation. The development of these systems causes several known difficulties. One of them concerns the recognizer accuracy on dealing with non-native speakers with different phonetic pronunciations of a given language. The non-native accent can be more problematic than a dialect variation on the language. This mismatch depends on the individual speaking proficiency and speaker’s mother tongue. Consequently, when the speaker’s native language is not the same as the one that was used to train the recognizer, there is a considerable loss in recognition performance. In this thesis, we examine the problem of non-native speech in a speaker-independent and large-vocabulary recognizer in which a small amount of non-native data was used for training. Several experiments were performed using Hidden Markov models, trained with speech corpora containing European Portuguese native speakers, English native speakers and English spoken by European Portuguese native speakers. Initially it was explored the behaviour of an English native model and non-native English speakers’ model. Then using different corpus weights for the English native speakers and English spoken by Portuguese speakers it was trained a model as a pool of accents. Through adaptation techniques it was used the Maximum Likelihood Linear Regression method. It was also explored how European Portuguese speakers pronounce English language studying the correspondences between the phone sets of the foreign and target languages. The result was a new phone set, consequence of the mapping between the English and the Portuguese phone sets. Then a new model was trained with English Spoken by Portuguese speakers’ data and Portuguese native data. Concerning the speech recognition subject this work has other two purposes: collecting Portuguese corpora and supporting the compilation of a Portuguese lexicon, adopting some methods and algorithms to generate automatic phonetic pronunciations. The collected corpora was processed in order to train acoustic models to be used in the Exchange 2007 domain, namely in Outlook Voice Access
Prosody-Based Automatic Segmentation of Speech into Sentences and Topics
A crucial step in processing speech audio data for information extraction,
topic detection, or browsing/playback is to segment the input into sentence and
topic units. Speech segmentation is challenging, since the cues typically
present for segmenting text (headers, paragraphs, punctuation) are absent in
spoken language. We investigate the use of prosody (information gleaned from
the timing and melody of speech) for these tasks. Using decision tree and
hidden Markov modeling techniques, we combine prosodic cues with word-based
approaches, and evaluate performance on two speech corpora, Broadcast News and
Switchboard. Results show that the prosodic model alone performs on par with,
or better than, word-based statistical language models -- for both true and
automatically recognized words in news speech. The prosodic model achieves
comparable performance with significantly less training data, and requires no
hand-labeling of prosodic events. Across tasks and corpora, we obtain a
significant improvement over word-only models using a probabilistic combination
of prosodic and lexical information. Inspection reveals that the prosodic
models capture language-independent boundary indicators described in the
literature. Finally, cue usage is task and corpus dependent. For example, pause
and pitch features are highly informative for segmenting news speech, whereas
pause, duration and word-based cues dominate for natural conversation.Comment: 30 pages, 9 figures. To appear in Speech Communication 32(1-2),
Special Issue on Accessing Information in Spoken Audio, September 200
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The Challenge of Spoken Language Systems: Research Directions for the Nineties
A spoken language system combines speech recognition, natural language processing and human interface technology. It functions by recognizing the person's words, interpreting the sequence of words to obtain a meaning in terms of the application, and providing an appropriate response back to the user. Potential applications of spoken language systems range from simple tasks, such as retrieving information from an existing database (traffic reports, airline schedules), to interactive problem solving tasks involving complex planning and reasoning (travel planning, traffic routing), to support for multilingual interactions. We examine eight key areas in which basic research is needed to produce spoken language systems: (1) robust speech recognition; (2) automatic training and adaptation; (3) spontaneous speech; (4) dialogue models; (5) natural language response generation; (6) speech synthesis and speech generation; (7) multilingual systems; and (8) interactive multimodal systems. In each area, we identify key research challenges, the infrastructure needed to support research, and the expected benefits. We conclude by reviewing the need for multidisciplinary research, for development of shared corpora and related resources, for computational support and far rapid communication among researchers. The successful development of this technology will increase accessibility of computers to a wide range of users, will facilitate multinational communication and trade, and will create new research specialties and jobs in this rapidly expanding area
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The Challenge of Spoken Language Systems: Research Directions for the Nineties
A spoken language system combines speech recognition, natural language processing and human interface technology. It functions by recognizing the person's words, interpreting the sequence of words to obtain a meaning in terms of the application, and providing an appropriate response back to the user. Potential applications of spoken language systems range from simple tasks, such as retrieving information from an existing database (traffic reports, airline schedules), to interactive problem solving tasks involving complex planning and reasoning (travel planning, traffic routing), to support for multilingual interactions. We examine eight key areas in which basic research is needed to produce spoken language systems: (1) robust speech recognition; (2) automatic training and adaptation; (3) spontaneous speech; (4) dialogue models; (5) natural language response generation; (6) speech synthesis and speech generation; (7) multilingual systems; and (8) interactive multimodal systems. In each area, we identify key research challenges, the infrastructure needed to support research, and the expected benefits. We conclude by reviewing the need for multidisciplinary research, for development of shared corpora and related resources, for computational support and far rapid communication among researchers. The successful development of this technology will increase accessibility of computers to a wide range of users, will facilitate multinational communication and trade, and will create new research specialties and jobs in this rapidly expanding area
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Computational auditory scene analysis exploiting speech-recognition knowledge
The field of computational auditory scene analysis (CASA) strives to build computer models of the human ability to interpret sound mixtures as the combination of distinct sources. A major obstacle to this enterprise is defining and incorporating the kind of high level knowledge of real-world signal structure exploited by listeners. Speech recognition, while typically ignoring the problem of nonspeech inclusions, has been very successful at deriving powerful statistical models of speech structure from training data. In this paper, we describe a scene analysis system that includes both speech and nonspeech components, addressing the problem of working backwards from speech recognizer output to estimate the speech component of a mixture. Ultimately, such hybrid approaches will require more radical adaptation of current speech recognition approaches
PRESENCE: A human-inspired architecture for speech-based human-machine interaction
Recent years have seen steady improvements in the quality and performance of speech-based human-machine interaction driven by a significant convergence in the methods and techniques employed. However, the quantity of training data required to improve state-of-the-art systems seems to be growing exponentially and performance appears to be asymptotic to a level that may be inadequate for many real-world applications. This suggests that there may be a fundamental flaw in the underlying architecture of contemporary systems, as well as a failure to capitalize on the combinatorial properties of human spoken language. This paper addresses these issues and presents a novel architecture for speech-based human-machine interaction inspired by recent findings in the neurobiology of living systems. Called PRESENCE-"PREdictive SENsorimotor Control and Emulation" - this new architecture blurs the distinction between the core components of a traditional spoken language dialogue system and instead focuses on a recursive hierarchical feedback control structure. Cooperative and communicative behavior emerges as a by-product of an architecture that is founded on a model of interaction in which the system has in mind the needs and intentions of a user and a user has in mind the needs and intentions of the system
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