1,710 research outputs found
A new framework for sign language recognition based on 3D handshape identification and linguistic modeling
Current approaches to sign recognition by computer generally have at least some of the following limitations: they rely on laboratory
conditions for sign production, are limited to a small vocabulary, rely on 2D modeling (and therefore cannot deal with occlusions
and off-plane rotations), and/or achieve limited success. Here we propose a new framework that (1) provides a new tracking method
less dependent than others on laboratory conditions and able to deal with variations in background and skin regions (such as the
face, forearms, or other hands); (2) allows for identification of 3D hand configurations that are linguistically important in American
Sign Language (ASL); and (3) incorporates statistical information reflecting linguistic constraints in sign production. For purposes of
large-scale computer-based sign language recognition from video, the ability to distinguish hand configurations accurately is critical.
Our current method estimates the 3D hand configuration to distinguish among 77 hand configurations linguistically relevant for
ASL. Constraining the problem in this way makes recognition of 3D hand configuration more tractable and provides the information
specifically needed for sign recognition. Further improvements are obtained by incorporation of statistical information about linguistic
dependencies among handshapes within a sign derived from an annotated corpus of almost 10,000 sign tokens
Linguistically-driven framework for computationally efficient and scalable sign recognition
We introduce a new general framework for sign recognition from monocular video using limited quantities of annotated data. The novelty of the hybrid framework we describe here is that we exploit state-of-the art learning methods while also incorporating features based on what we know about the linguistic composition of lexical signs. In particular, we analyze hand shape, orientation, location, and motion trajectories, and then use CRFs to combine this linguistically significant information for purposes of sign recognition. Our robust modeling and recognition of these sub-components of sign production allow an efficient parameterization of the sign recognition problem as compared with purely data-driven methods. This parameterization enables a scalable and extendable time-series learning approach that advances the state of the art in sign recognition, as shown by the results reported here for recognition of isolated, citation-form, lexical signs from American Sign Language (ASL)
Scalable ASL sign recognition using model-based machine learning and linguistically annotated corpora
We report on the high success rates of our new, scalable, computational approach for sign recognition from monocular video, exploiting linguistically annotated ASL datasets with multiple signers. We recognize signs using a hybrid framework combining state-of-the-art learning methods with features based on what is known about the linguistic composition of lexical signs. We model and recognize the sub-components of sign production, with attention to hand shape, orientation, location, motion trajectories, plus non-manual features, and we combine these within a CRF framework. The effect is to make the sign recognition problem robust, scalable, and feasible with relatively smaller datasets than are required for purely data-driven methods. From a 350-sign vocabulary of isolated, citation-form lexical signs from the American Sign Language Lexicon Video Dataset (ASLLVD), including both 1- and 2-handed signs, we achieve a top-1 accuracy of 93.3% and a top-5 accuracy of 97.9%. The high probability with which we can produce 5 sign candidates that contain the correct result opens the door to potential applications, as it is reasonable to provide a sign lookup functionality that offers the user 5 possible signs, in decreasing order of likelihood, with the user then asked to select the desired sign
Towards automatic sign language corpus annotation using deep learning
Sign classification in sign language corpora is a challenging problem that requires large datasets. Unfortunately, only a small portion of those corpora is labeled. To expedite the annotation process, we propose a gloss suggestion system based on deep learning. We improve upon previous research in three ways. Firstly, we use a proven feature extraction method called OpenPose, rather than learning end-to-end. Secondly, we propose a more suitable and powerful network architecture, based on GRU layers. Finally, we exploit domain and task knowledge to further increase the accuracy.
We show that we greatly outperform the previous state of the art on the used dataset. Our method can be used for suggesting a top 5 of annotations given a video fragment that is selected by the corpus annotator. We expect that it will expedite the annotation process to the benefit of sign language translation research
RGBD Datasets: Past, Present and Future
Since the launch of the Microsoft Kinect, scores of RGBD datasets have been
released. These have propelled advances in areas from reconstruction to gesture
recognition. In this paper we explore the field, reviewing datasets across
eight categories: semantics, object pose estimation, camera tracking, scene
reconstruction, object tracking, human actions, faces and identification. By
extracting relevant information in each category we help researchers to find
appropriate data for their needs, and we consider which datasets have succeeded
in driving computer vision forward and why.
Finally, we examine the future of RGBD datasets. We identify key areas which
are currently underexplored, and suggest that future directions may include
synthetic data and dense reconstructions of static and dynamic scenes.Comment: 8 pages excluding references (CVPR style
CLIP-Hand3D: Exploiting 3D Hand Pose Estimation via Context-Aware Prompting
Contrastive Language-Image Pre-training (CLIP) starts to emerge in many
computer vision tasks and has achieved promising performance. However, it
remains underexplored whether CLIP can be generalized to 3D hand pose
estimation, as bridging text prompts with pose-aware features presents
significant challenges due to the discrete nature of joint positions in 3D
space. In this paper, we make one of the first attempts to propose a novel 3D
hand pose estimator from monocular images, dubbed as CLIP-Hand3D, which
successfully bridges the gap between text prompts and irregular detailed pose
distribution. In particular, the distribution order of hand joints in various
3D space directions is derived from pose labels, forming corresponding text
prompts that are subsequently encoded into text representations.
Simultaneously, 21 hand joints in the 3D space are retrieved, and their spatial
distribution (in x, y, and z axes) is encoded to form pose-aware features.
Subsequently, we maximize semantic consistency for a pair of pose-text features
following a CLIP-based contrastive learning paradigm. Furthermore, a
coarse-to-fine mesh regressor is designed, which is capable of effectively
querying joint-aware cues from the feature pyramid. Extensive experiments on
several public hand benchmarks show that the proposed model attains a
significantly faster inference speed while achieving state-of-the-art
performance compared to methods utilizing the similar scale backbone.Comment: Accepted In Proceedings of the 31st ACM International Conference on
Multimedia (MM' 23
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