3,706 research outputs found
MoSculp: Interactive Visualization of Shape and Time
We present a system that allows users to visualize complex human motion via
3D motion sculptures---a representation that conveys the 3D structure swept by
a human body as it moves through space. Given an input video, our system
computes the motion sculptures and provides a user interface for rendering it
in different styles, including the options to insert the sculpture back into
the original video, render it in a synthetic scene or physically print it.
To provide this end-to-end workflow, we introduce an algorithm that estimates
that human's 3D geometry over time from a set of 2D images and develop a
3D-aware image-based rendering approach that embeds the sculpture back into the
scene. By automating the process, our system takes motion sculpture creation
out of the realm of professional artists, and makes it applicable to a wide
range of existing video material.
By providing viewers with 3D information, motion sculptures reveal space-time
motion information that is difficult to perceive with the naked eye, and allow
viewers to interpret how different parts of the object interact over time. We
validate the effectiveness of this approach with user studies, finding that our
motion sculpture visualizations are significantly more informative about motion
than existing stroboscopic and space-time visualization methods.Comment: UIST 2018. Project page: http://mosculp.csail.mit.edu
Recovering 6D Object Pose: A Review and Multi-modal Analysis
A large number of studies analyse object detection and pose estimation at
visual level in 2D, discussing the effects of challenges such as occlusion,
clutter, texture, etc., on the performances of the methods, which work in the
context of RGB modality. Interpreting the depth data, the study in this paper
presents thorough multi-modal analyses. It discusses the above-mentioned
challenges for full 6D object pose estimation in RGB-D images comparing the
performances of several 6D detectors in order to answer the following
questions: What is the current position of the computer vision community for
maintaining "automation" in robotic manipulation? What next steps should the
community take for improving "autonomy" in robotics while handling objects? Our
findings include: (i) reasonably accurate results are obtained on
textured-objects at varying viewpoints with cluttered backgrounds. (ii) Heavy
existence of occlusion and clutter severely affects the detectors, and
similar-looking distractors is the biggest challenge in recovering instances'
6D. (iii) Template-based methods and random forest-based learning algorithms
underlie object detection and 6D pose estimation. Recent paradigm is to learn
deep discriminative feature representations and to adopt CNNs taking RGB images
as input. (iv) Depending on the availability of large-scale 6D annotated depth
datasets, feature representations can be learnt on these datasets, and then the
learnt representations can be customized for the 6D problem
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