5,427 research outputs found
Articulatory features for speech-driven head motion synthesis
This study investigates the use of articulatory features for speech-driven head motion synthesis as opposed to prosody features such as F0 and energy that have been mainly used in the literature. In the proposed approach, multi-stream HMMs are trained jointly on the synchronous streams of speech and head motion data. Articulatory features can be regarded as an intermediate parametrisation of speech that are expected to have a close link with head movement. Measured head and articulatory movements acquired by EMA were synchronously recorded with speech. Measured articulatory data was compared to those predicted from speech using an HMM-based inversion mapping system trained in a semi-supervised fashion. Canonical correlation analysis (CCA) on a data set of free speech of 12 people shows that the articulatory features are more correlated with head rotation than prosodic and/or cepstral speech features. It is also shown that the synthesised head motion using articulatory features gave higher correlations with the original head motion than when only prosodic features are used. Index Terms: head motion synthesis, articulatory features, canonical correlation analysis, acoustic-to-articulatory mappin
Capture, Learning, and Synthesis of 3D Speaking Styles
Audio-driven 3D facial animation has been widely explored, but achieving
realistic, human-like performance is still unsolved. This is due to the lack of
available 3D datasets, models, and standard evaluation metrics. To address
this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans
captured at 60 fps and synchronized audio from 12 speakers. We then train a
neural network on our dataset that factors identity from facial motion. The
learned model, VOCA (Voice Operated Character Animation) takes any speech
signal as input - even speech in languages other than English - and
realistically animates a wide range of adult faces. Conditioning on subject
labels during training allows the model to learn a variety of realistic
speaking styles. VOCA also provides animator controls to alter speaking style,
identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball
rotations) during animation. To our knowledge, VOCA is the only realistic 3D
facial animation model that is readily applicable to unseen subjects without
retargeting. This makes VOCA suitable for tasks like in-game video, virtual
reality avatars, or any scenario in which the speaker, speech, or language is
not known in advance. We make the dataset and model available for research
purposes at http://voca.is.tue.mpg.de.Comment: To appear in CVPR 201
Transfer Learning for Speech and Language Processing
Transfer learning is a vital technique that generalizes models trained for
one setting or task to other settings or tasks. For example in speech
recognition, an acoustic model trained for one language can be used to
recognize speech in another language, with little or no re-training data.
Transfer learning is closely related to multi-task learning (cross-lingual vs.
multilingual), and is traditionally studied in the name of `model adaptation'.
Recent advance in deep learning shows that transfer learning becomes much
easier and more effective with high-level abstract features learned by deep
models, and the `transfer' can be conducted not only between data distributions
and data types, but also between model structures (e.g., shallow nets and deep
nets) or even model types (e.g., Bayesian models and neural models). This
review paper summarizes some recent prominent research towards this direction,
particularly for speech and language processing. We also report some results
from our group and highlight the potential of this very interesting research
field.Comment: 13 pages, APSIPA 201
Mage - Reactive articulatory feature control of HMM-based parametric speech synthesis
In this paper, we present the integration of articulatory control into MAGE, a framework for realtime and interactive (reactive) parametric speech synthesis using hidden Markov models (HMMs). MAGE is based on the speech synthesis engine from HTS and uses acoustic features (spectrum and f0) to model and synthesize speech. In this work, we replace the standard acoustic models with models combining acoustic and articulatory features, such as tongue, lips and jaw positions. We then use feature-space-switched articulatory-to-acoustic regression matrices to enable us to control the spectral acoustic features by manipulating the articulatory features. Combining this synthesis model with MAGE allows us to interactively and intuitively modify phones synthesized in real time, for example transforming one phone into another, by controlling the configuration of the articulators in a visual display. Index Terms: speech synthesis, reactive, articulators 1
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